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#602
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Vmn2009
I can confirm that happened!!! Thank you, Valentin, for the game and the time.
I completely forgot about the upgrade. I apologize - it wasn't intentional. I upgraded them before the final battle anyway, so they didn't help me much...
I saw everything perfectly, how you were running around - that's why I stayed at home to replenish my mana. I could see that you were heading towards me. I thought I'd meet you here and give you a warm welcome.)))

To avoid violating the rules with the fort on the hill, there's a file that removes the fort and the cartographer. By the way, it often changes them to Utopia and other interesting units. ...
I ask the moderators to move these posts to my topic for beginners; it will be helpful...
Ушел с героев, пока пряники)
In reply to SEM_56
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#603
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and does it actually work in co-op?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to SEM_56
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#604
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I think Captain gave me this file. It’s a very useful thing because you can exclude things that are prohibited from the game, and that’s good.
Ушел с героев, пока пряники)
In reply to SEM_56
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#605
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SEM_56
I have it installed, I think Captain gave me this file. A very useful thing, because whatever is banned can be excluded from the game, and that's good)))
That's the same as claiming: "I made changes to the game of my own volition and played with them, please award me the World Champion title" :D
Why do you and Captain decide which files need to be modified, without even informing your opponents? :eek: Should everyone now start changing things? I want the Oracle's eyes to stop giving me hints on level-ups. Can I do that? And can I make it so that Necromancers don't show up in my tavern? Easily... But why??? For those who like to shove anything at all into the Data folder, there's WT. Everything has already been thought out and accounted for - play it in good health, but leave SoD as SoD.
In reply to Dirty_Player
#606
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Dirty_Player
... For those who like to put random things in the Data folder, there's WT. ....
I am actually against this approach, which is why WT was created to break this vicious cycle. That's why I implemented automatic updates so that everyone has a SINGLE version with the same set of resources.
And when I create a built-in feature to synchronize settings and rules with the opponent, i.e., display your settings (and rule items) next to the opponent's settings, and highlight in red where they don't match, and where they do match, so you can start the game, I plan to check the correctness of both players' resources against a reference version, so that no one puts anything extra anywhere.
In reply to Dirty_Player
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#607
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Dirty_Player
It's the same as declaring: "I made changes to the game, of my own free will, and played with them, please award me the world championship" :D
Why do you and Captain decide which files need to be changed, without even informing your opponents? :eek: Should everyone now start changing things? I want Eagle Eye not to give me skill choices on level-ups. Can I? And can I ensure that Necromancers don't show up in my tavern? Easily... But why???
Hey there, garage, the person wrote in plain Russian
SEM_56
because whatever is banned, can be excluded from the game and that's a good thing)))
When the rules include a ban on Eagle Eye or Necromancers in the tavern, then you can safely exclude them from the template even without the opponent's consent. Care to dispute? ;)
Всем удачи ! И Морали !
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#608
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Dirty_Player
This is the same as saying: "I made changes to the game, at my own will, and played with them; please award me the World Championship" :D
Why do you and Captain decide which files need to be changed, without even informing your opponents? :eek: Should everyone start changing things now? I want Oracles to not give me that eye on level-ups. Is that possible? And can I make it so Necromancers never show up in the tavern? Easy... But why??? For those who like to dump random stuff into the Data folder, there's WT. Everything is already thought out and accounted for - play to your heart's content, but leave SoD as SoD.

Dirty just has to shove his two cents in and preach morality!!!
First of all, it's not rocket science)))
Secondly, learn to read posts if you're going to criticize!!!
And thirdly, what's not used in the rules is excluded from the game for convenience!!!
Ridiculous, in short, total wtf)))
Ушел с героев, пока пряники)
In reply to SEM_56
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#609
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+1 to Dirty's post.
The opponent needs to be informed that there will be no Fortresses, mapmakers, etc. on the map. Who knows why I might need them, but I need to know what I'm getting into.
In reply to Kash
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#610
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Kash
Fortress, mapmakers, and so on. There are many reasons why I might need them.
For example? :confused:
Всем удачи ! И Морали !
In reply to SEM_56
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#611
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SEM_56
Thirdly, anything not used in the rules should be removed from the game for convenience!!!
On what basis? :confused:

The rules state:
Any changes to the rules are allowed with the mutual consent of the players
So, it's not up to you alone to decide.
Wlk777
For example?
What if they generate more frequently on some respawn points? What if I want it to appear for my opponent? There are many possibilities. I want to play the original SOD. Isn't that a reason? :confused:
In reply to Wlk777
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#612
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Wlk777
For example? :confused:
What difference does it make? :confused:
Sam is playing with me and knows that there is no mapmaker, but I don't know.
And how am I supposed to know what else might be missing or what other surprises such an unconventional generator might have in store?
In reply to SEM_56
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#613
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Kostya, you probably already understand that you are wrong, so why are you insisting? What are you talking about with these supposed rule changes based on mutual consent when IT ALREADY EXISTS IN THE RULES? :confused:
Всем удачи ! И Морали !
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#614
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I agree!!!
And regarding the originality of SOD, Dirty is, as they say, really on fire!!!
The rules of World SOD themselves are not original!!!
And what's with the frost, why do you want to throw a Cartographer card at your opponent?)))
The Cartographer is most often found in the Treasure, where does the smell of Nastrond come from?)))
Time goes by, there is no single concept or opinion. Everything will always be different...
P.S. I myself am a Cartographer, and the Fortress on a hill is often not generated at all)))
Ушел с героев, пока пряники)
In reply to Wlk777
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#615
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Wlk777
Kostya, you probably already understand that you are wrong.
I am completely convinced that I am right. Making changes to the game according to your own wishes = cheating! Rules are there to be followed, not to be twisted to suit your needs. Remember the story with vbn. I already cleaned up the mess from "innocent changes in the text file" once; that's enough.
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#616
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Wlk777
Kostya, you probably already understand that you are wrong, so why are you insisting? What changes to the rules regarding mutual consent are you talking about when it ALREADY EXISTS IN THE RULES? What are you talking about? :confused:
Kostya is absolutely right. The rules state which versions we are playing. Nothing is written about version SOD + script # such and such. If you are playing with some kind of modification to SOD, you should inform your opponent.

Here is an example from a real game, why do I need to know that there is no cartographer.
I'm running around the treasure, there's some kind of goal, I don't remember what, it doesn't matter. I urgently need money for something, and there is none anywhere. I carefully examine the edges of the darkness around me and find a very small piece of the top of something, it looks like a Naga bank, but I might be wrong, and turning back means losing momentum. I went through all the buildings in my mind, decided that it was either a bank or a cartographer. I don't remember if I turned back then, but I remember that I was very doubtful.

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