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Posts from Letter to Ubisoft

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Forum users from GUgolka have developed a letter of requests and want to send it to Ubisoft. However, for it to potentially succeed, many signatures from Heroes 5 fans are needed. The more people ask, the greater the chance that they will take our suggestions into account.
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Sign in this thread! I will later send the list to the admin of that crew on GUgolka

Let's demand a higher quality game from the devs! Let's help improve Heroes 5!!
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Signed:

Андрей
celt
MasterPainKiller
Medvaldo
SiNN
***JOKER***
Old God
RomaShSh
AlexeyPank
IronAxe
K1LLER
ML.
ТИГРЁНОК
Sacred inquisition
Alan
Ленея
Tengro
Night
VDV forever
Digital X
Archer
Alex the White Wolf
Supreme
Xaker
Sergh
Ammy
WhiteSmitt
Imp
Никита
JOKEr
Eric Wynn
Raja_Rakshasa
Kengy.ru
Gortaur
Некромант
GremliH
СКИФ
GvozD
RedB
Ta Kotoraya...
Nowizard
elfelfelf
X-plode
Marilyn
Kyle
_Vladimir_

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Here are the suggestions. Thanks to MasterPainKiller for the idea of posting them here.
I. Strategic Map.
1. Refine camera behavior. Add centering by cardinal directions; for this, cardinal direction indicators on the mini-map could be used as buttons. Remember camera settings (tilt angle, rotation angle, zoom) separately for each hero. Create a map mode like in the third game – showing the world with scaling and conventional symbols.
2. Make monster icons larger when right-clicking neutrals/heroes. When right-clicking an enemy hero, display not only their name but also their portrait.
3. Show the hero's current experience when taking chests.
4. Add a summary information screen (Kingdom overview).
5. Make it possible to enter all objects on the map using the spacebar.
6. Remove the "jittering" of the cursor in place. Provide more precise cursor aiming at great distances. Extend the remaining moves indicator to an object to 4+ or 5+.
7. For hero icons, show not only the movement points bar but also a mana bar. Also, bring back the pluses (when receiving a bonus) on the scales.
8. Optionally introduce the old resource collection system with a pop-up window that clearly and understandably states how much of what was taken; moreover, all texts are already in the game and it won't require a large volume of work.
9. Add additional stat and skill boosters, various storehouses, etc. Use the vast open spaces of the map effectively in official maps.
10. Make artifact models on the global map more noticeable. Currently, one has to look closely (with zoom) to see what is lying there.
11. Add a "sleep" button and function to disable checking for remaining moves for the selected hero.
12. Add an option to disable the display of enemy movement (like in 3, the crossed-out eye).

II. Combat Mode and Spellbook.
1. Enable stable selection (via frame) of any unit on the ATB scale. This would help, for example, with quickly comparing the movement area for several units.
2. Provide a hint as to where a stack will move on the scale when a spell/ability is used. Also show where "wait" will push them back. Or display information about the creature's current position on the physical ATB scale (the one everything works based on) or exact time until the next turn in turns. This is very important to implement, as it is simply impossible to realize any long-term tactical schemes in the existing system.
3. Definitely add a breakdown of all stats for creatures: what the bonus consists of (hero stats, abilities, artifacts) and a breakdown of morale and luck. In unit characteristics (via right click), indicate current and default values of all stats, as in Heroes 3.
4. Reduce the random initiative spread at the start of battle to a maximum of 0.25%. This ensures units with lower initiative do not move before units with higher initiative – the current large spread turns battles from strategy into roulette. Give the attacking hero the advantage of the first move.
5. Create an interface button for "Wait" and a "special attack" button. For ranged units, this would be a melee attack, and for furies – an attack without return.
6. Do not highlight creatures immune to casted magic when applying spells.
7. Add an option to quick battle – battle without using magic.
8. Further speed up combat animations; speed up movement animation for casters. Introduce a slider in the options for combat animation speed.
9. Make 12 spells per spread in the book, rather than 6 as it is now.
10. Sort spells by level, not by time of appearance in the book. Introduce an indication of spell "proficiency," for example, as in the third part, so that None-Basic-Advanced-Expert spells are visually distinct.
11. Make it possible to view spell damage on the hero screen and strategic map, not only in battle.
12. Refine the creature information screen as implemented in 4. On one permanent screen with a breakdown; by hovering the mouse over an icon, show the creature's abilities, descriptions, and breakdowns of active skills and spells.
13. Make elemental summoning based on choice, not on terrain type.
14. Allow the player to control towers upon obtaining the "Machines" skill, and the tent should heal with more charges (resurrection/poisoning remains at 3).
15. Remember camera settings (tilt angle, rotation angle, zoom).

III. Hero Screen. Hero Leveling.
1. Reduce the number of tabs. Place army/main parameters/artifacts on one tab. Skills and abilities on a second. Biography on a third. Or even make 1 hero screen (except for biography).
2. Show the skill tree in some way, as it is currently impossible to play without a skillwheel.
3. Create 4 slots (instead of three) for abilities and perks without changing the basic system of obtaining them. That is, the ratio schemes would look like – 3 abilities + perk or 2 abilities + 2 perks, etc. This will allow more freedom in obtaining intended perks and make the system clearer. This won't affect multiplayer balance as everyone is on equal terms, and in campaigns, the required exp cap could be pushed back slightly.
4. Add a paper doll for artifacts.
5. Increase the number of artifact slots (pockets) and introduce set artifacts.
6. Display the amount of experience gained and needed for level-up above the green bar without clicking.

IV. City Screen.
1. Improve the building tree: make icons larger and more understandable, add colored frames like in the 3rd part (e.g., gray – building disabled in this scenario, green – can be built, red – insufficient resources, etc.).
2. Show how many resources/gold are needed for upgrading/training creatures even when they are lacking. Add a breakdown of weekly creature growth in the Castle.
3. Hero recruitment screen – display all characteristics on one screen immediately; there aren't that many.
4. Mages Guild. All spells should fit on 1 screen.
5. Add an option to disable the camera "fly-around" of the castle.
6 Make it so the "Buy All" button does not buy non-upgraded units if the upgrade building is already constructed.

V. General.
1. Remove multiple right-clicks where a short tooltip appears first and a full one on right-click – the short tooltip is useless.
2. Change the look of the campaign selection menu (image and map, as in previous series), and add a proper scenario description with a level limit.
3. Regarding AI – refine it everywhere. Remove or reduce resource cheating where possible – let it develop normally and capture mines (with a large starting bonus, naturally); definitely remove the cheating that allows passing through powerful monsters without losses.
4. Make it possible to sell artifacts, exchange them for resources, creatures, or experience.
5. Add more types of buildings to the map such as: various storehouses, creature prisons, university, stat boosters, etc. Also add more non-factional monsters; there are plenty to choose from.
6. Make it possible to choose autosave frequency: every day, every week, or every month.
7. Introduce several diverse pointers/cursors into the game and an option to select them.
8. Return walls to local garrisons (even small ones). Otherwise, these garrisons are useless. They are no different from battles with ordinary detachments.
9. When splitting creatures, make the minimum number of selectable creatures 1, not 0 as it is now.
10 Fix the bug for Academic heroes creating artifacts at half price with the Ultimate skill and dismantling them at full price.

VI Multiplayer.
1. Optionally remove battle time tracking; if that's not possible, then at least remove time when defeating enemy heroes or garrison castles without making it optional.
2. Create a "surrender" button instead of counting every disconnect as a defeat.
3. Enable the ability to plot paths for heroes during the opponent's turn, not to mention viewing the contents of heroes and castles.
4. Implement penalties for long battles (activated after a certain number of rounds in battle) that reduce remaining mp on the global map; for example, penalty 1 turn = 50 (100) mp.
Rean's Ghost :smile24:
In reply to Digital X
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I agree!
Also, the map editor should be available for free, and all patches should be as well. :)
Because I love Heroes precisely for the freedom of creation.
In reply to Андрей
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Andrey;32673
Do you know the date? When?

They already mentioned it, somewhere at the end of September. The Nival guys themselves said, "One month, one patch."
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
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With hands, feet, and everything else that sticks out, FOR (don't get the wrong idea :))
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I subscribe!
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Add my vote!
In reply to _Vladimir_
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Well, it seems like patch 1.3 is out, shouldn’t we send the list to ag.ru now?
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
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This will give them a reason to think about patch 1.4.
Бог есть любовь
In reply to Nowizard
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Well, I basically agree with you, but Rean promised to send a message after the release of patch 1.3.
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
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all the lists have already been submitted, and I won't be the one sending them; it will be the heroes.ag.ru team.
Rean's Ghost :smile24:
In reply to Rean
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Excellent!!! And let's hope the developers realize that this is exactly what needs to be fixed!!!

P.S. Rean, I think there's no point in keeping the thread open; you can close it.
:smile19:-=[Linkin Park]THE BEST & FOREVER=-:smile19:
Модератор - это деревянная планка с прокладкой из сукна для приглушения звука пианино.[/COLOR][/B][/I][/SIZE]:smile08:
In reply to K1LLER
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K1LLER;33198
Excellent!!! And let the developers know that this is exactly what needs to be fixed!!! ;)

And everything else should be reverted to how it was! Except for the editor, it will still be useful ;)
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The message has been sent. Thank you all. The topic is closed.
Rean's Ghost :smile24:

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