Auto-translated
By the way, it's true: the clues!
I think the problem lies with the clues: we chase after the atmosphere, add new elements, but forget about well-thought-out clues. Unfortunately, as I've noticed, it has become a tradition for townspeople to go offline for a few days, but what does this hide? The complexity of the clues? Currently, I've noticed several clue patterns:
1. The first night is difficult, the rest are not difficult according to the moderator, the last nights are not difficult according to most players.
Comment: I think that this is the scheme that townspeople mostly failed in the first eight games.
2. The first night is difficult, the rest – the moderator adjusts to the situation (the clue favors the mafia or the town).
Comment: it seems like an ideal scheme, but nevertheless, the moderator should still be neutral.
3. The first night is difficult, the rest are easy.
Comment: it becomes terribly interesting and at the same time uninteresting to play as the mafia, just as it is for the townspeople, who can see who has been exposed.
4. The first night is difficult, the rest are not difficult according to the moderator, without manipulating the balance in favor of one side or the other.
Comment: I think we should start from this scheme: we shouldn't favor one side or the other.
Epilogue: I'm going to criticize everyone a little now (although I'm not very good at clues myself), I think the problem lies here. Let's remember the first mafia games from Zubr, when the town mostly lost due to the incorrect comparison with the moderator's opinion, and the clue from Kyle in the 7th mafia game for Zubr on Arandor with the antithesis: everything is dark, dark, dark – and this shows us that it is about the bright Arandor. Also, when reading the epilogues of the 11th mafia game, I noticed the moderator's dissatisfaction with the fact that the town was initially very slow, and there were dialogues with the moderator about the difficulty of the clues, and then, by the 7th night, the mafia was ready to surrender due to the easy clues, but this resulted in the town winning... What am I getting at? That we need to reconsider the players' and moderators' opinions on the clues, because there is a clear dissonance now..