There will always be those who oppose or spread negativity :(
Posts from SOD vs TE
I once thought (before vbn created the editor) about making a program to separate units and so on, i.e., in terms of functionality, it would be something like TE buttons, but not interface buttons, but hotkeys. The program would work directly with RAM, i.e., operations would be performed instantly and reliably (zero probability of error). I was just a bit hesitant to do something for SoD :) There will always be those who are against it, or who will criticize it :(
the fact that I can't play with just anyone...
and these are usually foreigners – I find it more interesting to play with them right now.
When I'm looking for a partner for a game, I first check the ICQ of the players on the forums, and if I can't find anyone, I look for a partner on Лайт. If it were even more accessible, I'd be playing Shades of Darkness. It's a common practice, you know...
2 drawbacks
1) TE-Lite installation
2) TE-Lite and WT are not widely used.
The drawbacks currently outweigh the functionality.
IMHO, WT, TE-light is better than Soda
2 cons
1) installing TE-light
2) low prevalence of WT
the cons still outweigh the functionality
Visit the WT chat during prime time) - you will change your position.
Half of the HeroesWorld players are already playing there.
*Автосейвы не беру и не даю.
Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php
Награда Лучшему игроку сезона Осень 2009 за Оплот
controversial option -- building the second level
imho, it's better not to have a second level for Castle, Necropolis, Rampart, Dungeon, Tower,
than to have that level built by the opponent for Fortress or Citadel,
and Conflux becomes outright imbalanced as a result
Regarding TE-light
controversial option -- building the second level
imho, it's better not to have level 2 for Castle, Necropolis, Rampart, Dungeon, Tower,
than to have this level built by the opponent for Fortress or Citadel,
and Conflux ends up being outright imbalanced
The point isn't whether or not to have it, but to have it equally for everyone, and not randomly. Less randomness means more skill-based gameplay.
the issue is that level 2 is not equivalent.
regarding TE-light
contentious option -- building the second level
imho, it's better not to have level 2 for Castle, Necropolis, Rampart, Dungeon, Tower,
than for this level to be built by the opponent for Fortress or Citadel,
and Conflux becomes outright imbalanced
Indeed contentious. For Castle you don't need to worry about returning for an upgrade - you grab Marksmen and you're off. For Stronghold building is extremely desirable - sometimes instead of fighting properly you're running around a bend looking for ore that was given up for Gargoyles. And for Fortress imho it's not critical..
Зима 2011-12.
SoD has really started to get on my nerves, at least because in most matches opponents spend a long and tedious time hoarding skeletons regardless of their castle; I don't know how they don't find it boring themselves.
I've already accumulated a lot and I'm coming after you, the climax is near :D
the point is that level 2 is not equivalent.