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The age-old problem :)
Especially on slow roads and off-road.
Sometimes the chain no longer works and simply stretches out just to reach somewhere. It's convenient when there's a town/village on the chain's path, where you can stop and change heroes. It's inconvenient if it's a dungeon with a mana doubling effect. It's nice if it's a castle with stables. Sometimes, two weak heroes near a town can amusingly take turns visiting mills/gardens.
And if the party has been going on for too long, you have to dismiss the less useful ones, even up to level 20 with artifacts and an army. In the case of capturing an opponent's castle, if the surrounding territory hasn't been explored and you have enough money, the weak heroes are bought/scattered in all directions and dismissed on the spot...
These are basic principles, but since they're asking, I need to answer).
Especially on slow roads and off-road.
Sometimes the chain no longer works and simply stretches out just to reach somewhere. It's convenient when there's a town/village on the chain's path, where you can stop and change heroes. It's inconvenient if it's a dungeon with a mana doubling effect. It's nice if it's a castle with stables. Sometimes, two weak heroes near a town can amusingly take turns visiting mills/gardens.
And if the party has been going on for too long, you have to dismiss the less useful ones, even up to level 20 with artifacts and an army. In the case of capturing an opponent's castle, if the surrounding territory hasn't been explored and you have enough money, the weak heroes are bought/scattered in all directions and dismissed on the spot...
These are basic principles, but since they're asking, I need to answer).