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Posts from SOD vs TE

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In reply to AlexSpl
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#81
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AlexSpl
There will always be those who oppose or spread negativity :(
And the negativity comes from all sides and targets everyone. So, people seem to thrive on it: D
In reply to AlexSpl
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#82
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AlexSpl
I once thought (before vbn created the editor) about making a program to separate units and so on, i.e., in terms of functionality, it would be something like TE buttons, but not interface buttons, but hotkeys. The program would work directly with RAM, i.e., operations would be performed instantly and reliably (zero probability of error). I was just a bit hesitant to do something for SoD :) There will always be those who are against it, or who will criticize it :(
No, additional programs are good, at least because they allow you to overcome the psychological fear of making changes to the engine, and to realize and accept the fact that SoD is not perfect in its original form.
In reply to Captain
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#84
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Captain
the fact that I can't play with just anyone...
and these are usually foreigners – I find it more interesting to play with them right now.
Who's stopping you from installing several versions of Heroes?

When I'm looking for a partner for a game, I first check the ICQ of the players on the forums, and if I can't find anyone, I look for a partner on Лайт. If it were even more accessible, I'd be playing Shades of Darkness. It's a common practice, you know...
#85
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IMHO, WT, and TE-Lite are better than Soda.
2 drawbacks
1) TE-Lite installation
2) TE-Lite and WT are not widely used.

The drawbacks currently outweigh the functionality.
Весна 2014
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#86
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As far as I'm concerned, SoD is better for beginners; everything else is for advanced HoMM players who aren't satisfied with the gameplay/functionality (underline as applicable). It would be interesting to see a list of "-" and "+". Thanks to asm for the most informative and substantial post ))
In reply to =Logistik=
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#87
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Logistics
IMHO, WT, TE-light is better than Soda
2 cons
1) installing TE-light
2) low prevalence of WT

the cons still outweigh the functionality

Visit the WT chat during prime time) - you will change your position.
Half of the HeroesWorld players are already playing there.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
In reply to Forrest
#88
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A big plus of TE and WT is that you can set up roads; it's better not to play with many templates that have slow roads.
#89
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Regarding TE-Light
controversial option -- building the second level
imho, it's better not to have a second level for Castle, Necropolis, Rampart, Dungeon, Tower,
than to have that level built by the opponent for Fortress or Citadel,
and Conflux becomes outright imbalanced as a result
Весна 2014
In reply to =Logistik=
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#90
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Logisti k
Regarding TE-light
controversial option -- building the second level
imho, it's better not to have level 2 for Castle, Necropolis, Rampart, Dungeon, Tower,
than to have this level built by the opponent for Fortress or Citadel,
and Conflux ends up being outright imbalanced
The point is not about having it or not. It's about having it equally for everyone, rather than randomly. Less randomness - more role for skill
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#91
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SoD has really become annoying, especially because in most matches, opponents spend a long time and tediously accumulating skeletons behind any castle; I don't know how they don't find it boring themselves.
Всем удачи ! И Морали !
In reply to Kash
#92
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Kash
The point isn't whether or not to have it, but to have it equally for everyone, and not randomly. Less randomness means more skill-based gameplay.

the issue is that level 2 is not equivalent.
Весна 2014
In reply to =Logistik=
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#93
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Logistics
regarding TE-light
contentious option -- building the second level
imho, it's better not to have level 2 for Castle, Necropolis, Rampart, Dungeon, Tower,
than for this level to be built by the opponent for Fortress or Citadel,
and Conflux becomes outright imbalanced

Indeed contentious. For Castle you don't need to worry about returning for an upgrade - you grab Marksmen and you're off. For Stronghold building is extremely desirable - sometimes instead of fighting properly you're running around a bend looking for ore that was given up for Gargoyles. And for Fortress imho it's not critical..
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Wlk777
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#94
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Wlk777
SoD has really started to get on my nerves, at least because in most matches opponents spend a long and tedious time hoarding skeletons regardless of their castle; I don't know how they don't find it boring themselves.
I've already hoarded a lot and I'm coming for you, the same is own :D
In reply to Van
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#95
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Van
I've already accumulated a lot and I'm coming after you, the climax is near :D
You should block the exit from the 41st mark and create a passage to the secondary area for 80+ bows with GS... :rolleyes:
Всем удачи ! И Морали !
In reply to =Logistik=
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#96
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Logisti k
the point is that level 2 is not equivalent.
A mandatory level 2 actually balances the castles. Necropolis, Dungeon, and Rampart need it the least, and these are 3 strong castles.