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Oh, how timely I returned! Unfortunately, I wasn't here when the 15th Mafia game was played, but it seems that innovations are needed, but not too many, rather gradually. I think the players weren't ready to solve the Mafia game using the "paper and calculator" method, calculating a billion pieces of evidence. I believe that we need to move forward; for example, I am interested in psychological Mafia, which the Witch threatened, and for relaxation, a return to the origins from Arega in the best traditions of games 3 and 6 could also be suitable. I also had some ideas for the future for an IAO world, consisting of many Mafia games, connected with elements and with different approaches, under the guise of Egyptian themes and philosophical reflections of Buddhism, although a very similar idea (meaning the division into factions) arose after Koshi's discussion about disses (in my opinion, it would have been better if it were about heroes).