This is the first and most likely the last time I'll play in Warlords, because the town portal being on fire is ridiculous, since not all hero classes can learn fire magic. What a terrible balance.
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Hang in there... SOD-style gameplay is also planned...
First and most likely last time I'm playing WT, because Town Portal in fire is nonsense
This is the first and most likely the last time I'll play with the Town Portal spell, because having it on fire is ridiculous, especially since not all hero classes can learn fire spells. What a terrible balance.
In any case, a full list of differences between VT and SoD needs to be posted; otherwise it's a bit frustrating for me—I didn't win my first match in VT only because there was no fire for the town portal (maybe they gave it, I don't remember), couldn't catch the opponent, couldn't out-control them... by the time you learn all the nuances...
There is a TE_Manual for TE; most differences are described in it, since VT is almost TE without many settings.
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In any case, a full list of differences between VT and SoD needs to be posted; otherwise, it's quite frustrating. I didn't win my first match in VT only because there was no fire near the town portal (maybe they gave it, I don't remember), making it impossible to catch the opponent or overcontrol them—it takes a while until you learn all the nuances...
In any case, a complete list of differences between WT and SoD needs to be published, because I feel a bit offended. I didn't win my first game in WT simply because there was no fire near the town portal (maybe it was given, I don't remember). It's hard to catch the opponent and take control, and it takes a while to learn all the nuances...
http://www.heroeswt.net/features.php
On the same page, there is a link at the bottom.
Changes in TE 1.03q compared to SoD can be found here:
http://www.heroeswt.net/info/TE_Manual(rus).doc
Of course, a SoD -> WT manual would be useful, but there isn't enough time for it yet (((
Added 2 minutes later
+1! A manual is needed, as many are switching from SoD to WT, skipping TE.
It would be great if someone could rework the TE manual + WT changes :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50: :smile50:
1. There were periodic crashes from the game when I tried to transfer troops between heroes or when I entered a castle. Could this be related to simultaneous turns? In any case, when that was disabled, such cases did not repeat...
2. System freeze. When the heroes are minimized and they are passing the turn to me, a freeze occurs, and I can only switch to the heroes by pressing 3 magic buttons beforehand.
These are the only issues so far. Everything else is OK. Even the magic isn't overpowered. And it's not because I successfully ran away from Valentine ).
I especially like the reserve stack. Once I forgot that I had 20+ dendroids in reserve ).
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Could you elaborate on this part?
By the way, I think we should start thinking about reworking the season rules to fit the Warlords Tournament (WT), as it seems like most people will switch to it soon.
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- Tactics – a hero with this skill gains the ability to use a reserve unit. In essence, a hidden eighth slot appears, and the unit placed in it does not participate in battle, does not slow down the hero, and does not receive penalties when moving through enemy territory. The reserve unit is lost both when retreating and when paying a ransom (the latter is temporary; we may change it later). It gains experience just like other units, and the player pays for its upkeep as they would for a regular unit. With basic Tactics, you can hide units of levels 3-5, with advanced Tactics, levels 2-6, and with expert Tactics, any units. You can swap units from the hero's menu or by using the Ctrl+Alt combination on the hero screen and the main screen. You can view the contents in the same way: from the menu, or by right-clicking on the Tactics button (hero screen), or by right-clicking on the hero figure on the map. In the latter case, you can also see if enemy heroes have a reserve unit.
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WT and HW... they even sound similar.
I have a question. You can't enter cheats. So how do you analyze saves after a game? :confused:
Suggestion. Maybe increase the stats of the Conflux mages a little, because 0-0-2-2 looks too weak :( At least 0-1-2-2... And warriors have a total of 6 stats at the start.
P.S.: Is there no way to make it play in a window at 32 bits? I understand that it's a stupid question, but still.
Finally played my first game. I have a few questions:
1. The game crashed several times when I tried to transfer troops between heroes or when I entered a Castle. Could this be related to simultaneous turns? In any case, when I disabled it, these cases didn't repeat...
2. System freeze. When the heroes are minimized and it's my turn, the system freezes, and I can only switch to the heroes by pressing 3 magic buttons beforehand.
I especially like the reserve stack. I once forgot that I had 20+ dendroids in reserve.
This is most likely related to the installation on Platinum, on SOD 3.2, it installs perfectly now. I hope this bug will be fixed tomorrow.
I don't know what to do about it yet; it's due to zdarw.dll, which allows playing in windowed mode with 32-bit color. The bug doesn't appear if you don't minimize the game, or switch to windowed mode – it never glitches in that mode.
Well, the most important thing is not to forget about the stash when escaping....
I have SOD 3.2.
I've never played in windowed mode, but I feel like I might have to...)
P.S.: Is there no way to make the game run in a window at 32 bits? I understand that this is a silly question, but I'm still asking.
zdarw.dll, which allows you to play in windowed mode with 32-bit color.
HELP, what should I do??? I wanted to play the campaign, but it gives errors... How is that possible? Did I download WOG for nothing???:D
What kind of errors?
I have a question. You can't enter cheats. How can I then analyze saves after a game?:confused:
Suggestion. Maybe increase the stats of the Conflux mages a little, because 0-0-2-2 looks really weak :( At least 0-1-2-2... And warriors have a total of 6 stats at the start.
P.S.: Is it impossible to play in windowed mode with 32 bits? I understand that this is a stupid question, but still.
Added 4 minutes ago
The same thing happens on 3.2. Look for it in the simultaneous turn option.