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I don't even know! Definitely don't need to buff the creatures!
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And the inability to resurrect a hero for free (making it possible only in certain hard-to-reach places).
I'm not going to attack you, I just disagree :) Nature has plenty of warriors. Besides the usual ones, they also summon various elements (by the way, the elements turned out quite well), a wasp swarm. They almost never run out of recruits. And as for the money, it depends on how you play. Personally, I almost never have a shortage of it. The heroes are also good. While the Knight reaches the battlefield, the Ranger is already peppering him with arrows, like a hedgehog with needles.
In my opinion, the Trogolodites need to be changed. In terms of appearance. They look like some kind of overgrown tadpoles :) But otherwise, everything is fine.
It was actually good that the hero could be resurrected in the Castle. And in the 3rd and 5th games, there is a chance to hire a killed hero in the tavern with all the perks - is that nothing?
But can you agree that there is an imbalance between the factions...?
and that it still needs to be refined...
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Of course, I agree. The Necropolis with their vampires are annoying! How can they, starting with, say, 17 units at the beginning of the battle, end up with 24? And the excuse that "they create more of their kind from enemies" doesn't hold water. Okay, if it only worked on humanoid units, but HOW can they turn a troglodyte into a vampire, and visually, make it look like a human. It's just the pinnacle of genetic engineering:D
In my opinion, magic shouldn't be changed; it's very well done. Perhaps just a few minor adjustments...
Here's what could be improved:
1) Allow the construction of all creature dwellings.
2) Add upgrades, but limit it to one upgraded building per level. For example, you can have both basic units, but you can only specialize in one.
3) Rebalance the factions... because the Necropolis is too strong, while Nature is too weak (don't attack me, Nature fans, but it seems to me that this faction is weaker compared to others).
4) Add various buildings, such as: "For example, it would be nice to be able to sell accumulated artifacts, various scrolls, and other items that are no longer needed. Why carry them around in such large quantities! It's better to sell them... especially considering the constant need for gold." Author: Pandora.
And other similar additions...
I'm ready to listen to constructive criticism...
The Necropolis with its vampires is annoying! How can they, starting with, say, 17, end up with 24 at the end of the battle? And the excuse that "they create their own kind from enemies" doesn't hold up. Okay, if this only worked with humanoid units, but HOW can a troglodyte become a vampire, and visually, look like a human? It's just the pinnacle of genetic engineering:D
If we implement points 1 and 2, then the third point should be changing the city management system. Because if we allow building all dwellings and upgrading half of them, there won't be enough gold.
Also, we need to increase the number of slots in the army; I don't think you want to remove heroes from the battlefield.
... and in point 3, what version of the game are we talking about (version number)?
-Version number - I don't know, it says "The Coming Storm," and there's also "Alexander," but I don't think anything has changed there.