Education (3) + Magic Attraction + Dark Revelation (towards the end)
Defense (3) + Dodge + Damage Reduction
Darkness (3) - Depending on the spells available
Sorcery (3) - I think Wisdom is worth taking, in case there's a Phantom in the guild; if not, maybe through a control spell from Divine Retribution.
Racial (3) + Eternal Slavery + Spiritual Bond
And if I'm lucky with Sarissa's regalia, I'll be casting spells like crazy.
If I take Logistics, it's only for Keen Mind, but at the expense of what?
Based on this build, I need advice or suggestions. Also, I'll be in the Dungeon, and my opponent will be on the surface. The endgame is in the 4th month, first week. When I played as a Knight, I was slow as a turtle, so if I get an artifact for ground movement, I won't take Logistics, but if not, I can consider sacrificing perks, but there aren't any
