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There are three mines on the starting location, so we need to find seven more outside of it, preferably without any guards, to complete the task. Note that the alchemical laboratories are not guarded and are located near the teleporters. That leaves us with four more mines. Through trial and error, I found that two gem mines can be taken without a fight near the teleporter exits in the rough passage: one is guarded by nomads, and the other by ogres. That leaves one more. I decided to go for the crystal mine, which is guarded by nomads.
I don't know if this was the intention of the game master, but it's likely. You can learn Storm on the starting location in Sanctuary, and there's a hint in the tavern in the form of a sorcerer with dwarves. However, you won't be able to use this spell extensively due to the inconvenient location of the hut.
On the first day, I couldn't gather enough money for a second hero. Sandro takes 1000 gold from the gargoyle, defeats some peasants, and gets another 600 from the bonfire.
The rough passage showed that you need to have four heroes on the second day and eight on the third, so the priority is to collect gold from the chests. On this day, I buy a sorcerer who leaves two dwarves in the Castle for two "Dwarf Storm" operations and clears the way to the centaurs (the distance to the teleporters is the same, but Sandro ran to the left, so we should clear the way to the centaurs). The plan is to get two more heroes, so with the money Sandro collected, I buy Arya, who defeats the thieves, takes 2000 gold, and an artifact +2. This warlock is tasked with taking the mine guarded by the spearmen. Another warlock is sent to the teleporter.
On the third day, we absolutely need 10 heroes, otherwise, nothing will work. Therefore, Sandro, Troyan, and Barok spend the whole day searching for the best routes to collect funds (because they have another, more important task: capturing the mines). Barok paints the first mercury mine. So, we have 10100 in the treasury. This means that we can buy the heroes planned for the third day. They all move their army to the Castle and head to the teleporter, except for Whisper, who, together with Arya, learns "Storm" and prepares for a secret operation.
On the fourth day, eight heroes capture eight mines, collecting gold for the ninth hero along the way. We have 3000 in the treasury. We buy the ninth hero, Agar, who paints the last, stone mine, which Sandro left on the first day.
Added 2 hours 36 minutes ago
I would like to raise the issue of allowing visits to graveyards and demon caves, even if there are no artifacts there. I suggest holding a poll. I'm in favor: it will increase the number of possible options due to the additional gold from these locations, and there will be something to fight if such an object is nearby.
I don't know if this was the intention of the game master, but it's likely. You can learn Storm on the starting location in Sanctuary, and there's a hint in the tavern in the form of a sorcerer with dwarves. However, you won't be able to use this spell extensively due to the inconvenient location of the hut.
On the first day, I couldn't gather enough money for a second hero. Sandro takes 1000 gold from the gargoyle, defeats some peasants, and gets another 600 from the bonfire.
The rough passage showed that you need to have four heroes on the second day and eight on the third, so the priority is to collect gold from the chests. On this day, I buy a sorcerer who leaves two dwarves in the Castle for two "Dwarf Storm" operations and clears the way to the centaurs (the distance to the teleporters is the same, but Sandro ran to the left, so we should clear the way to the centaurs). The plan is to get two more heroes, so with the money Sandro collected, I buy Arya, who defeats the thieves, takes 2000 gold, and an artifact +2. This warlock is tasked with taking the mine guarded by the spearmen. Another warlock is sent to the teleporter.
On the third day, we absolutely need 10 heroes, otherwise, nothing will work. Therefore, Sandro, Troyan, and Barok spend the whole day searching for the best routes to collect funds (because they have another, more important task: capturing the mines). Barok paints the first mercury mine. So, we have 10100 in the treasury. This means that we can buy the heroes planned for the third day. They all move their army to the Castle and head to the teleporter, except for Whisper, who, together with Arya, learns "Storm" and prepares for a secret operation.
On the fourth day, eight heroes capture eight mines, collecting gold for the ninth hero along the way. We have 3000 in the treasury. We buy the ninth hero, Agar, who paints the last, stone mine, which Sandro left on the first day.
Added 2 hours 36 minutes ago
I would like to raise the issue of allowing visits to graveyards and demon caves, even if there are no artifacts there. I suggest holding a poll. I'm in favor: it will increase the number of possible options due to the additional gold from these locations, and there will be something to fight if such an object is nearby.
