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Posts from Cyberpunk structure: who will you become in a post-apocalyptic world? Auto-translated

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#1
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In the settlement, you acquired the profession of… a Seeker.
The Cyberstructure is a city of the past, its roots deeply embedded in the Earth's crust, extending thousands of levels down. Once, it was densely populated by billions of people and robots, as well as cyber- and pseudo-humans. They lived in its countless synthetic, metallic, and stone cells, filling them with their descendants and technology, and connecting them to the psyberspace network. Now, only mutated creatures can be found here – descendants of pseudo-humans (genetically enhanced servant beings based on human DNA, with all dangerous capabilities removed) and former pets, who, due to the catastrophe, gained the ability to reproduce without any control. And you might also encounter surviving artifacts of the former world – almost functional genetic breeding devices, mini-power plants, and psyberspace portals with broken connections. These are true treasures for those who are forced to live in conditions not far removed from a caveman's existence. Your task is to travel through the most unexplored, most dangerous areas of the Cyberstructure, where remnants of its former glory may still remain, and to discover something new, something that has spontaneously emerged in the depths of the dead human city. You never know what you will find on your next journey. Perhaps a highly useful ammunition depot, or perhaps an area that has become a mass grave for some settlement, now inhabited only by a colony of semi-intelligent monsters…
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Ah, it immediately makes me want to play Fallout or something similar

Be strong. Believe
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#2
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In the settlement, you have acquired the following profession: Priest.
All the destruction the world has suffered after the catastrophe is insignificant compared to the decline in people's souls. The settlers have no reason to develop further, to preserve and enhance the almost destroyed culture. They can only survive in eternal darkness, illuminated only by the occasional flicker of emergency lights and lanterns. Some are ready to tear each other apart just to prolong their own existence, while others see no point in fighting and give up. Immediately after the apocalypse, at least a quarter of the surviving people committed suicide because they could not come to terms with the new reality. The new generations have not seen the past, so they are stronger in spirit. But they too are forced to exist under the burden of the past, which has fallen upon them in shapeless ruins. People cannot live without meaning, purpose, and ideals. And most importantly, without faith and without hope for the future. And you must give them that. Even if you do not believe in the religion to which you will dedicate the settlers, it doesn't matter. Someone must take care of the souls of others when the body suffers, and the minds and thoughts are lost in the darkness. Preserving spirituality and culture in these times, when they seem to be taking a back seat, is your task. The loss of faith kills more slowly and painfully than the most terrible beast...
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Almost
aka Sir Holmes aka David Jones.
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#3
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In the settlement, you have acquired the profession of… a Cultivator.
After the catastrophe, when most of humanity was destroyed, only a few tens of thousands of people remained. They were true children of their time – each had greater or lesser modifications. Previously, the bodies of the wealthy were improved even before birth using genetic technologies, while the bodies of the poor were enhanced by adding synthetic and cybernetic components, replacing some human organs with high-tech products. Unfortunately, all the upper classes, who lived on the surface and adjacent floors, were destroyed. Almost all of the remaining humanity was incapable of natural reproduction, so even the survivors faced extinction within a single generation. Fortunately, women from the least "enhanced" groups could still bear children with some men. But the mortality rate still remained higher than the population growth. Fortunately, some laboratories for growing people from the DNA of parents were still operational. It was around such laboratories that settlements were created. You will use special devices and equipment to give life to a new generation, the future of humanity. It is thanks to you that the voices of children will be heard in the settlement, and they will become the creators of a new, renewed world.
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#4
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In the settlement, you have acquired the profession of… Scavenger.
As a result of the catastrophe, a large part of the cyberstructure became unusable for humans. Some of the load-bearing walls and partitions could not withstand the stress, causing entire floors to be buried under piles of metal debris and other remnants of building materials. In remote areas, a strange and frightening life began to develop rapidly. And behind the permanently jammed doors in almost untouched rooms are well-preserved remnants of the technologies of a developed civilization, which can still be put to use by humans. Your task is to use firearms, explosives, and other devices to clear free space for the settlers to live in, a favorable location near resources. After all, even the most miserable remnants of humanity are capable of developing and increasing their numbers, which means they will require more and more living space. And you will have to fight for this living space with those who were created by distant ancestors and the catastrophe – creatures with altered DNA, who have undergone a harsh natural selection, so that only the strongest and most dangerous survived…
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Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#5
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In the settlement, you have acquired the profession of… Hunter.
For the settlement to function, it needs a lot of food. Of course, the weaker part of the population – women and children – contributes little to obtaining food. They grow some edible fungi on the walls, and in several other rooms, they have plantations of slug-like plants or animals that produce drinkable water as a result of their metabolism. But it is clear that this is not enough. The male population is engaged in a wide variety of jobs, so providing food falls on the shoulders of several hunters – agile and skilled in killing. After all, a significant portion of the creatures and mutants scurrying through the floors of the decaying structure are edible. How can one ignore such a large amount of freely roaming meat, even if it sometimes resembles something quite unimaginable and unappetizing? Sometimes, while tracking prey, you can get into trouble, which the tunnels of the cyber structure are full of. And sometimes, a hunter turns into prey. But most likely, you will be lucky. It is difficult to survive in a post-apocalyptic world, but you know a thing or two about survival.
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#6
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In the settlement, you have acquired the profession of… a Wanderer.
Human settlements are located tens of kilometers and levels apart, and any part of the journey from one island of life to another can be deadly. It would seem that they should unite to face the consequences of the catastrophe together, but there are not enough remaining resources for a large number of people. Settlements are located in places where there are still opportunities for survival – functional devices, energy, reproduction devices, relative safety. They communicate with each other very rarely. Indeed, instead of encountering fellow sufferers, you can run into enemies who are waging war for the meager remnants of past glory, in order to prolong their existence for a little longer. However, there are only a few of them. People are too exhausted by the struggle with the surrounding world to fight each other. Despite the autonomy of each settlement, it is difficult to live in an information and cultural vacuum. There are people who make dangerous journeys from settlement to settlement, sharing news and some technical developments. They are called Wanderers. You will spend most of your time on the road, full of anxieties and dangers, far from human dwellings. But it is you who are the connecting thread between communities, a ray of hope for people who know that they are not alone in this dead world.
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I thought I had quit working as a courier for good

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

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#7
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In the settlement, you acquired the profession of… a Cybernet Space Explorer.
About two hundred years ago, the global information network, which spanned every corner of the planet, was upgraded with new technologies that combined technological advancements with human mental abilities. As a result, it became possible to create a unified virtual space, which was named "Cybernet Space." Cybernet Space operates according to its own laws, but during the height of humanity, it was relatively safe thanks to its guardians. After the catastrophe, most of Cybernet Space was destroyed, and the remnants, where invaluable information was preserved, became wild and untamed. Now, you can encounter something extremely dangerous to the minds of humans and cyborgs, who, with the help of surviving means, can try to connect to it. But the information – the knowledge that will help restore lost technologies from the ruins and lift humanity from the rubble – is too valuable to ignore. You will explore Cybernet Space, connecting to the virtual space time and time again, without knowing what you will encounter this time – a priceless library, fragments of someone's fantasies, or perhaps the preserved psyche of a person suffering from schizophrenia. But you will continue your dangerous work until your luck runs out, because connecting to Cybernet Space causes a persistent addiction similar to a drug addiction…
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Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария
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#8
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In the settlement, you acquired the profession of… a Seeker.
The Cyberstructure is a city of the past, its roots deeply embedded in the earth's crust, extending thousands of levels down. Once, it was densely populated by billions of people and robots, as well as cyber- and pseudo-humans. They lived in its countless synthetic, metallic, and stone cells, filling them with their descendants and technology, and connecting them to the psiberspace network. Now, only mutated creatures can be found here – descendants of pseudo-humans (genetically enhanced servant beings based on human DNA, with all dangerous capabilities removed) and former pets, who, due to a catastrophe, gained the ability to reproduce without any control. You might also encounter surviving artifacts of the former world – almost functional genetic engineering devices, mini-power plants, and psiberspace portals with broken connections. These are true treasures for those who are forced to live in conditions not far removed from a cave dwelling. Your task is to travel through the most unexplored, most dangerous areas of the Cyberstructure, where remnants of its former glory may still be preserved, and to discover something new, something that has spontaneously emerged in the depths of the dead human city. You never know what you will find on your next journey. Perhaps a highly useful ammunition depot, or perhaps an area that has become a mass grave for some settlement, now inhabited only by a colony of semi-intelligent monsters…
Take the test
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