Skip to content

Posts from Attack animations in Heroes 5.

No ratings yet — be the first to rate!
User Avatar
19 years ago
Auto-translated
Have you ever wondered how well the Nival Interactive artists designed the unit attack animations???:confused:
User Avatar
19 years ago
Auto-translated
The animations are generally good, but sometimes a unit doesn't quite align with another unit.
User Avatar
19 years ago
Auto-translated
The animation is great! =)

However, I don't like the camera glitch during a Nightmare attack – the camera often shows an empty space instead of the Nightmare and its opponent...
User Avatar
19 years ago
Auto-translated
After the meteor shower attack, units flinch a second after it ends... However, this is not ideal.
User Avatar
19 years ago
Auto-translated
This was only introduced in patch 1.3.

Before that, everything was working correctly.
User Avatar
19 years ago
Auto-translated
Yeah, right... The patch fixed some bugs and introduced new ones! But even before, the animations were glitchy!
User Avatar
19 years ago
Auto-translated
yes, sometimes the attacks are simply amazing!!! :)))
for example, the Imps of the Inferno faction. (don't think that I don't respect the Inferno faction).
User Avatar
19 years ago
Auto-translated
I like the animations of: imps and lesser demons, mages and archmages (it's fun), dryads (it's beautiful), titans (it's just awesome!), gremlins, death messengers, liches, all dragons, skeleton archers (it's amusing how they adjust their hats), ghosts (it's unusual), djinns (it's very interesting), the ability animation of Rakshasa Rajahs, furies (I love that heel-clicking sound), shadow lords (wow =)), minotaurs (with what force they slam their axes into the victim, mmm), the attack animations of earth and fire elementals, the root-casting and attack animations of ents in that position. I like the spell animations of: plague, ice strike, ring of cold, meteor shower, earth shock, and armageddon (it's a masterpiece here). I don't like the animations of: ents' movement (it's somehow unrealistic), cerberuses (why are they shaking their heads?), air elementals (they overdid it 8)), phoenixes (I don't think that such a "powerful" attack can deal so much damage). I don't like the spell effects of: prayer and inspiration (I still remember the beautiful animation and sound effects of prayer from the fourth game; by the way, in terms of spell sound effects and the spells themselves, it's the best game in the series 8)). That's it. =)
User Avatar
19 years ago
Auto-translated
The animation in the third game can’t compare to the fifth!
User Avatar
19 years ago
Auto-translated
Celtic, you are wrong here; the 3D rules are different, and a lot of overlapping issues need to be fixed in the Nivale model.
User Avatar
19 years ago
Auto-translated
Of course =)

In the fifth installment, the animation is much better =). However, let's analyze the function of animations in the last three parts:

Part 3: only to show that a warrior is attacking another warrior. Simple and clear, without any frills. Many people like this.

Part 4: the same + humor. Juggling a ghost's head or, for example, scratching the bald head of the heroine of Might under a wig - it's fun, amusing, and lightens the mood.

Part 5: the same + aesthetic pleasure (at least initially). Many memorable animations.

For me, the animation in part 5 is the best.
User Avatar
19 years ago
Auto-translated
In Heroes of Might and Magic IV, the animation is blurry, and in Heroes of Might and Magic V, it feels like the units aren't hitting each other...
User Avatar
19 years ago
Auto-translated
Yes, the animation in the fifth game is really beautiful. However, I still don't understand how a peasant could kill a skeleton with his pitchfork by stabbing it under the ribs, and how a single archangel could destroy 10 skeletons with a single strike, but these are just minor details.

Statistics

Welcome our newest member: recijeb