OUTLAW(red, Dungeon, Shakti, Das) def Deemer(blue, Rampart, Kyrre, Kyrre), 2SM4d(3), 1-3-6
Start under sunny weather, roads are average, next to the castle there is an external dwelling of minotaurs, Das and Ciele are in the tavern. On 111, Shakti breaks the external dwelling of minotaurs and relinquishes leadership. Immediately from the overview, I light up a large part of the respawn - a home Dragon Utopia, a Griffin Conservatory nearby, a fork in 3 directions, Shackles of War behind cyclopes, a Dwarf Cottage, stables. 112 - The whole gang immediately makes a dash for the stables. Home - Portal of Summoning. 113 - Recruit minotaurs from the portal, break the Dwarf Cottage(15) and a block for a secondary skill on mud. GO - simple bears.
114 - Shakti get Earth and right away a dilemma arises between him and Das..... But immediately this turn Das breaks a mini Dwarf Cottage, takes Log and the questions disappear. I capture Necropolis, stay the night nearby.
115 - I run to the capital, a scout reveals another external dwelling of minotaurs behind a stack of riders, also guarding +5 to spell power. Another scout runs into Snipers for a second secondary skill on mud. 116 - I level on neutrals, +1 to defense. 117 - A stupid move by the main hero, instead of staying the night at the stables. Home - 1-5 with the castle. 121 - Das reaches the stables, stays the night next to the capital. Upgrade minotaurs. 122 - I break the Conservatory(3), head to the Snipers. 123 - I break through the Snipers, take out a horde of air elementals guarding the Utopia and stupidly lose 1 angel((((Next +3 to knowledge, break the guard of the subway to the 3rd secondary. 124 - I capture the native secondary, stay the night in front of the manticore dwelling. 125 - I capture the manticore dwelling, Conservatory(1), break a prison with a level 10 necromancer, stay the night in the treasure zone. Ciele is heading to the second Necropolis with 10 beholders.
126 - I break through Firebirds for +15% to archery, the guard of the wizard dwelling, Pandora's Box for experience, beehive(6). +6 all stats revealed behind a stack of silver pegasi. On my turn, blue flags appear on the ground of the first Necropolis. 127 - Beehives(4+6), I take +6 all stats, stay the night next to another beehive. Home - manticores, income 3,500. Kyrre changed her mind about coming to me, rushed into the darkness, sending a scout for reconnaissance.
131 - Beehives(8+8), Golden Bow. 132 - Box of experience. 133 - 2 boxes (1st with experience, 2nd - empty... as usual main hero without a book)))), beehive(6). I prepare to fight into the capital for the home Dragon Utopia. 134 - Dragon Utopia(1) - Cap of the Fifth Magi. 135 - I double mana, Fly to the stables, from there Dimension Door for the Shackles and stay the night in front of GO. Das level 20 with Expert Earth and Fire (has Mass Slow and Mass Curse). 136 - Upgrade beholders and medusas, I also bring 2 wizards for bad morale))), Dimension Door to the opponent's respawn and stay the night not far from his capital with 3 ang, 33 Minotaur Kings, 33 Wyverns, 2 wizards, 11 manticores, 20 greater medusas, 35 greater beholders.
On my turn, blue capitulates.
Thanks for the game!! Victory of the generator.....
I'm not even reading, you wrote a lot! Thanks for the game!:)