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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
In reply to Snowball
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19 years ago
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Snowball;32849
IMHO:
1) Dungeon is not very suitable for rushing because at the beginning there are no strong spells and the army is not very durable (few Hydras). It is best to attack with the Dark Elves at the beginning of the second week... when the guild is already good and the troops are durable. But it is best to ask those who play Dungeon well.
2) I don't quite agree with you about Sylvan. If you build Druids at the end of the first week, you can start rushing as soon as you buy the growth: 20 Faeries, 20 Dancers, 14 Hunters, 8 Druids (divide by 2*4 or 4*2). But it is not worth delaying the game for the Wood Elves; Heaven and Necropolis benefit much more from this. Dungeon builds a strong army and upgrades the guild to level 5... Academics make good artifacts; perhaps only Inferno doesn't benefit from this. In terms of creature growth, Sylvan only wins against Dungeon... So, in the later stages, the ones who rule are definitely not Faeyda's kin.

P.S. The game tactics largely depend on the map and the player. For example, I don't really like quick battles and I don't see the point in finishing the game in the 2nd or 3rd week.
I absolutely agree
In reply to Artes
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19 years ago
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Friends, we've finally got the 3rd patch, it didn't even take 5 years!!!! But what immediately upset me is that there is no automatic map generator in the map editor:( How can this be, I've already played through all the network maps and want something new, but here you have to sit and make a map yourself - it won't be interesting to play later !!!!:confused: Maybe I'm wrong and there actually is a map generator there ???!!! PLEASE let me know.
And another thing, there's a problem with the forest elves - so much wood is needed for building own structures in the Castle that you can't manage to build the best fighters, the hunters, in the first week, not to mention the ents. There's just not enough wood if you only have one sawmill!!:mad: True, on the other hand, druids became easier to build. One more question, was the attack power of the hunters nerfed? Because they seem weaker somehow - maybe I'm wrong. I really wouldn't want them to touch the foresters' elite !!!!!!
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19 years ago
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The Hunters' stats haven't been changed. If you want to build them in the first week, forget about the Dancers. If you absolutely need wood, you can exchange ore for wood on the market. But overall, the city building is now a complete mess... even on veteran difficulty, you have to sacrifice something.
In reply to Snowball
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19 years ago
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Snowball;34218
The Hunters' stats haven't been changed. If you want to build them in the first week, forget about the Dancers. If you really need wood, you can exchange ore for wood on the market. But overall, there's a real problem with city building now... even on veteran difficulty, you have to sacrifice something.

Thanks for the advice, I'll keep it in mind. And has anyone changed the stats of any of the Sylvan units? Snowball, are you aware of anything about an automatic map generator (like in the third part)?
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19 years ago
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Winghael’s specialization has been reduced; it’s now 0.05% per level instead of 2%. Everything else remains unchanged.
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19 years ago
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Snowball, another question popped up. How do you rate the Silent Hunter skill for elves? The fact that it gives a large field of vision is wonderful, especially at the start of the game, but what about predicting the behavior (mood) of neutral troops? For example, I always try to take Leadership because of Diplomacy—if I'm lucky, there could be 400-500, OR EVEN MORE Hunters in the army, and 500 hunters, as you know, one shot and almost any unit is in the afterlife. So, will the mentioned skill help show from a distance (of course, an appropriate distance) whether a particular group will join my army? I really don't want to make unnecessary moves toward a group that ends up either running away or engaging in battle!

Added after 18 minutes
And how do I change the dryad image in my ID to something else, I can't seem to find it!!!
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19 years ago
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It is impossible to know for sure with this ability whether neutral creatures will join or flee. Only the "they will fight" option clearly answers the question. It is best to attack when you have a decent amount of gold, as creatures can join for free or for gold, so if you don't have gold, you have to hope for the altruism of the neutrals (and they are capricious). IMHO, the main advantages of this ability are increased vision and troop camouflage.
19 years ago
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Who managed to complete mission 5 with a Vampire Lord and a Ranger? Please help, I'm begging you.
In reply to Елена cNFYBCKFDCRFZ
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19 years ago
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Elena cNFYBCKFDCRFZ;34507
Who managed to complete mission 5 with a Greater Vampire and Ranger at level...? Please help me!
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19 years ago
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On the first day, you need to build a guild, hire 2 heroes, and recruit some units. Then, eliminate the first neutral creatures you encounter, level up your Chaos magic skills, and let death reign...
In reply to Artes
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19 years ago
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Artes;35575
It's better for an Elf to level up Luck...

I didn't level it up before! But then, while playing through the Elven campaign, there was one hero who had a high Luck stat. He crushed everyone! I really liked it! So I agree completely! Constant Luck is the best.
In reply to mudvaLing
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19 years ago
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Are there any new abilities for the Sylvan faction in the new skill tree, or not?!!
In reply to AMAM10
19 years ago
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Nothing new! What changed for everyone also changed for the Elves. I'm talking about the machine control skill. This skill now also adds "health" to combat machines. For example, with an expert-level skill, a ballista has 1100 "health" (I played as Deleb from Inferno).
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19 years ago
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If firing an enchanted ballista didn't consume the hero's initiative, then, considering the increased effectiveness of war machines, it would make sense to take this skill. But as it is, I wouldn't sacrifice a more useful skill for the sake of machines.

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