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Posts from Accepting map submissions.

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I would like to play a single-player scenario map, with Zephyr as the main hero, level 25 (skills and abilities – at the developer's discretion). The action of the map should take place on grass terrain. After traveling, he can (closer to the end of the map) summon his city – Ilm-Himdjra (to be like in the last campaign), fully built but without a celestial ship. The main goal is to kill a mage hero with a modified name (e.g., Hidlerzir), as if he were a traitor.
I would also like to see several Silvan elders near that hero (he should not move) and a couple of demon cities that are destroyed after being captured and sent to the dungeon. The plot and additional quests are up to you.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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I would like a single-player map, 136x136 in size, without a Dungeon, for 3 players (1 - Orcs; 2 - Knights (computer); 3 - Demons (computer)). The map should include scripts and artifacts. Thank you in advance!
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I would like to have a large map that includes all eight factions. They would each live in their own corner (the "underground" factions: Dark Elves, Dwarves, Undead, and Demons would be in the underground, while the "surface" factions: High Elves, Humans, Orcs, and Magic users would be on the surface). Each faction would have a roughly equal and sufficient amount of resources to allow for free development. All factions would be separated from the center of the map, where the prize (treasure and artifacts) is located, by very strong monsters. They would also only be able to reach each other through the center. I would like to be able to choose my faction at the beginning of the game and set up alliances and enemies. The number of teams should also be variable, from two to eight (when everyone is on their own). Please forgive me if I'm asking for too much. It's just that it's impossible to compile such a map using a generator, and I don't have time to make it myself (and I've never made maps for Heroes of Might and Magic 5). But this map would be interesting for fans of any faction – prove that your favorite faction is the best, and under your leadership, it can fight in a team of three factions against five, or even two against six. And if you think you're good, you can try to fight one against seven opponents!
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Could you create a poll in the forum thread asking which faction people would most like to play? At least ask that one question. There are so many maps, but few mapmakers, and they have little time. So, at least they could gauge which direction to lean when creating maps based on the majority opinion...
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Cool... is this free? Because nowadays, nothing is free... or is it just to promote the idea...?




car owner reviews
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Maybe someone offers it as a paid service, it depends on the person doing it. Nowadays, everyone is short on time, so it's unlikely that anyone will take on the task.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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tiroc, dear friend, hello! Yes, a lot has gone wrong, but not to that extent. It just takes a huge amount of time. For example, I've been creating and testing a map for months now... I won't say how many. I'll have some help with testing now.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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Yes, maps are created for free, but as Lux in tenebris said, it takes a long time. By the way, are there any volunteer testers?
:smile24: Клан ВАМПИРЫ:smile19:
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VaRvArHawk: "By the way, are there any volunteer testers?" If there's anything to test, feel free to post it. In the evening, I'll take a break from my daily tasks and immerse myself in this wonderful world of Heroes 5, find bugs or problems, and let you know.
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regarding the test
go ahead and post it :up:
you'll get a "test from an inexperienced Heroes player" from me :D
and although I'm a novice when it comes to balance, I'm sometimes surprised at how the authors don't notice the most basic mistakes, such as the impossibility of approaching a particular object.
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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Hello everyone. I would like to play a single-player game focused on character development, meaning the map should have only one player without any opponents. The map size should preferably be large or very large. The goal could be to defeat a monster (e.g., 1,000 devils, etc.). I would like to see two treasure chests with artifacts near the castle on the map. P.S. Or, tell me, is there a simple way to modify any map to have only one player?
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Well, there are definitely maps like that.
And if there aren't, you can basically modify any map.
All you need to do is open it in the editor, place 1,000 demons, and use a script to set the victory condition to be their destruction.
If you don't have that much knowledge of scripting, you can create any victory condition with a few mouse clicks (after studying the editor manuals a bit, if you really can't figure it out).
For example, accumulate 1 million gold, build a Grail, gather troops, destroy a hero, annihilate an army, capture a castle, or level up to a certain level.

So, grab the editor, find maps on map sites, and go for it – create the map of your dreams (based on someone else's map :D).
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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My main goal isn't the objective itself, but rather to have only ONE player on the map.
For example, there's a map for 2 players. I open it in the editor, delete all castles except one, but when I save, it gives an error and the map saves incorrectly.
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well, you don't necessarily have to delete the castles
because you can simply remove the player and write it in the scripts
but since it seems like you're not very good with scripts

just remove the hero from the computer and disable the tavern
as a result, you'll have the same map, but the computer won't be able to go anywhere
and you can play for a year or two in game time :)
Всё, что сейчас происходит во мне, тоже является частью Вселенной. (с) Иванов Александр.
Цикл кампаний "Дыхание Смерти" из трёшки в четвёртом исполнении
Учебная карта
Астралия
За Королеву!
Подземелья и Дьяволы
Отголоски войны
Освобождение
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So, I figured that out right away, and I think I've done everything correctly. But here's a silly question: why doesn't the map appear in the game after saving it through the editor? I created a map using GSC, made adjustments in the editor, and saved it. It's roughly the same size as the original (around 400KB), but it doesn't show up in the game.

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