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Posts from Mafia: general discussions. Auto-translated

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#529
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Arandor
It's a bit too complicated (Wesker's mafia about bacteria). In the 13th one, the description isn't very good, or rather, the location, because it's unusual and it's hard to immerse yourself in it.

I know that my mafia isn't super, but these ones are really cool!
You try to make something yourself :)
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#530
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The Trolleybus Mafia was originally conceived as a comedic and unserious project; that was the whole point. And it turned out quite well, as after the Magnus Mafia, something less complex was needed.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#531
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I was just expressing my subjective opinion regarding the settings and themes. I have no complaints about the games or the GMs themselves; everything is fine from an organizational point of view.

Be strong. Believe
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#533
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Oh, how timely I returned! Unfortunately, I wasn't here when the 15th Mafia game was played, but it seems that innovations are needed, but not too many, rather gradually. I think the players weren't ready to solve the Mafia game using the "paper and calculator" method, calculating a billion pieces of evidence. I believe that we need to move forward; for example, I am interested in psychological Mafia, which the Witch threatened, and for relaxation, a return to the origins from Arega in the best traditions of games 3 and 6 could also be suitable. I also had some ideas for the future for an IAO world, consisting of many Mafia games, connected with elements and with different approaches, under the guise of Egyptian themes and philosophical reflections of Buddhism, although a very similar idea (meaning the division into factions) arose after Koshi's discussion about disses (in my opinion, it would have been better if it were about heroes).
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#535
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Drakkosha
"A relatively simple game" – is that like saying "Homo sapiens, peaceful and ordinary, 10 of them"? If you really want to, go ahead. I hope you don't get bored.
Sorry if I lack the intelligence to play as a peaceful character, calculate moves, and find inconsistencies in words, and I just want to "give me a big gun – I'll shoot everyone." This doesn't speak well of the player's qualities. It's not about the game itself, but about what's in your head. And a peaceful city can succeed if it doesn't think like Drakkosha.
Are we all equal? What kind of socialism is this? If a player can't think, then they are already at a disadvantage compared to a smart player. A bad dancer blames their feet – again, there's no point in looking for the cause of all problems in anything other than your ability to think rationally.

Mafia with a global setting, a bunch of non-player characters, and so on: not everyone has so much useless time to spend on the game. You come first of all to relax – I'm for a light, non-intrusive setting and a focus on interesting clues, even if they don't always fit into this very famous setting. Experiments within reason: more is not always better. Pour too much water on a flower, and it will rot.

What other topics are on the agenda? I think that's all.
Если кто-то тебе противоречит, подумай: может, он не прав? (с)

Говорят, что рыжие не плачут,
Говорят, душа у них - огонь.
Если влюблены, то любят значит,
Если ненавидят - их не тронь!

"Не заблуждайтесь. Рыжие - это зло! Знаете кто был рыжим? Иуда... Что сделал Иуда? Иисуса предал - вот что! Я говорю вслух то, о чем другие только думают. Рыжие опасны. И однажды ночью, когда вы будете спать в своих кроватках, рыжие придут за вами... Они придут за вами!!!"
(с) Эрик Картман
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#536
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By the way, it's true: the clues!
I think the problem lies with the clues: we chase after the atmosphere, add new elements, but forget about well-thought-out clues. Unfortunately, as I've noticed, it has become a tradition for townspeople to go offline for a few days, but what does this hide? The complexity of the clues? Currently, I've noticed several clue patterns:
1. The first night is difficult, the rest are not difficult according to the moderator, the last nights are not difficult according to most players.
Comment: I think that this is the scheme that townspeople mostly failed in the first eight games.
2. The first night is difficult, the rest – the moderator adjusts to the situation (the clue favors the mafia or the town).
Comment: it seems like an ideal scheme, but nevertheless, the moderator should still be neutral.
3. The first night is difficult, the rest are easy.
Comment: it becomes terribly interesting and at the same time uninteresting to play as the mafia, just as it is for the townspeople, who can see who has been exposed.
4. The first night is difficult, the rest are not difficult according to the moderator, without manipulating the balance in favor of one side or the other.
Comment: I think we should start from this scheme: we shouldn't favor one side or the other.
Epilogue: I'm going to criticize everyone a little now (although I'm not very good at clues myself), I think the problem lies here. Let's remember the first mafia games from Zubr, when the town mostly lost due to the incorrect comparison with the moderator's opinion, and the clue from Kyle in the 7th mafia game for Zubr on Arandor with the antithesis: everything is dark, dark, dark – and this shows us that it is about the bright Arandor. Also, when reading the epilogues of the 11th mafia game, I noticed the moderator's dissatisfaction with the fact that the town was initially very slow, and there were dialogues with the moderator about the difficulty of the clues, and then, by the 7th night, the mafia was ready to surrender due to the easy clues, but this resulted in the town winning... What am I getting at? That we need to reconsider the players' and moderators' opinions on the clues, because there is a clear dissonance now..
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#539
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Maybe if we finish playing the 15th round of Mafia, we can start it over with a redistribution of roles? As far as I remember, not even a day has passed.
Всё не так плохо как Вы думаете. Всё намного хуже!
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#540
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Hermit
I don't think we'll finish playing; let's read "
the topic created for player convenience
more precisely, this one and see that after the "trolleybus," hunters come next, which means no one will lead round 15, but instead, round 16 will start immediately, shifting it by number
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#541
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and I want to finish it) you can’t leave unfinished business, can you?
besides, I spent a long time looking for the picture of Velund)
P.S. I wonder who that beginner GM is that Veg was talking about.

Be strong. Believe
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#542
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You could actually use something simpler to lighten the load.

It’s easier to just take a break. To be honest, I don’t quite understand the point of using a simplified setting for this purpose.

because you need to process too much material at once.

It’s almost the same as browsing player profiles, trying to find possible clues. Although, yes, I may have overdone it with the amount of information on the open roles...

we need innovation, but not too much, but gradually.
Most of the proposed roles were familiar, and some were familiar but slightly reworked, with understandable mechanics.

players weren’t ready to solve the Mafia using the “paper and calculator” method, calculating a billion pieces of information.

That’s why I wrote each piece of information in a separate sentence, or occasionally in a separate part of a complex sentence – for ease of understanding. I can post a draft of the log if you’re interested; anyway, the game won’t be played with that distribution of roles.

I, for example, am interested in psychological Mafia, which the Witch was threatening.

Welcome to the forum where such a Mafia is played. Contact the Witch or me in a private message for a link.

Mafia with a global setting, a lot of information, etc.: not everyone has so much useless time that they can spend on the game.

Signing up for the game is voluntary. If you don’t like the setup/setting, don’t sign up; besides, a significant amount of information about the game on the forum is posted before registration.
Maybe if we finish playing the 15th Mafia, we’ll start it again with a redistribution of roles?

Most likely, that’s what will happen. But it won’t be the 15th anymore. Will I rewrite all this unnecessary pile of information in the near future? Only when it becomes useful to someone.

Наше оружие - неожиданность! Неожиданность и страх, страх и неожиданность - это два наших оружия! Плюс безжалостность - три наших оружия: страх, неожиданность и безжалостность! И ещё фанатичная преданность Папе - четвёртое! Наше оружие включает в себя... наше оружие включает в себя... страх, неожиданность... я сейчас!
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#543
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And silence...
Maybe we should play Mafia?)) Arandorkin's version?
Если кто-то тебе противоречит, подумай: может, он не прав? (с)

Говорят, что рыжие не плачут,
Говорят, душа у них - огонь.
Если влюблены, то любят значит,
Если ненавидят - их не тронь!

"Не заблуждайтесь. Рыжие - это зло! Знаете кто был рыжим? Иуда... Что сделал Иуда? Иисуса предал - вот что! Я говорю вслух то, о чем другие только думают. Рыжие опасны. И однажды ночью, когда вы будете спать в своих кроватках, рыжие придут за вами... Они придут за вами!!!"
(с) Эрик Картман
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#544
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You should help me find the images first, because I haven't found them all yet. Without them, it will look bland, because the professions don't have names or anything else; they will just be simple roles, like in the early Mafia games.

Be strong. Believe
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#545
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and most importantly, remove that terrifying elf)) it's awful.
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#546
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I don't remember what characters are in it anymore, what kind of images do you need? There seem to be a lot of them...
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#547
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I don't need just any; I've already looked at a lot and found many, but not all, and some don't match each other. So, wait, there's still a break, plus someone wanted to go out of turn... it'll be interesting to see.

Be strong. Believe