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Which neutral unit do you like the most?
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I like the Death Knights more. They have the most powerful cavalry in Heroes of Might and Magic 5, and that's why I voted for them. I also like the Elementals with Phoenixes; they're not as good as the ones in the third game, but they're still a good representation of the formless elements. The Phoenixes are like Firebirds. The Wolves are just beasts, but they're great for their level, as are the Mummies, with their powerful attack and decent health. The Manticores look terrible, but they're not very useful unless you're making Bone Dragons.
Тому, кто сражается с монстрами, нужно сильно постараться, чтобы самому не превратиться в монстра.
Клан "Вершители Асхана" - "Masters of Ashan"
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I like wolves among the neutral units.
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I simply admire the Phoenixes. They are amazing creatures. I love them.
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In the early stages of the game, it’s helpful if you happen to find an Elemental Tower nearby – having about 20 Water Elementals is a great help to a starting hero.
In reply to Werevolka
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Werewolf
In the early stages of the game, it's great if there's an elemental tower nearby – 20 water elementals are a big help to a starting hero.
But in my opinion, they also slow down movement quite a bit...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
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Do Water Elementals slow down a hero's movement across the map? I've never heard of that. Do they reduce logistics skills or something?
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Excerpt from the Manual:
When traveling overland, the movement speed (the distance a
hero and their army can travel in a day) depends on several
factors.
• Terrain type: for example, you can travel much faster on paved roads.
Where there are no paved roads, the movement speed depends on
the terrain itself and the hero's origin. If the terrain is "foreign"
to the hero, it will take them longer to cross it.
• Army: the hero's speed is determined by the speed of the slowest
creature in their army.
The hero will simply be able to travel a little less distance, but I don't agree that this will significantly hinder the elementals.
aka Sir Holmes aka David Jones.
In reply to HoM[M]ie
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Werevolka
Do Water Elementals hinder the hero's movement across the map??? This is the first time I've heard of it. Do they reduce logistics skills or something?
HoM[M]
The hero will simply be able to move a little less, but I don't agree that the elementals will significantly hinder this.
In my opinion, a speed of 5 is quite slow... Although it won't hinder early development, as a rule, few people have Water Elementals in the first or second week...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
In reply to yuriy
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yuriy
In my opinion, a speed of 5 is quite slow... Although it won't hinder early development, as a rule, few players have water creatures in the first or second week...
So, I've been reading reports on online games in HoMM 3 and some tournament games in HoMM 5, and I've come to the conclusion that in HoMM 3, the bonuses and penalties for movement due to creatures are much more significant, so players carefully monitor the composition of their army. But in HoMM 5, in the early stages, almost all low-level creatures have a speed of 4, and less often 5, so none of the elemental types, if present, will be a hindrance. Moreover, their combat power, even if they are the slowest in the unit, is always a higher priority than a small bonus to movement. In online games on the standard map, the presence of elementals in the army in the first weeks almost always occurs - it's a good addition to the strength of a small army. That's why, from a practical point of view, I also prefer elementals among the neutral creatures (just to stay on topic :)).
aka Sir Holmes aka David Jones.
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Among the neutral creatures, I consider Death Knights and Phoenixes to be the strongest, as they are the most dangerous opponents in battle. I prefer Phoenixes because they are as powerful as creatures like Lava Dragons and Black Dragons. Plus, they have a very useful ability – resurrection, so they can be sent into battle first. In terms of stats, they are also not inferior to anyone; I would even say they are superior to some. Of course, they are relatively easy to kill, at least, I always find it easy to kill them, but this is compensated by their resurrection ability. Death Knights have a special ability (it seems to be called Crushing Blow or something like that), which allows them to eliminate half of the army with one blow (if they are lucky), so they are very effective against numerous armies, for example, Orc armies. (There, huge armies accumulate, take goblins, for example.) The other neutral creatures are also useful if you know everything about them and skillfully use all their abilities in battle. BUT I prefer Death Knights and Phoenixes, even though I voted for Phoenixes.
:smile14: Кто хочет - падите передо мной!:smile14:
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Of course, I voted for the Death Knights. I love their appearance, their deadly strike, and I dream of the day when they finally return to the Necropolis army. I even had instances where they joined me, and I replaced the zombies with them – that was something else. With the Soldier's Luck skill, they can take down anyone!
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Even the weakest can win with a bit of luck!
small correction: the effect of "Soldier's Luck" does not affect Death Knights.
Regarding the topic: I voted for Mummies and Wolves before, but now I think Phoenix is a better neutral creature (of course, in proportion).
Там бугага - там Ктулху бродит, Креведко на ветвях висит...
In reply to HumanSt
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I personally like Death Knights, Phoenixes, and Water Elementals (because they have powerful magic).

Added 7 minutes later
By the way, I saw a mod on one site that allows you to turn zombies from the Necropolis faction into mummies, but this mod only works for the Tribes of the East. Also, mummies can be upgraded in two ways.

Added 31 minutes later
In general, if anyone is interested in the mod that replaces zombies with mummies, check out the screenshot. http://hmmp.ru/_ld/1/01685.jpg

Added 4 minutes later
By the way, that site where I downloaded the mod has many other mods. Here's the link: http://www.hmmp.ru/news/2

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