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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

5.0 (3 ratings)
In reply to Psyche_7
16 years ago
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Psyche_7
The problem here lies in the core and the ease of installation. Lite is based on TE, which means you need to download TE. And the installation isn't as convenient and straightforward as with WT.
But here, there's a clean SOD, on which WT is installed as a "patch." And if the result is the same SOD, but with the features mentioned above, its popularity will be much greater than Lite's.

The focus in this release was on the interface and ease of installation. I think it turned out well. As for the version... now you can adjust the version to be quite close to SOD by using checkboxes. If you disable the checkboxes, essentially only the balance of the schools of magic will remain. By the way, by default, most of the TE features are disabled: Experience, Tax, Bank.
In future plans, there's an idea to implement preset settings, such as: "WT," "full TE," "TE RPG," "TE without experience," "Retro SOD." Maybe the ability to save your own profile of settings. + "Strict" settings for tournaments: for example, you can only change 1-2 parameters... + text rules are marked with checkboxes + the ability to jointly set settings, with red marking the settings on which players "disagree"... but this is all just in the plans.
I also want to create another distribution and include Hamachi in it; it will be easier for beginners.
In reply to asm
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16 years ago
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asm
We have plans to implement preset settings, such as: "WT", "full TE", "TE RP", "TE without experience", "Retro SOD". Maybe the ability to save your own profile of settings.
Yeah, that would be useful. Just shorten the list of options, but that's not the main point.
In reply to Wicc
16 years ago
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Wicc
Well, there's Light... and somehow many are standing their ground, not giving up an inch of their native Sylvan land to the enemy :)

At the Siberian qualifier, Light immediately started causing glitches. As a result, the tournament was finished on SoD, and Light was recognized (let me know if anyone has changed their opinion) as a suspicious version:smile48:
In reply to =Logistik=
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16 years ago
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Okay, list the bugs, and I'll fix them, it's not a big deal. I've already held several club tournaments on the platform, and there were no complaints about the software's performance. Currently, the only significant bug is related to Nagash; I'll fix it in the next version.
In reply to Wicc
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16 years ago
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Wicc
Okay, list the bugs, and I'll fix them. What's the big deal?
The bug with 0 skeletons ruined a great setup for me in a game against Mike in Barnaul.
16 years ago
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I don't know who had the advantage, but in the match between Dust and Dreamcatcher, an automatic win occurred.
In reply to Dirty_Player
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16 years ago
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Dirty_Player
The bug with 0 skeletons ruined a great setup for me in a game against Mike in Barnaul.
Can you provide more details?
In reply to =Logistik=
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16 years ago
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Wicc
But can you elaborate?
Here's what happened. Mike left a skeleton in the garrison, and Tazar rushed with a fly. After the turn, Tazar had an army of 1 fly and 0 skeletons, and 1560 movement points. The game crashed immediately when hovering over Tazar. No auto-saves helped. I had to do a replay.
Logisti k
I don't know who had the advantage, but in Dust's game against Dreamcatcher, there was an automatic win.
In that game, the number of players was probably off by one. Lyokha got the Bone Dragon rank :D
In reply to Dirty_Player
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16 years ago
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Dirty_Player
Here's what happened. Mike left a skeleton in the garrison, and Tazar rushed off on a fly. After the turn ended, Tazar had an army of 1 fly and 0 skeletons, and 1560 movement points. The game crashed immediately when hovering over Tazar. No autosaves helped. I had to do a replay.
Based on the description, it looks very much like a hero duplication. That is, a "shadow" of Tazar ran off, while he himself remained in the Castle. I don't see any other explanation for what happened.

In general, there are many amusing bugs related to duplications. The other day, Neo told about a situation - a hero dies from skeletons, and then when trying to kill the skeletons, a battle starts with that hero. The fact is that after the hero's death, his "shadow" remained, and another hero "stepped" on it when attacking the skeletons. I don't know if he saw this in SoD or ToEE.

There were also cases where "the hero died and his shadow completely blocked the path."

It can be fixed by rolling back the save to the moment of duplication or by editing the save.

The majority of serious and unfixable bugs in Full and Light stem from bugs in SoD. Like various duplications, save corruption, etc. In fact, Full and Light didn't add much, and what they did add is usually easy to fix or work around.

Added 9 minutes later
Dirty_Player
In that game, the number of players was probably simply off by 1. Lyokha received the Bone Dragon rank :D
Most likely, a disconnect occurred, which Heroes interpreted in this way.
In reply to Wicc
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16 years ago
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Wicc
Generally, there are many amusing bugs related to splitting. The other day, Neo told me about a situation: a hero dies from skeletons, and then when trying to kill the skeletons, a battle starts with that hero. The thing is that after the hero's death, his "shadow" remains, and another hero "steps" on it when attacking the skeletons. I don't know if he saw this in SoD or ToE.
I saw a similar bug in an online game against Vigo.

As for the skeleton, I'm not sure. There was no splitting. There were only skeletons in the garrison. Mike, Dust, and Alessandro on the other side could see it better; let them tell the story.
In reply to Dirty_Player
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16 years ago
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Dirty_Player
I saw this bug in an online game against Vigo.

As for the skeleton, I don't know. There was no duplication there. There were only skeletons in the garrison. Mike, Dust, and Alessandro could see it better from their side, so let them tell you.
Do you know that duplication can occur? :)

It's not when 2 heroes run around the map.

It's when the hero's coordinates are one thing in the hero's structure, and another in the map's structure.

Let's say if one "copy" of the hero leaves the Castle, the second one inside may be visible or not.

If the one that left is dismissed, sometimes you can pull another one out of the Castle later. And sometimes you can't.

Sometimes the Castle also turns gray. And sometimes it doesn't.

As I said, there is a very wide range of manifestations.

In fact, the cure is based on forcibly overwriting all the "shadows" in the game save with zeros. Then, after loading, you need to move the heroes around so that their shadows are restored.

It's harder with the computer - a grayed-out Castle leads to a crash when building or buying a hero. And rolling back doesn't always help; the computer may not show symptoms for several turns after the duplication.

Here, you need to load the save into a hotseat game with 3 players, somehow reset the computer's money so that it can't build anything, pass the turn to the red player, save, and then load it over the network.

In TE, resetting the money is simple - you take and immediately give back credits so that the interest consumes all the savings. At the end, you also take out a maximum credit so that the computer can rest from construction work for a week. Of course, all heroes are dismissed at the same time.

In SoD, you can transfer money to another computer through the market, but there is often no market. And then there are big problems. At the tournament in Alaska on the Lite version (where the bank is disabled), we had such a situation in one of the matches. We had to do a trick - load the game online with three players, and the third player simply skipped the computer's turns.
In reply to Dirty_Player
16 years ago
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16.02.2010
Heroes 3 WT version 0.3 has been released
http://www.heroeswt.net/features.php
Interface:
1) Chat: Generation of random castles, templates, coin flip
2) Map Generator: Standard settings are set by default 3) for generating random maps
4) Script to view the monster territory they are standing on
5) Added a script to check SoD, + modified prices if scripts were not "picked up"
6) Hit-and-run - the Hit-and-run option has been changed to: prohibits the attacker from retreating after casting magic in the first round of battle.
7) If you want to take a screenshot during the game, simply press Ctrl + Print Screen and a bmp file with the screenshot will appear in the .\Screenshots\ folder
8) Quick Combat. Quick battles are conducted according to the following algorithm: first the quick combat result is shown and you are offered to conduct the battle manually.
Anticheat:
9) Anticheat: cheat checks have been added, Anticheat option is enabled by default
Gameplay:
10) The Education skill adds 20/50/100; at the Expert level, the skill can be forgotten.
11) Accuracy gives +1/3/6 ammo; at Expert, an ammunition wagon can be purchased
12) Artillery gives +5/10/15% to ranged attacks; at Expert, a combat vehicle can be purchased, artillery specialists also receive an additional 5% per level to the percentage increase of ranged attacks.
13) Ballistics gives +1/2/4 cells for shooting without penalties; at Expert, same-wall shooting penalties are also ignored
14) Sniper class disabled
15) Fixed a bug - when the spellbook was missing, it was possible to cast field magic if the Orator's hat or magic tomes were present.
16) Rampart starting army has 14-20 centaurs
17) Tower starting army has 35-40 gremlins
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16 years ago
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Awesome, I need to try it out as soon as possible!!
In reply to FireToSky
16 years ago
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Today, we spent a lot of time testing the main features of the new version with Stiky in the online game (and we were also using the not-yet-fully-implemented simultaneous turn system). The anti-cheat system works perfectly. So, I suggest that the administration unban all players suspected of cheating in tournaments, provided they play in the tournament using this specific version with the anti-cheat protection enabled (it's easy to check if it's enabled). Quick combat saves a lot of time, for example, when you have a couple of angels and want to attack hordes of archers (when you're sure you can defeat them manually), and you don't have to worry that quick combat will cause an angel to be defeated. Today, I attacked 69 nomads with a hero and two angels. Quick combat showed that an angel would die, but I disagreed, and I defeated the nomads without any losses. Finally, field magic cannot be cast without a spellbook! And there are many other positive changes from Asma: http://www.heroeswt.net/features.php
In reply to =Logistik=
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16 years ago
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Logisti k
At the Siberian qualifier, Light somehow immediately started causing glitches. As a result, the tournament was finished on SoD, and Light was recognized (please correct me if anyone has changed their opinion) as a suspicious version:smile48:
As far as I remember, there were 2 glitches:
1. Nagash could cover the opponent's map with darkness. I checked later - it was true.
2. The limit of 1800+300 with battles (essentially, 6 minutes WITH battles) turned out to be less than SoD 6 minutes WITHOUT battles, and not everyone had enough time.

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