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My first race was Nature, and the game was Heroes 4. In fact, I chose it solely because of the name. Death sounded too gloomy; Life, Order, and Strength had already been picked by my friends, and I didn't like the name Chaos either. And I wasn't disappointed playing as Nature, although I remember the first time I was wiped out by level 1 neutrals, and then the computer came and took my castle. The map was Small – Dangerous Thicket. Those who have played it know that you can reach the opponent in 1-2 days. I remember being very impressed by Nature's creatures – tigers, wolves. They were beautiful; I liked them very much. Overall, it's the most positive, kind, and calm race compared to others (Chaos, Death, Strength). That's why I chose it initially. I remember the indelible impression the Magic Dragons made on me when I finally saved up enough money and built them ). The ability to destroy the enemy from a distance with lightning without fear of retaliation, and Confusion, simply stunned me! Subsequently, I tried to learn how to play Nature well and defeat all other castles. And later (excuse the tautology), I tried to learn how to play and defeat everyone using any race. But Nature remained my favorite. On one hand, it is peaceful, but on the other, it can quite well stand up for itself and wipe out any opponent. And if you look at the Campaigns, Nature (Rampart, Sylvan) never started a war first; it was a guarantor of peace and stability, but if it got involved in a war, it simply crushed both demons and necros (of course, in alliance with Order and Life).
I read a lot of comparisons between Heroes 3 and 4. Strangely enough, I started playing with Heroes 4, trying to figure out the nuances of balance and game tactics, trying to understand the advantages of each race. Then I sat down to play Heroes 3. And I very quickly reached a definitive conclusion: Heroes 4 is much better, more interesting, and more balanced! It wasn't even about the graphics (or the music) in the third one, which immediately caught my eye and was worse than in the fourth. It was about the game itself. After developing complex tactics and schemes in 4, after, so to speak, a sea of gameplay options, Heroes 3 seemed gray to me. I remember comparing them and thinking: wow! It turns out that in 3, units don't hit each other simultaneously like in 4 (which seemed logical to me, because in a battle you don't just stand and watch while you get hit, you fight simultaneously, in parallel), but they retaliate after they are hit! There is no such concept as a first strike! Everyone basically has a first strike by default. And morale allows you to move twice! And initiative during battle decides everything, because whoever is faster hits first, which means after the strike, the enemy stack will be so weak that you don't have to fear the response. I remember playing Rampart against Castle. The armies and heroes were roughly equal. But the archers, as expected, went first, the hero cast a general haste on everyone and... by the time the turn reached my dragons, I no longer had an elf stack, and everyone else was very weakened. Meanwhile, the archers moved twice due to morale! And I thought then: where is the balance?!! Then I compared the combat tactics and realized that in 4 there are far more different tactics and techniques. The battle sometimes unfolds unpredictably and not as straightforwardly as in 3! In 3, it's simple for heroes: level up your four main parameters and you're on top! But without an army in 3, a hero is nobody; no matter what level they are, if they only have one troglodyte, they will lose to a level 1 hero who has, for example, an angel. In 4, it's not like that, and one hero is a warrior in the field ). There was one case. Another friend of mine and I started exploring Heroes 4 with open mouths and played at a good level. Another mutual friend had never played Heroes 4, but for many years (when Heroes 3 came out – in 1996/7?) he played Heroes 3. So, when we perfected our technique in Heroes 4 and sat down to play against this friend of ours in Heroes 3, it didn't take long, and despite the fact that we had played 3 for almost no time at all while he had played much longer, we easily started wiping him out. And all because the game strategy in 3 requires less mental effort than in 4. We were used to solving complex problems: how to position troops and heroes, which combinations are more effective to use, how best to develop and who to build, how many heroes to buy for the army, etc. And therefore, playing 3 was easier for us. I believe that Heroes 4 is much more interesting, more complex, and has far more different development options (especially on large maps) than Heroes 3. The larger number of Heroes 3 fans can be explained by the fact that, firstly, when Heroes 3 came out, they were simply super for their time and won many hearts; secondly, people who had played one strategy in Heroes 3 for 3-4 years, knowing and being used to one set of game basics, could not immediately and quickly switch to a completely different system of combat and development. That's why Heroes 4 met such a cool reception! And people who started playing with 4 (though there are few of them), like me, immediately appreciated the advantages of the new game; they had no "bias" because they weren't familiar with 3. Those were my first impressions and memories.
I read a lot of comparisons between Heroes 3 and 4. Strangely enough, I started playing with Heroes 4, trying to figure out the nuances of balance and game tactics, trying to understand the advantages of each race. Then I sat down to play Heroes 3. And I very quickly reached a definitive conclusion: Heroes 4 is much better, more interesting, and more balanced! It wasn't even about the graphics (or the music) in the third one, which immediately caught my eye and was worse than in the fourth. It was about the game itself. After developing complex tactics and schemes in 4, after, so to speak, a sea of gameplay options, Heroes 3 seemed gray to me. I remember comparing them and thinking: wow! It turns out that in 3, units don't hit each other simultaneously like in 4 (which seemed logical to me, because in a battle you don't just stand and watch while you get hit, you fight simultaneously, in parallel), but they retaliate after they are hit! There is no such concept as a first strike! Everyone basically has a first strike by default. And morale allows you to move twice! And initiative during battle decides everything, because whoever is faster hits first, which means after the strike, the enemy stack will be so weak that you don't have to fear the response. I remember playing Rampart against Castle. The armies and heroes were roughly equal. But the archers, as expected, went first, the hero cast a general haste on everyone and... by the time the turn reached my dragons, I no longer had an elf stack, and everyone else was very weakened. Meanwhile, the archers moved twice due to morale! And I thought then: where is the balance?!! Then I compared the combat tactics and realized that in 4 there are far more different tactics and techniques. The battle sometimes unfolds unpredictably and not as straightforwardly as in 3! In 3, it's simple for heroes: level up your four main parameters and you're on top! But without an army in 3, a hero is nobody; no matter what level they are, if they only have one troglodyte, they will lose to a level 1 hero who has, for example, an angel. In 4, it's not like that, and one hero is a warrior in the field ). There was one case. Another friend of mine and I started exploring Heroes 4 with open mouths and played at a good level. Another mutual friend had never played Heroes 4, but for many years (when Heroes 3 came out – in 1996/7?) he played Heroes 3. So, when we perfected our technique in Heroes 4 and sat down to play against this friend of ours in Heroes 3, it didn't take long, and despite the fact that we had played 3 for almost no time at all while he had played much longer, we easily started wiping him out. And all because the game strategy in 3 requires less mental effort than in 4. We were used to solving complex problems: how to position troops and heroes, which combinations are more effective to use, how best to develop and who to build, how many heroes to buy for the army, etc. And therefore, playing 3 was easier for us. I believe that Heroes 4 is much more interesting, more complex, and has far more different development options (especially on large maps) than Heroes 3. The larger number of Heroes 3 fans can be explained by the fact that, firstly, when Heroes 3 came out, they were simply super for their time and won many hearts; secondly, people who had played one strategy in Heroes 3 for 3-4 years, knowing and being used to one set of game basics, could not immediately and quickly switch to a completely different system of combat and development. That's why Heroes 4 met such a cool reception! And people who started playing with 4 (though there are few of them), like me, immediately appreciated the advantages of the new game; they had no "bias" because they weren't familiar with 3. Those were my first impressions and memories.