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Posts from Team Tournament Reports (Spring 2010)

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This thread was created for reporting on the Team Tournament (Spring 2010) /topic/6909/
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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1 round "Epuns" - "Witches"

Mizrael(blue, Fortress, Bron, Korbac) def Avern(red, Stronghold, Gretchin, Gretchin) 8mm6a 126

From the start, there's a castle block: a stack of arbalists for +1 to all armor, but Bron has 4 basilisks, plus 2 flies and 6 human marksmen from the third hero - I take the stack losing only the marksmen. A couple of crypts, broke through to the teleport - it had plenty of gold, the eighth hero arrived as Chris, thanks for the ballista. However, upon breaking through the metro, it turned out to be a path to the treasure zone - a horde of gr.pokemons numbering nearly a hundred... farewell ballista and the crocodiles got bitten, on the other side an entire horde of orcs, a bust. The corridor, breached immediately, turned out to be very long, plenty of gold there + a dwarf dwelling with 15 luckily cleared with 2 wyverns, 4 snipers, lizardmen, and gnolls: end of the week - hydras in the castle. Of course, there wasn't enough gold to buy everything, so I only bought wyverns, returned for loot at the respawn and broke 2 medusa dwellings with 4 and 6 in a stack, miraculously managed to save all the wyverns - stuck 1000 at home. In the corridor, I cleared a tomb, but there was a telescope, at the end of a very long road turned out to be a castle village and an angel portal... By the third day, I cleared gold and brought hydras, in the castle there was a Mage Guild, stocked Korbac with a book and first broke through a powerful horde of nomads for a pendant against blindness and 3 resources, then pits for a portal, in the portal it was easier - hydras in the center and angels boldly fly to attack them, where they meet the whole gang :) The boss got a log, it could have just begun here, but news came of a concede-loss. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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Mizrael
Round 1 "Epuns" - "Witches"
Mizrael(blue, Fortress, Bron, Korbac) def Avern(red, Stronghold, Gretchin, Gretchin) 8mm6a 126
Confirmed. Built bears in the Citadel, but an unsuccessful experiment with Gretchin: 11 7 1 2(14) with Slow and Bloodlust and didn't get tier 3. Alas.
Thanks for the game.
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Round 1 "Roast" - "3 Bears" =Stinger=(red, Tower, Aine=>Halon=>Kyrre) def numOne(blue, Stronghold, Crag Hack) 2smd(3) 147 Cherkom was satisfied, they chose all the restarts, and as usual in such cases, Pikedram appeared. Found a Crag Hack's hideout, 4 passages, GO phoenixes, on day 4 took a secondary Rampart, breaking through to the underground, saw the Earth book behind the Silver Pegasi, what a freebie... Halon immediately gets Earth and unexpectedly becomes the main hero. In the Rampart, he built Dendroids with a castle, took their hideout, there is also a hideout with unique creatures behind several Behemoths, but that's for the second... In general, he pumped up Halon's Earth in the beginning, took a consul level 3 on the respawn, 24 Grand Griffins, 100+ Gremlins, and 18 Soldiers. Without any losses, I think. On day 126, he took the Earth book, losing 3 Dendroids, and headed towards the Utopias found in the treasure. In 2 Utopias, they gave money and some stuff for spellpower and knowledge. Halon is great, 0 7 7 19. But everything was taken without losses. Further in the same treasure, there was also a blue helmet and 2 trees. In general, Halon was leveling up like a real mage, all elements except fire, plus they also gave him a tent. At this time, in the middle of the 3rd week, Kyrre freed a level 10 hero with offense and pathfinding. The third treasure was located on Barbarian land, besides, with such a build, Halon can only rely on magic against Crag, but there might not be any. They both ran to the treasure. Halon jumps and flies with 800 mana, Kyrre levels up on foot). On day 145, Crag broke through the GO and ran to the castle, by this time, 2 more Utopias, many Hives, and a red orb were taken. Kyrre on day 147 attacks in the field. Kyrre 22 23 12 11 +4 speed, expert offense, archery, armor, +25% to ranged attack, Golden Bow, red orb. 5 Angels, 20 War Unicorns, 60 Ducks, 25 Silver Pegasi, 32 Soldiers, 52 Grand Griffins, 230+ Gremlins. Crag 22 16 11 8 +1 speed 9 Angels, 38 Thunderbirds, 34 Ducks, 19 Cyclops, 21 Chiefs, 26 Goblins, 46 Dogs. The battles were clearly in Kyrre's favor. Thank you for the game!
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=Stinger=(red, Tower, Aine=>Halon=>Kyrre) def numOne(blue, Stronghold, Crag Hack) 2smd(3) 147

Confirmed.
Unlucky with the treasures – I got 5(!) boxes with experience and several hives. There wasn't much money to buy things, but I did find some cyclops and bird lairs + I managed to break 4 containers (9 angels in total). All the resources on the map went to Stinger, so he had no chance in the final.

Thanks for the game.
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
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numOne
=Stinger=(red, Tower, Aine=>Halon=>Kyrre) def Numeone(blue, Stronghold, Crag Hack) 2smd(3) 147

I confirm.
Unlucky with the treasures – they gave me 5(!) boxes with experience and several hives. There wasn't much money to buy things, but there were hidden cyclops and bird nests + I broke 4 containers (9 angels in total). All the resources on the map went to Stinger, so he had no chance in the final.

Thanks for the game.

I wasn't involved; it's all smka's doing.)))
The template is terribly unbalanced.
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1 round "3 torn towers" - "Vampires"

redwhait(blue, Castle, Valya, goshan) def Blackpoint (red, Fortress, taz) Jebus Cross 114.

We chose rests, then exchanged block for surrender.
Gave goshan another turn, immediately gave him Tactics and swift boots, and guard first up to 19 Djinns, then up to 49 Gargoyles.
A couple of Crypts were taken, a mini Dwarf Cottage, planned to break through Cerberi with Mullich for the prison, then goshan's boots, but news came of a wipe at the max Dwarf Cottage...
Thanks for the game.
1-0
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=Stinger=
I have nothing to do with this, it's all smka's fault.)))
The template is terribly unbalanced.
Well, yes, finding relics scattered around while a group of level 6 units is nearby is, by definition, absurd.
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redwhait
Round 1 "3 Torn Towers" - "Vampires"

redwhait (blue, Castle, Vala, Goshann) def Blackpoint (red, Fortress, Taz) Jebus Cross 114.

We picked restarts then exchanged block for drop.
I gave Goshann again, immediately gave him tactics and boots of speed, guard first up to 19 genies then up to 49 grp harpies.
Took a couple of crypts, a mini Dwarf Cottage, was planning to break cerberi with Mullich for the prison then Goshann's boots, but news arrives of a drop in the max Dwarf Cottage...
Thanks for the game.
1-0
It's an ill fate :smile08:
Герои 3 - слоупоки ликуют, задроты - пичале...
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1 round "Епуны" - "Witches"

Decontaminator (blue, Fortress, Tazar, Tazar) def RomarioGrom (red, Castle, Valeska, Galthran) 2sm4d(3) 145
We took the restart and off we went. (Red took the restart at 111, blue at 113, since the latter didn't find any goodies at their respawn, and Tazik, having broken through to the secondary, got Leadership on level-up and hit a block.)
Roads are slow, Lizardmen are built, 2 native heroes in the tavern (Dragon with two stacks and Verdish with a tent), an experience pile of 1000 is visible, but off the road that goes straight down; a narrow passage upward is blocked by 20-49 Gargoyles.
111. We build Serpent Flies. Verdish (with Clavius under her in the tavern) runs down the road as far as movement points allow, revealing a Naga Bank for up to 50 Marks, an Attack upgrade for Demons, a Witch Hut, and a crossroads! Dragon (with Kyrre under him) goes through the experience pile (boosts Armor), breaks through the Gargoyles (who turned out to be guarding a Consul and resources), and reveals a Sawmill. Kyrre with Clavius go through the experience pile to collect freebies and form a chain. Tazar goes through the experience pile (got Offense!) downwards. It only dawned on me later that I should have checked the Consul, since Dragon would have taken level 1 at 112 or 113! But it later turned out that the Consul is level 2-4))).
112. Dragon kills up to 100 skeletal guards for experience and returns to the castle. Klavik goofs up when transferring troops))) and collects freebies on a Gnoll! Tazik breaks through the Attack upgrade and transfers troops to Verdish, who checks the Witch Hut – Air Magic! – finds ГО (Giants/Titans or Green Dragons) and a cache of Cows guarded by up to 100 Gold Golems (great experience, but not soon), which also guard a Ring of the Gem. Kyrre, having done his part in the chain, also runs through the upgrade downwards. At home, we build +1000 Gold.
113. Klavik collects freebies up top. We build Wasps, hire 3 of them. Dragon breaks through the Gnoll guards, Tazik breaks through Captains, and, with extremely poor positioning, into up to 100 Gargoyles in the underground – losing 2 Wasps, 30 Gnolls, and a tent((. Underground, again up to 100 Gargoyles, we could break through, but then we'd have nothing left to fight with. In short, Tazik keeps running and hits up to 100 Harpies on mud. Kyrre and Verdish, moving off-road, collect resources and scout; a Sword +2/2 and a cache of Wivs guarded by up to 50 Medusas are found.
114. Scouts collect a bunch of gold; another Consul is revealed up top. Tazik levels up again and is on a lift boost. A chain from home, where we build Wivs.
Damn, I wanted to write a detailed report, but I keep getting distracted!(((
In short, both got huge respawns, but Red got a more maze-filled one. By the end of the month, Blue only reached the treasure zone because the road went through it, while Red never found any entrances to the treasure zone.
Thanks for the game and the experience.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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Decontaminator
Turn 1 "Epuny" - "Witches"

Decontaminator (blue, Fortress, Tazar, Tazar) def RomarioGrom (red, Castle, Valeska, Galtran) 2sm4d(3) 145

Everything is correct... I saved rest 113 because of the Dragon Utopia, lost Luna on morale:( took Inferno, and ended up 1-4 in the citadel:eek: but on the 2nd Gosha came (a ray of hope), scavenged some bones and found a cloak for expert necromancy, but almost no markers were left due to blocks. On the 3rd I scavenged more bones and after cons(3) took my home Dragon Utopia(mini), and that's when everything became really sad: either go to the treasure zone (almost a week' same travel) or do some scouting; I came out towards the Necros and immediately into cons(4). There were already 500+ bones and 10 angels, and I decided to press a little bit, for which I was punished by Taz who left no chance with mass haste:smile05:

Thanks for the game and the experience!!!


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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Contact noobs - Bohemia 0:1

PReDS (blue, Inferno, Pyre, Kyrre) def Deriel_Linch (red, barb, Crag, Crag), Jebus Cross, 132, SoD.
We chose all restarts. Moreover, someone asked for a portal, so I, as expected during a demo, died at the external dwelling of pits, but I still intended to continue, because there were Gosha, Aislin, a necromancy artifact, external dwellings of pits and devils - the reds themselves took 113.
As a result, it spawned external dwellings of hounds, efreet, a decent amount of Dragon Fly Hives, a couple of confluxes (2 and 3), 2 native towns, and on the 7th hero came Kyrre, and there were also 4 Dragon Utopias on the respawn :eek: . On 113 I bought Kiryusha, beat a Pandora's box for an orc skeleton army, containing a hundred imps, on 114 another Pandora's box for twenty trolls - it gave 10K experience. As a result, 1-6 in the castle at home and external dwellings of hounds and efreet. Only one village - to get to the second one I had to run around 2 Dragon Utopias through wasteland. On 121, 11 efreet and an army of the first week take a Pandora's box for 60 royal griffins - it contained all the Earth magic, Kirril had basic Earth and advanced Wisdom, learned everything needed. I abandoned the center and started farming the respawn. On 125, the reds entered the center, I took 2 Dragon Utopias, placed efreet in the Citadel in one village. On 131, with the bought growth, I finally broke through my GO - a dozen Arch Devils and immediately killed the reds' scout hero with a behemoth, along the way I converted gogs and imps into magogs through the road, having +2 health. The reds maneuvered a bit but didn't run away, because you can't run from Kyrre with full control. On 132, I attacked; the Cloak of Rejection spoiled the fun, 8 behemoths tore everything in their path, but the meat advantage was too great.
Thanks for the game. Pure luck for me.
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1st Round "Zharym" - "3 Bears"

scorp (Red, Tower, Aine, Crag Hack-->Neela) def Van (Blue, Castle, Valeska, Christian) 2 months 4 days (3), 223

111 - Bought Neela (Logistics) and Crag Hack (Tactics), both at 1000 exp, there is an external dwelling of nagas behind a lot of water elementals, decided to look around first, then take it
112 - Took the external dwelling of nagas, road to the swamp secondary area until 19 unicorns of monks? Another one of the same amount of marksmen/block for crystals and an obelisk and probably further along the road to GO? , the last one left)), on the respawn a Pandora's Box and a shield +4 for 10-19 cats
113 - The third road led to a lot of Fire Eye for titiv?/question: if this is a quest artifact then there are about 50 of them - 100% impossible to break/ and there is an entrance to the underground in 10-19 fanatics :mad: RESTARTof NO
115 - Breaking through with Neela on 22 Evil Eyes, Crag Hack captures the external dwelling of genies behind a lot of gogs, but didn't buy a single one until the end of the game, returning the army and Neela broke through to the dirt secondary area, along the way artifact +2 spell/army 66 gremlins 2 nagas and 1 golem/
116 - Secondary area necro, there is an entrance to the treasure zone, Crag Hack 8011 runs around as a scout/collector
117 - Home 1-4,6 in fort, in secondary area market
121 - Scout while breaking the guard of the treasure zone loses 1 naga
122-123 Home Pandora's Box: 5k gold
124 - Breaking through to the swamp secondary area (first crypt)), scouts in the treasure zone: 2 Dragon Utopias, 1 Dragon Fly Hive
125 - Secondary area and scouts collecting freebies, which are so needed because there are no income buildings
127 - Neela breaks through to the underground from her respawn, there she fights off chests and gold /in the opponent's secondary area/, at home castle
131 - Neela rested at the end of the turn to replenish mana and be closer to the scouted treasure zone
132 - Went to another treasure zone, because the scouted one is very close and will always be in time
133 - Breastplate +4/+4 att/def guarded by 36 psychics with a unicorn stack, lost 1 naga and nearly 100 gremlins
134 - Max beehive (upgrade hives?) and gold mine
136 - Into the portal from the treasure zone leading to my secondary area/swamp/ to the beehive on 8 wyverns
137 - In the swamp a castle with wyverns (upgraded dwelling?), and Neela rested towards the treasure zone
141 - Beehive and wyverns became 24 (( Neela 15 14 5 6, and almost no gold for buying
142 - Took a Dragon Utopia 3 Azure Dragons with heavy losses due to -1 morale/expendable troops from the necro secondary area/: Book of Fire, Black Orb, Shield +3/+3
143 - Crag Hack clears the Dragon Fly Hives and Pandora's Boxes while Neela rests to replenish mana, Crag Hack's skills now include Fire Magic, but not a single artifact for spell power
144 - Wyverns became 33, and Crag Hack level 14/15k exp received for an artifact/
145 - Dragon Utopia 2 Azure Dragons Book of Water and other junk for battle parameters, wyverns left 41, Crag Hack rested for the book and mana replenishment
146 - Need an artifact for + morale so Neela fights off in the treasure zone from the easiest guard for such and a morale canceler/also/ and rests at home
147 - From viewing magic schools it was clear that if the Dragon Utopia doesn't give control, we'd have to push through the opponent's secondary area to the treasure zone directly, and that's what was done
212 - Capturing the opponent's Inferno (Blue), scout war, Crag Hack stayed the night in the castle 20 7 9 9(47 wyverns, 19 Royal Nagas, 31 mages, 100+ gremlins and some dwarves and golems)
212 - Opponent appears (26 12 21 9: a stack of Champions, a lot of wyverns, Crusaders, Royal Griffins, 100+ marksmen) within one move of Crag Hack
213 - Transfer all the power to Neela, and she goes through the portal towards the opponent's capital
213 - Battle of Crag Hack with the opponent's main hero, against 7 copper? Unicorn Gargoyles - from my side Berserker on wyverns and horses?(wyverns broke the catapult, and the horses were dispelled?) in the second round Death Wave and 20% resistance didn't help with 6 units (( , all artifacts drop to Christian
214 - Take the capital, scouts in all directions (Pandora's Box seen), buy/with all remaining money 20k+/ from the Artifact Merchant /at home/ Cloak of Magic Restriction up to level 3, rest, ransom at the castle and give the artifact to Neela
214 - Christian's attack on Neela 8 13 4 100 mana, due to Christian's lack of Mass Magic, buys off without archers/under 30k/
215 - Move for +1 attack and again to the castle for defense and Haste, because Christian is Hastened and will reach the castle
215 - Christian flies further than 1 move away from Neela
216 - Neela Tree of Knowledge +1 lvl/exp for Wisdom/ in the Pandora's Box 10k exp and gets Haste, a chain is set up to return the army to the castle if needed
217 - Neela runs to rest and if the freebies are first, she sees on the way BOOTS of Speed (after the 1st level?) and an external dwelling of Angels, we take both and I build Angels in the castle and with the ransom/for money from the ransom/ , I lost my home base and the scout war for secondary areas began again
221 - Resting at the Castle/boots+logistics+stables/ with 4 Angels Neela runs who knows where (all moves depend on the opponent)/probably towards the opponent's secondary area/
221 - Christian shows Town Portal /to the Dimension Door which I already knew about/ and stands before GO
222 - Neela returns to the castle and buys extensively
222 - Christian returns the Inferno fort and stays there ...
223 - Gather power: upgrade 50 Lizardmen in the swamp and + 8 wyverns, ransom from the enemy scout with this, ransom and transfer to the castle for Neela and Final Battle:

Neela 12 14 5 100 mana: 6 Angels, 52 wyverns, 17 Royal Nagas, 18 mages, 50 Lizardmen, 28 marksmen and 17 Royal Griffins/Cloak of Magic Restriction/

Christian 30 16 18 180 mana: 30 wyverns, 13 Champions, 15 Royal Griffins, 7 Royal Nagas, 29 Crusaders, 27 Storm Elementals

- Christian's lack of Mass Magic allowed Neela to achieve victory

Thanks for the game
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scorp

Nila 12 14 5 100 mana: 6 angels, 52 ducks, 17 core nagas, 18 mages, 50 lizards, 28 marks, and 17 core griffons/magic resistance cloak/

Christian 30 16 18 180 mana: 30 ducks, 13 champions, 15 core griffons, 7 core nagas, 29 crushers, 27 air elementals

- Christian's lack of mass spells allowed Nila to win

Thanks for the game

I don't understand, what did Christian even have... armor/offense should have decided it + Light!.. or am I missing something?
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A battle in a Fortress without archers... Massslow... Nila also has good armor...

Орден Фениксахаризматический :) лидер

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