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This is the first and most likely the last time I'll play in Warlords, because the town portal being on fire is ridiculous, since not all hero classes can learn fire magic. What a terrible balance.
New here? I'm Roha — want a quick tour?
This is the first and most likely the last time I'll play in Warlords, because the town portal being on fire is ridiculous, since not all hero classes can learn fire magic. What a terrible balance.
Hang in there... SOD-style gameplay is also planned...
First and most likely last time I'm playing WT, because Town Portal in fire is nonsense
This is the first and most likely the last time I'll play with the Town Portal spell, because having it on fire is ridiculous, especially since not all hero classes can learn fire spells. What a terrible balance.
In any case, a full list of differences between VT and SoD needs to be posted; otherwise it's a bit frustrating for me—I didn't win my first match in VT only because there was no fire for the town portal (maybe they gave it, I don't remember), couldn't catch the opponent, couldn't out-control them... by the time you learn all the nuances...
In any case, a full list of differences between VT and SoD needs to be posted; otherwise, it's quite frustrating. I didn't win my first match in VT only because there was no fire near the town portal (maybe they gave it, I don't remember), making it impossible to catch the opponent or overcontrol them—it takes a while until you learn all the nuances...
In any case, a complete list of differences between WT and SoD needs to be published, because I feel a bit offended. I didn't win my first game in WT simply because there was no fire near the town portal (maybe it was given, I don't remember). It's hard to catch the opponent and take control, and it takes a while to learn all the nuances...
+1! A manual is needed, as many are switching from SoD to WT, skipping TE.
Could you elaborate on this part?
By the way, I think we should start thinking about reworking the season rules to fit the Warlords Tournament (WT), as it seems like most people will switch to it soon.
Finally played my first game. I have a few questions:
1. The game crashed several times when I tried to transfer troops between heroes or when I entered a Castle. Could this be related to simultaneous turns? In any case, when I disabled it, these cases didn't repeat...
2. System freeze. When the heroes are minimized and it's my turn, the system freezes, and I can only switch to the heroes by pressing 3 magic buttons beforehand.
I especially like the reserve stack. I once forgot that I had 20+ dendroids in reserve.
This is most likely related to the installation on Platinum, on SOD 3.2, it installs perfectly now. I hope this bug will be fixed tomorrow.
I don't know what to do about it yet; it's due to zdarw.dll, which allows playing in windowed mode with 32-bit color. The bug doesn't appear if you don't minimize the game, or switch to windowed mode – it never glitches in that mode.
Well, the most important thing is not to forget about the stash when escaping....
P.S.: Is there no way to make the game run in a window at 32 bits? I understand that this is a silly question, but I'm still asking.
zdarw.dll, which allows you to play in windowed mode with 32-bit color.
HELP, what should I do??? I wanted to play the campaign, but it gives errors... How is that possible? Did I download WOG for nothing???:D
I have a question. You can't enter cheats. How can I then analyze saves after a game?:confused:
Suggestion. Maybe increase the stats of the Conflux mages a little, because 0-0-2-2 looks really weak :( At least 0-1-2-2... And warriors have a total of 6 stats at the start.
P.S.: Is it impossible to play in windowed mode with 32 bits? I understand that this is a stupid question, but still.
The same thing happens on 3.2. Look for it in the simultaneous turn option.