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Posts from The 4th annual offline tournament, "Best of the best".

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Save sent:smile15:, please confirm receipt:smile33:...
Война фигня! Главное - маневры!!
А так играют Мастера! :smile13:
In reply to Tolikandro
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Tolikandro
I sent the save file:smile15:, please confirm receipt:smile33:...
Save file received, thank you for participating!
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When summarizing the results of the previous tournament, I was surprised by some of the outcomes. Now I know that players can have their own motives and a strategy focused on obtaining special prizes. ;)
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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I hope Kostya will announce the results right away))) I'm just curious who won)))
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
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Sent the saves
SergeyY-_RP.GM1
SergeyY.GM1
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(sub-zero-mil@rambler.ru)
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Added 1 hour ago
How are the preliminary results coming along?

Added 13 hours 9 minutes ago
Unfortunately, I couldn't play perfectly. Just due to lack of time. The first 6 days were played perfectly. I captured Baton (Tower of Atenum) on day 114, and the Necromancer (Death) on day 116 – it was incredibly difficult! (If anyone has similar results in these tasks, please let me know). After that, the results were quite good, and I think this map can be completed in about 20 days. Then, the situation is this: I have only completed 6 hero days (116) so far, and there is only 1 real day left until the end of the offline tournament! That is, it's already February 16th, and I'm still on day 116... So, 90 percent of the time was spent on 6 days, and in reality, I will complete it in more than a month (hero days), because I need to do all this in just a day and a half (real time).
There is a risk that I won't finish in time, and all the effort and work will be in vain. Therefore, I end up, so to speak, in a situation of extreme time pressure, and the game, due to physiological reasons, resembles online play more than offline. I no longer think about how to win move by move, where to assign which heroes, how to divide the army to break through simultaneously in different areas, but simply go straight ahead everywhere with my main hero, because this is a sequential, not a parallel, solution to the tasks. The moves (days in the game) are lost and lost, and the result only gets worse. That's how I played for a day and a half (about 36 hours) without breaks or sleep.
From this, we can draw the following conclusion... It is not worth starting an offline tournament when there are only 10 days left until its end. You need to start when there are 30 days left. Second, a month to complete is normal if a person has a lot of free time. But there are also busy people – work, family, and they cannot devote a lot of time to the game every day. And then there may not be enough time to complete this type of map, even if a month of real time is given for the offline tournament! Therefore, a suggestion to the organizers of offline tournaments: if the map is not very small and there are many difficult tasks on it, give people 2 months to complete it. This would be much better, or rather, more fair to BUSY people who cannot play the game for 12 hours every day, for example. So that they also have enough time! That is, there should ALWAYS be a lot of real time for offline tournaments, and in abundance! In these types of tournaments, we want to find out what a person is capable of by playing the entire game perfectly, giving such a result that he cannot do any better, and not under time pressure. And everyone needs to be given such conditions. So, this offline tournament is over, and now we have to wait for the next one, say, in 5 months, is that good? Why not play during this time too? A break is worse than the opportunity to play more and give everyone enough time.
In reply to SergeyY
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Sergey, the save has been received! Stay calm! The results will be available TODAY!!! ... but later ;)
In reply to Dirty_Player
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Here are the preliminary results! Please report any errors or inaccuracies to the organizer via private message. Thank you all for submitting your save files. :)

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Well... 2nd place, considering that all the main battles after day 6 (116) only occurred on February 17th for me... I knew beforehand that the map could be completed in approximately 20 days. By the way, if you change the antimagic garrison in the passage to Inferno lands to a regular one (even with the same troops), the map could be completed in about 10 days. That is, changing this specific location would make the map truly enjoyable, where a really skilled player could achieve a phenomenally fast result compared to others.
WHY was it necessary to make it specifically ANTIMAGIC?

I believe that on this map, the primary factor for victory and success should be based on the principle of who is more important and who sent their heroes to the right places, how skillfully they made moves with their heroes, built chains, and how accurately they divided their troops to solve various parallel tasks! How skillfully they were able to quickly overcome everything with small forces but effectively using magic! This indicator of a player's skill should be more important than simply accumulating troops! What did the antimagic garrison give us? A lot of troops, difficult to break through, and NO magic can be used! So, fellow offline players, you get a "tank"! The one who completes the map faster is not the one who got there the earliest, but the one who gathered more troops! I didn't think that success in offline mode should depend more on who buys more heroes, calculates everything accurately, develops them correctly, and reaches the points earlier, rather than who simply gathers more troops faster. To complete the picture, you could put another 1000 dragons in this antimagic garrison, but what would be the point? After all, having a large number of heroes usually means you have less money for buying troops and building. It's good that there are 5 million gold lying around – the one who gets there the fastest gets a great prize and a good opportunity. However, the antimagic garrison had the opposite effect – you can get there 4 days later, and it's not a big deal. Don't buy too many heroes, don't play skillfully, just gather enough troops as quickly as possible. And it doesn't matter if you arrive there later than a skilled player; you'll complete this garrison EARLIER if you played less skillfully and bought fewer heroes.

The thing is, a good player in Heroes, skillfully and effectively using magic, can win even when they have 10 times fewer troops than the computer-controlled heroes and monsters. Magic and its skillful use are the main feature of the Heroes game! Heroes would never have become so famous if it weren't for magic. But here, it turns out that you can't use magic in the antimagic garrison, and you can't even show off your heroic qualities, you can't even slow down the monsters. There's no room for maneuver! Until you have gathered enough troops, you have to slow down. The map is good in other respects, but the antimagic garrison completely ruined everything.
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Wow!
Is it even possible to complete my map in 23 days!?
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VOVLAD
It could be completed in 10 days if it weren't for your anti-magic garrison. I don't think that's fair. Setting up such garrisons and a large number of troops there. It's better to deploy more troops, but allow the use of magic.
The development pace was rapid until turn 1-1-6, meaning the first 6 days were incredibly fast for me. On turn 1-1-4, I capture the tower with Baton; on turn 1-1-5, I break through to the so-called Vladislav Ocean; and on turn 1-1-6, I reach and capture the necromancer Death. And yet, I had to break through an entire army of necromancers led by dragons... 100 liches. And I only had 17 of the remaining starting horses and swordsmen. This breakthrough was fantastically difficult, but I did it. Furthermore, if it weren't for the anti-magic garrison, I would have started my maneuvers and operations in the Inferno to eliminate DEVILA from turn 1-1-6, and other heroes would have tried to secure everything necessary in other locations. But the anti-magic garrison ruined all plans; it requires brute force, and after all the heroic breakthroughs, there is very little money left. There is also very little real time. Seeing that there were only a day and a half left until the end of the offline tournament, I stopped playing for speed in terms of heroic days and started playing for speed in terms of real time. :)
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SergeY, even here, everyone was unhappy and tried to sabotage him... Bastards!!! The police!!! (s)
But overall, respect for the excellent result, well done.
ну это вообще всем аргамездец!© Kash
без авто:smile20:
Человек - игрушка Бога. Этому - то и надо следовать. Надо жить играя.
Платон.
In reply to SergeyY
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SergeyY
The pace of development up to turn 1-1-6, meaning the first 6 days, was incredibly fast for me.

Your development pace is worthless; you chose the wrong strategy for this map from the beginning, and now you're talking about it. It seems like you only found out about the anti-magic garrison after wasting all your time on unnecessary maneuvers until turn 116...:smile30:
Война фигня! Главное - маневры!!
А так играют Мастера! :smile13:
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Tolikandro
I chose a strategy that guarantees success in 95 percent of offline tournaments! It's simple – if I had replaced the anti-magic garrison with a regular one, I would have completed the map much faster than you did with your strategy. As for it being incorrect – you are also wrong. Specifically for this map, it could have been adjusted, but you can't call a strategy INCORRECT, especially considering that after the 6th hero day (1-1-6), with a day and a half left until the end of the tournament, I still completed the map quite quickly. I don't know how long it would have taken me with my strategy if I had a lot more time, but I think it would have been much better.

Added 5 minutes later
Kash once said, without fully understanding, that the map could be completed in just 2 days. That was really funny. :)

Added 7 minutes later
I think all the really good offline players understand that the map should prioritize what's important, i.e., whether a strategy involving more heroes and subtle maneuvers is better, or simply gathering resources, or rather, spending all resources on building them first.
In reply to SergeyY
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SergeyY
I chose a strategy that brings success in 95 percent of offline tournaments!
Come on, tell me how many tournaments this strategy has brought you success in?
SergeyY
It's simple - if you replace the anti-magic garrison with a regular one, I would have completed the map much faster with my strategy than you did with yours.
Is this sophistry? We have a specific tournament, and you're bringing in your own fantasies...
SergeyY
After the 6th Hero day (1-1-6), with a day and a half left until the end of the tournament, I still completed the map quite quickly.
You yourself announced a minimum of approximately 20 days, but you completed it in 36, which is about twice as long... Where is the speed? You are more of a philosopher than a player... :rolleyes:
SergeyY
I think all the really good offline players understand that on a map, what should be more important, i.e., which strategy - more heroes and subtle maneuvers, or simply gathering resources, or rather, spending everything on building them first.
Just understand that each offline tournament is ABSOLUTELY UNIQUE; there is no single strategy for all tournaments. Stop spreading unfounded assumptions...
Война фигня! Главное - маневры!!
А так играют Мастера! :smile13:
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SergeyY
Tolikandro

I chose a strategy that brings success in 95 percent of offline tournaments!
There is no strategy in offline tournaments. Everything is tailored to a specific map!

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