Skip to content

Posts from General gameplay tactics and its features.

No ratings yet — be the first to rate!
In reply to Avern
Auto-translated
Money, and nothing but money. That's the entire strategy.
With very rare exceptions. I've been playing Heroes since 1997, believe me, I know a thing or two about it ;)
In reply to medstrax
User Avatar
Auto-translated
medstrax
Money, just money, and nothing but money. That's the whole strategy.
With very rare exceptions. I've been playing Heroes since 1997, believe me, I know a thing or two about it ;)

Do you mean building the Town Hall first, and then the Capitol?

That's naive :)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
Auto-translated
It's naive to deploy troops and then not have the resources to buy them back. If you enjoy using heroes to overwhelm an opponent with 30 troglodytes in the first week, that's your prerogative. I appreciate this game for different reasons. Any strategy for a prolonged game requires having money. On difficult maps, it's often more important to build a Capitol in the first week than to focus on leveling up. When you're playing against someone on random maps, the point is often lost. Deploying 12 wyverns in the first or second week and quickly defeating your opponent – where is the strategy in that? Well, you got lucky with a Hive, it happens.
In reply to medstrax
User Avatar
Auto-translated
medstrax
On complex maps, it is often more important in the first week to build a Capitol than to upgrade to the first levels. When you are competing with someone on random maps, the point is often lost. Coming with 12 Wyverns in the 1st-2nd week and crushing the opponent – where is the strategy here? Well, you got lucky with the Hive, it happens.

While you are building a Capitol in the first week, the opponent comes to you with 12 Wyverns, and you have nothing to defend with.
In reply to RiMpel2
Auto-translated
When they come in the first wave with 12 units, there's not much you can do.
In reply to medstrax
User Avatar
Auto-translated
medstrax
It's naive to deploy troops and then not have the means to buy them back. If you enjoy the game because it allows you to defeat an opponent in the first week with 30 troglodytes, that's your right. I appreciate this game for other reasons. Any strategy for a prolonged game implies having money. On difficult maps, it's often more important to build a Capitol in the first week than to focus on
early levels. When you're playing against someone on random maps, the point is often lost. Coming in with 12 wyverns in the first or second week and crushing your opponent – where's the strategy in that? Sure, you might get lucky with a Hive, but that happens.
I don't know, maybe we're talking about different maps and templates, but on random maps, it's simply more profitable to build troops first and then use them to earn money. A player who starts by focusing on building up their economy is practically doomed to lose.
Всем удачи ! И Морали !
In reply to Wlk777
Auto-translated
Possibly. I started with the first Heroes game, and few can compete with me, especially when rushing is less effective, and resources become the deciding factor. To those who enjoy finishing the game in the first 2-3 weeks, I'll repeat: you won't be able to fully explore the strategy or tactics in that time. And as time goes on, resources start to play a bigger role.
User Avatar
Auto-translated
It would be good to add that he is a great strategist and tactician against the AI. However, this is completely useless in Multiplayer. Either on some fixed maps where there is a very strong defense and no relatively quick encounters, or on very poor fixed maps. But what exactly is your strategy and tactics? Are you sure you even know it yourself? Is taking out garrisons of 9000 dragons what you call the pinnacle of skill? Then you should play WOG with its karmic battles. In short, only single-player. And how long you've been playing Heroes has absolutely no significance. The main thing is what you've learned during that time. "Job interview. - Hello. - Hello. - I'm here in response to the ad. I have two higher educations. I studied here and there. - What can you do? - Well, I have these diplomas and certificates of honor. - Why do I need your diplomas? Tell me what you can do! Can you do this? - No. Can you do this? - No. Can you do this? - No. So why do I need your diplomas then?!":D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to medstrax
User Avatar
Auto-translated
medstrax
Possibly. I started with the first Heroes games, and few can compete with me, especially when rushing is less relevant; resources are what matter. To those who like to finish the game in the first 2-3 weeks, I'll repeat: you won't be able to uncover the strategy or tactics in that time. And as time goes on, resources start to play a bigger role.
I can tell you for sure that on random maps, a player starting with a Castle will always be behind in development compared to a player starting with a building that produces troops, both in the second week and the fifth week.
Всем удачи ! И Морали !
In reply to Wlk777
Auto-translated
on the second level – undoubtedly, but on the fifth, it’s unlikely; if you, for example, place Archons, what will you use to buy them? Very often, the resources gained don’t compensate for the cost.
In reply to medstrax
User Avatar
Auto-translated
medstrax
on the second one - undoubtedly, on the fifth hardly; for example, you'll place archangels, but what will you use to buy them out? Very often the gathered resources don't compensate
It seems you are poorly acquainted with the structure of popular random templates. Do you play on fixed maps or something? You won't believe it, but money is mainly earned in monetary buildings (ranging from crypts to Dragon Utopias). And the more troops you have, the better the chance to uncover a fat monetary object. For example, today on 133 I uncovered a Dragon Utopia with 40 000; with your strategy, that would be unrealistic. Draw your own conclusions.
Всем удачи ! И Морали !
User Avatar
Auto-translated
I can hardly imagine fixes that would justify spending money; usually, you face the opponent early on, and the game is very fast-paced in terms of development.
Let's say you got lucky: you found a max-sized Hive on the starting map. How do you take it in the second week if you were focusing on finances in the first week? Should you leave it for later? But the third Monday might not even come.
User Avatar
Auto-translated
Well, here it's obviously implied that we're talking about single-player maps designed for completing with the AI. What "rushes" are we even talking about? :D The person said that the strategy and tactics of the game don't reveal themselves and can't reveal themselves within 2-3 weeks of playing. We're talking about something like XL+U fixes with different quests, edited AI, and dragon legions, etc., purely for entertainment :)

And yes, the end date of the game is far beyond version 5.4.7 :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
User Avatar
Auto-translated
medstrax, by the way, the Capitol is indeed a useful building, I agree, but it's best to build it in weeks 2-3. I often build it myself, and the small amount lost due to the delay in its construction is more than compensated for by the large profit gained from taking control of money-generating locations early on.
Всем удачи ! И Морали !
User Avatar
Auto-translated
In two weeks, even without focusing on Archdevils, you'll already have a two-week-old army from your Castle, plus Wyverns and Angels, and a somewhat leveled-up hero, along with explored territory, possibly even a second Castle. But if you focus on economy, your army will only start appearing, your hero will only start leveling up, and the territory will only be explored if you're lucky with the paths.

To be honest, I used to play focusing on economy, but now I'm learning to develop my army because it's more challenging, interesting, and rewarding. ^_^
Especially on random maps.

Statistics

Welcome our newest member: Emil