Skip to content

Posts from Discussion about Necropolis heroes. Auto-translated

4.5 (2 ratings)
Open
Who is your favorite hero from the Necropolis faction?
213 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to Ereb
User Avatar
#246
Auto-translated
You can choose a standard tournament build for leveling up. Although, for example, Zoltan rarely uses 2 schools; usually, it's Education, Darkness, Defense, Logistics, and Sorcery. If you don't like Logistics, you can prefer Summoning instead, although it probably won't be better, but nevertheless. In my opinion, this is the most optimal option, with nothing superfluous.
User Avatar
#247
Auto-translated
There's absolutely no need to focus on attack skills. From the education skills, you can choose attraction, but don't dwell on it, unless you want to get mentored. In general, it's better to focus on spells available in the guild when leveling up. Definitely take luck/deadly luck/banshee's cry. In summoning, choose misty veil, and in defense, evasion – this gives a total of -30% damage reduction from archers, and even more with deadly luck. For darkness, definitely take mind control and pain lord. This way, you get Zoltan, who can stand against a gnome.
Эх, опять идти за сигаретами... :smile34:
User Avatar
#248
Auto-translated
No luck here: First, artifacts can be used to boost +5 and reduce -4, so it won't work. A Gnome specializes in defense, but will probably also take attack, so with an attacking hero + luck (artifacts) + Rune of Battle Fury or Unstoppable, what can be used against that? The maximum level will be around 25, maybe 27 if you're lucky (it's better to aim for 25). What do you think of this build?
Education (3) + Magic Attraction + Dark Revelation (towards the end)
Defense (3) + Dodge + Damage Reduction
Darkness (3) - Depending on the spells available
Sorcery (3) - I think Wisdom is worth taking, in case there's a Phantom in the guild; if not, maybe through a control spell from Divine Retribution.
Racial (3) + Eternal Slavery + Spiritual Bond
And if I'm lucky with Sarissa's regalia, I'll be casting spells like crazy.
If I take Logistics, it's only for Keen Mind, but at the expense of what?
Based on this build, I need advice or suggestions. Also, I'll be in the Dungeon, and my opponent will be on the surface. The endgame is in the 4th month, first week. When I played as a Knight, I was slow as a turtle, so if I get an artifact for ground movement, I won't take Logistics, but if not, I can consider sacrificing perks, but there aren't any

За кланы! За кровь!
User Avatar
#249
Auto-translated
In my opinion, it's better not to take Sorcery, unless you're going for an unholy build. Why would Zoltan need Counterspell when he already blocks spells? It's better to take Summoning instead. But Luck is definitely worth taking – I've realized how much stronger Necropolis units become with Luck. Where are you planning to get 5 Luck from artifacts? And Soldier's Luck is a must-have for Vampires. It's also good to reduce Battle Discipline. And as I said before, Mind Control and Pain Lord are essential in Inferno.
Эх, опять идти за сигаретами... :smile34:
User Avatar
#250
Auto-translated
Luck can be increased with two artifacts: the Lion Crown and the Horseshoe. Then, before a battle, go to the fountain, and the luck will be 5 or 7... not bad)).
But this is only useful for increasing the luck of soldiers, and only if they are leveled up to 30+!

За кланы! За кровь!
User Avatar
#251
Auto-translated
Heh! I leave the castle, and there it is – oh my god – a lion crown and a horseshoe!
(Before attacking, in order to disrupt the luck from the fountains/idols on the main hero of the enemy, I often have a secondary hero attack with 7 skeletons, and then they run away...)
I repeat, well, okay, luck is one of the most important (if not the most important!)
skills for any faction... In the TE mod on Dungeon, luck was significantly reduced for a very good reason...
Модератор
all4heroes.net/forum
Он лежит на своих сокровищах,и в сердце его зависть и злоба. Не верь, что голова его склонилась во сне, если глаза его закрыты. Дракон не спит никогда.
In reply to Ereb
User Avatar
#252
Auto-translated
Ereb
Luck can be increased with two artifacts: the Lion Crown and the Horseshoe. Then, before a battle, visit the fountain, and the luck will be 5 or 7... not bad! If it's only for soldier luck, then it's worth it if they are leveled up to 30+!
What 30? Let's count:
3 racial skills: Master Necromancy
Master Darkness - Pain Lord, Mind Lord
Great Luck - Deadly Misfortune, Soldier Luck
Medium Education - Attraction
Master Summoning - Earth Lord, Misty Veil
Master Defense - Dodge
Total: 26 levels. It's easy to level up later:smile30:
Эх, опять идти за сигаретами... :smile34:
User Avatar
#253
Auto-translated
On huge maps, if you just happen to find about four trees, that's really great... since we're discussing Necropolis heroes, the best choice for who should get Luck early on is Deirdre, as she can reduce enemy Luck, which is pretty good, and she also has it herself)))

Added after 3 minutes
By the way, I've never seen Perfect Necromancy, I should try to figure out what will happen)))

За кланы! За кровь!
User Avatar
#254
Auto-translated
With the Cloak of Death and the Cursed Ring, you can easily ruin anyone's luck. Even Daedra with only -1 to luck doesn't impress me much. Everyone dreams of maxing out the Luck skill, but I always fail. I wonder, has anyone actually maxed out this super ability?

By the way, according to the poll, Vlad is still the most popular. What's with everyone being so obsessed with him?
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
User Avatar
#255
Auto-translated
Peasant-ZOMBIE
With the Cloak of Death and a cursed ring, he can ruin anyone's luck. Even Daedra with her -1 to luck doesn't impress me much. Everyone dreams of maxing out the "Howl" skill, but they always fail. I wonder if anyone has actually maxed out this super ability?

By the way, according to the poll, Vlad is still the most popular. What's with everyone being so obsessed with him?


Hello. I think Kaspar and Zoltan are more competitive than Vlad.
User Avatar
#256
Auto-translated
Hello mish-gan. Where have you been? I was waiting for you last time. When will we finally finish playing? It seems this is an old poll, from when Vlad was leading the skeletons, but what about now?
Kaspar is great, but he's mostly effective on small maps, which is why everyone plays him.
Zoltan is good against mages and demons.
Эх, опять идти за сигаретами... :smile34:
User Avatar
#257
Auto-translated
And is it possible to block Zoltan's summons? (If I don't know, just don't mind me...)
...Kaspar, I think Zoltan and Ravenna are better for the late game -> (this would be like an anti-Helmar...her weakening spell reduces defense by -1 for every 3 levels, and it affects not only the hero but also liches and spectral dragons). That is, almost mass weakening and a destructive beam at the same time!

За кланы! За кровь!
User Avatar
#258
Auto-translated
For Peasant-ZOMBIE, it didn't work out, let's try again on the weekend, we can coordinate in private messages if needed.
I agree, Kaspar is strong in rushing; when I play against him, I choose either Vittorio or Ingvar with Perokinesis!

For Ereb, hello. Regarding blocking Zoltans' spells, I can't say for sure about Necropolis, as I don't play them. Regarding Ravenna, you might be right; I've encountered Helmar many times!
In general, I think Necropolis is the most inconvenient faction for Orcs – the fire lava combined with mind control and berserker rage simply tears this magical race apart!
User Avatar
#259
Auto-translated
Hey...Mish-gan...the blinding effect keeps the guys stunned for a long time, and then the messengers just chop off their heads.

За кланы! За кровь!
In reply to Ereb
#260
Auto-translated
Ereb
Is it possible to block Zoltán's summons? (If not, just ignore me, I simply don't know).
No, because summons are not magic.