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Posts from Reports on online games and their confirmations (Winter 2009-10 season).

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#185
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Psyche_7
Psyche_7(blue,Castle,Valeska,Galthran) def Wlk777(red,Fortress,Wystan,Wystan), 2smdd(3), 116
It happened. It didn't work out for me. My fault. Thanks for the game.
P.S. Castle vs. Swamp is one of my favorite matchups.
Всем удачи ! И Морали !
In reply to ~no1_knows_me~
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#186
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~no1_knows_me~

[/U]~no1_knows_me~ (Red, Castle, Valya, ?) def Scorp (Blue, Barbarian, Gurney, ?) 2sm4d(3) 1-2-2

Thanks for the game.

Confirmed.

Thanks for the game, sorry about what happened, I can't escape reality.
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#188
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RomarioGrom (red, Swamp, Vistan, Vistan) def Айвенго (blue, Fortress, Valya, Mephala) 2cm4d(3) 212

114, I take the second Rampart, 1-6 in the Castle + 1000 122, I take the maximum Necropolis, losing a Viverna and 4 Lizards:mad: (27 Lizards, 2 Vivernas, 2 Gnolls) 125, I take the second Flax and scout the 3rd Consulate:D 126, Consulate (1), 1-7 in the Castle, 3rd Medusa - 3 Vivernas, 2 Consulates (5) 142, I take the Amulet of Swiftness +1 144, I break the Gate of Oblivion (70) with horses 146, I collect "Armor of the Cursed":smile03: 212, I take Mephala in the Castle in a long battle!!!

Thank you for the game!
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ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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#189
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RomarioGrom
RomarioGrom (red, Swamp, Vistan, Vistan) def Айвенго (blue, Fortress, Valya, Mephala) 2cm4d(3) 212


Yeah, if he knew where to fall, he would have picked up the shield. Or at least put a Valkyrie in the Fortress, with expert water. I should have realized that Vistan didn't just go behind the shield for no reason. :)
Thanks for the game, Roma!
Военное дело просто и вполне доступно здравому уму человека. Но воевать сложно.
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#190
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Dubrovin Pavel (Blue, Fortress, Tazar, Tazar) def marajan (Red, Castle, Valeska, Valeska), 2sm4d(3), 2.1.2.

confirming
thanks for the game
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#191
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bRitvo4kA (red, Stronghold, Gurnisson, Gurnisson) def FireToSky (blue, Conflux, random Pasis, Kyrre), 2smd4(3), 123, TE

Week 1: Wolves not built, fast roads from a good external dwelling of cyclopes and two of goblins. 113 I light a candle spotting an external dwelling of green dragons on adjacent grass. Tight on money - not enough even for harpies. I build ogres and on 115 I take the Griffin Conservatory minimal and the cyclops external dwelling with a loss of half the goblins. 117 I paint the secondary Rampart and the green external dwelling, and stick harpies in the fort.

Week 2: at native respawn I take the medusa den and return to the capital.
- 122 Kyrre with an extremely long move breaks through a passage to another adjacent secondary and reaches my capital where she kills the scout hero.
- I was lucky that after a full buyout the opponent also had no money, otherwise in the castle there was my unclaimed growth - 6 harpies and others. I recapture with Solmir, pass the shield to Gurni, and with difficulty recapture the capital. GG

Thanks for the game!
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#192
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Pit for LM (red, Tower, Solmyr, Grindan) def AYMAN (blue, Fortress, Tazar, Tazar), 2sm4d(3), 142.
After a 111 restart, we started.
Roads are average, gargoyles are not built, little gold, no ore, but there are 3 external dwellings of gremlins and 2 beehives in front of the castle — I play. On 113 I break through to the grass, but can't reach the castle — the road goes in a spiral, on it are diamond golems guarding the passage to the treasury, and troops, except for gremlins, are almost gone. Plus, I still haven't found stone. I had to turn back and take the ore mine with Solmyr, along with piles lying nearby... On 116, the observation tower showed the presence of three whole conservatories. In this regard, I decide to level Grindan. I built a Naga dwelling in the citadel.
On 121, Grindan takes a dwarf dwelling (15), but earth magic doesn't level up; I get expert wisdom. I don't want to fight a horde of iron golems on the snow for a prison with 2 nagas and 171 gremlins with basic slow, and I'm 12 experience points short of advanced. I buy another naga and gremlins and fight on 122. In the prison — Malcolm, expert wisdom, eagle eye, scouting, basic ballistics and cure. And I was hoping for a normal warrior... I'll have to play with mages. I position myself at the Rust Dragon GO to make a break for the conservatory. There — another failure: only 1 angel, I took it on 124. On 126, finally luck — the second conservatory turned out to be a maximum one. With the angels, I take the first beehive — 4 wyverns, I kill the guards of the second — -1 wyvern (too many Ruhks inside). Inside, the next day they give 8 wyverns; Solmyr loses one on empty ground, and Malcolm gets another angel. I plan an invasion through the opponent's Inferno secondary hero.
On 131, I finish building Mage Guild level 4 — and there's Town Portal. I send Ciele with a small army to my Castle, Solmyr with singles to Inferno. Grindan meanwhile takes a maximum Naga Bank and a dwarf dwelling (20). On 134, finally the first secondary town is taken (the opponent didn't have any either), Castle. Grindan portals there and takes three angels nearby. On 135, Solmyr, to whom I brought 2 mages to break through a block of a horde of spearmen, finally takes Inferno too. There's a beehive nearby, I take it too, +4 wyverns. I run Grindan into the underground treasury. It's quite good there — Pandora's Box with all earth magic, a library, +3 armor, Marius with expert earth and basic logistics in a prison, Pandora's Box with all air magic, another library, Pandora's Box with 15 gr. Minotaurs, a beehive for 4 wyverns and -1 angel (snipers shot it). Solmyr with 7 gargoyles meanwhile kills blue heroes and scouts the swamp; on 141 he positions himself to take the capital on the next turn. On 142, Grindan returns via Town Portal with his last mana to Inferno, the army goes to Solmyr, and he captures the Fortress. The new growth there is not bought. Tazar on his turn takes a Utopia, but it contains books of fire and water, and there are probably no troops left. Playing further against Grindan with full control, countless troops, and devastating magic made no sense.
Thank you for the game.
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#193
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Pit for LM (red, Tower, Solmyr, Grindan) def AYMAN (blue, Fortress, Tazar, Tazar), 2sm4d(3), 142. There’s a story here. At the beginning, there didn’t seem to be any hidden Hydras, they were visible, but there was only one road besides the Guardian of Order. I didn’t risk using the last rest. As a result, I ended up spending a lot of money; neither of us had secondary heroes for a very long time (blocks and other things prevented us from getting them). On the second turn, I took a hidden Hydra, but I couldn’t place it in the castle. On the third turn, there was a Conservation Hut, and then I retreated to the Treasury, where I got a couple of Pondors, two trees, and my last hope was on the Utopia. But even then, Petya was already pressing, and there wasn’t a normal chain to get home. As a result, Petya takes my castle with Solmyr, and even then, the Town Portal wouldn’t have saved me in the Utopia. I take the Utopia; there are two Fire and Water books there, and of course, I win. Thanks, Petya, for the game!!!!!!!!!!


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#194
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OUTLAW (red, Swamp, Vistan, Vistan) vs Decontaminator (blue, Rampart, Kyrr, Kyrr), 2SM4d(3), 2-2-3
We picked castles as desired, started without restarts and off we went...
Roads are fast, lizards are not built, no Harpies with natives arrived, so on day one I build them. Managed to spread out quite well.
Respawn is large, lots of interesting stuff. Secondary towns are blocked by shooter hordes, so on the first I farm my native lands.
3 Pandora's Boxes and a Griffin Conservatory are revealed. External dwellings are painted: 2 Gnolls and 1 Basilisk, I cleared 3 Crypts and a Dwarf dwelling. Home: 1-6 with a castle and 1,000 income.
At the start of week two, I open the first Pandora's Box for 60 Wood, but the box is empty :mad:. Then max Imps, Medusa dwelling, I clear the Griffin Conservatory (1), ugh...
Upgrade lizards, Harpies, and Basilisks. Then a Pandora's Box for a horde of Cyclops (10K experience) and a Pandora's Box for a horde of Gargoyles into 90 Gnolls. Upgrade Gnolls, resulting in a decent striking force of 150 dog-heads. Using chains, I push towards the secondary town respawns, paint one (Conflux), and on the second, a scout rushes to find a passage to the presumed treasure zone and successfully finds a path to Lava — there, an Angel external dwelling and +2 Health are immediately visible. Vistan is level 13 with an excellent skill set (besides natives: Earth, Logistics, Tactics, Wisdom, Pathfinding).
At home, only Growth for Gnolls was added. On 131, Vistan visits the stables on the secondary and is ready to tear into the treasure zone. The chain brings a Shield +4 and +1/+1 on magic from Conflux.
In the treasure zone, I paint 3 Angel external dwellings, claim +2 All from Cyclops, a Pandora's Box with 20 Fanatics, and beyond the mountains I see the edge of a prison and the tips of a Griffin Conservatory. I try to reach there but fail; I send a scout around, who reveals a Dragon Utopia.
Vistan reaches a second Dragon Utopia, a mini Hive, and I camp before the Dragon Utopia. On his turn, Kyrr breaks the first revealed Dragon Utopia :mad:. On 137, I take mine (Sword +3, Shield +4, Helm +3/+3, and of course Captain's Hat), camp before neutrals, preparing to break into Conflux and rush to the revealed treasure zone on rocks. Right there, next to the passage, are stables, a small Pandora's Box, and +1 Health.
141, I camp the main hero at the stables; the chain with the main army is slightly delayed. Right upon entering the treasure zone, I take a Book of Air Magic from Bears and realize life is getting better :D. A Lookout Tower is nearby as well.
Throughout the game, there was one unpleasant moment with a Lookout Tower that the opponent lit on the secondary town, and from it, my capital was visible((, as well as the approaches to the main base.
Kyrr breaks the main base but doesn't take my capital; instead, she starts towards the 3rd secondary town, Conflux, which I hadn't painted. I realize Sanal is also tearing into the treasure zone on rocks; I saw his main army, which at that point was significantly weaker than mine. I decide to try and catch him in this treasure zone, but Kyrr had Air Magic Scouting, so the trick didn't work )). However, I found a Dragon Utopia (+3 All and Air Boost). Thanks to the Lookout Tower in the treasure zone, I can see a Well on the opponent's respawn. I head towards it through the Black Market and a Hive.
I pick up quest artifacts. At the Black Market, the missing ring for the Vial of Blood is bought!!!! In the treasure zone on Lava, a scout bought the Golden Bow at the Black Market. I jump to the Well and from there start towards the metro to the 3rd treasure zone. There are a couple of Hives and a quest artifact.
I lose my capital and decide not to take risks, considering Kyrr's insane speed on fast roads. I prepare to break into Conflux for the last ring.
I finally assemble the Vial of Blood; scattered scouts bring 2 Angels from external dwellings in the treasure zone (which Kyrr already claimed), the Golden Bow, and Boots of Speed. I visit the stables, use a chain to reclaim my capital.
Vistan attacks there and immediately rushes to Rampart, breaking the opponent's chain. On 217, I take Rampart and, while camping there, learn about a native secondary town of the opponent :smile07:
On 221, I can't quite reach the opponent's second Rampart; I camp on the metro from his Dungeon. Right from under Kyrr's nose, he takes Growth from a secondary town and disappears into the darkness. I take the second Rampart and learn in the tavern that I'm actually weaker in army((, but the comp didn't know about my killer trump cards :D
On 223, a scout reveals the metro; Vistan flies into it, uses Dimension Door further, and ends up just a couple steps from Kyrr.
And here's the FF:
Vistan level 22, 17-22-14-14
9 Angels, 42 Wiverns, 40 Greater Basilisks, 26 Hydras, 152 Greater Gnolls, 19 Fanatics, 73 Greater Lizards
Kyrr level 21, 25-14-6-6 +2 Speed, Red Ball
8 Angels, 22 War Unicorns, 31 Wiverns, 40 Silver Pegasi, 104 Grand Elves, 16 Greater Dendroids, 47 Greater Dwarves
In the first round, I learn about the Red Ball; both of us hide our shooters. The Grand Elves shoot first and hurt the Lizards badly, but when it was my turn to shoot, everything was compensated immediately.
In the second round, only 9 Grand Elves remain; the forest siblings go on the attack. After hits from almost all of the opponent's main army, only a few of my units die... Kyrr's lack of Offense skill and only basic Armorer showed, and well, the Vial of Blood is rulzzz!!!
Thank you Sanal for an excellent battle!!! Lately, I've only been fighting against double builds......
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#195
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Loi(red,ramp,Kyrre,Kyrre) def Dima Surmay(blue,dung,Shakti,Shakti)2sm4d(3) 141
Rich respawn; spent two weeks farming the third map area; on the first map, horses in Castle; on the second, two cons (2+2), a Hive for 6 wyrms, dragons stopped; their external dwelling (messed up when capturing it, took Grands for some reason and got -15 Grands on morale...). On the third map, lost a day and a half by fumbling an attempt to double mana (and didn't even double it :)). At 137, broke through the upper GO from above, ramped up; at 141, broke through the lower GO, reached with a reserve without growth, stormed the Capitol — 5 Angels, 7 Dragons, and a three-week Rampart growth gave me victory. Thanks for the game
In reply to OUTLAW
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#196
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HeadHunter (red, Stronghold, Dessa, Kreg Hag) def. Psyche_7 (blue, Castle, Valeska, Tamika) 2smdd(3), 211
The game started well, with monsters in the Castle on the first map (+ orcs), and a Conflux as a secondary town. Kreg Hag was leveling up nicely, but in the second week, he realized that his opponent was hiring angels. Once the opponent got an angel, things became difficult. He had better stats, but Tamika was actively gathering skeletons, and the angels were likely to multiply like rabbits, so it was unclear how it would all end. The opponent positioned Kreg Hag with 10 angels, and he was killed and surrendered.
Thank you for the game.
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#197
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HeadHunter
HeadHunter (red, Stronghold, Dessa, Kreg Hag) def. Psyche_7 (blue, Castle, Valeska, Tamika) 2smdd(3), 211
The loot was decent; on the first turn, there were monsters in the Castle (+ orcs), and the second turn offered a Conflux. Kreg Hag leveled up well, but in the second week, he realized that his opponent was hiring angels. Once the opponent got an angel, things became difficult. He had better stats, but Tamika was actively gathering skeletons, and the angels were supposed to multiply like rabbits, so it was unclear how it would all end. The opponent positioned Kreg Hag with 10 angels in handcuffs, and he was killed and surrendered.
Thanks for the game.

He went after the Boots of the Dead – and ended up in trouble. He couldn't get out or even connect his army.
Thanks.
In reply to Loi
#198
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Loi(red,ramp,Kyrre,Kyrre) def Dima Surmay(blue,dung,Shakti,Shakti)2sm4d(3) 141
Well, they ruined my mood again.
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#199
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Deriel_Linch (Red, Castle, Valeska, Valeska) def RomarioGrom (Blue, Rampart, Kirr, Kirr) 2sm4d(3) 312
week 1 - horses in the castle + 2 hidden archers + hidden griffins + hidden horses
week 2 - level 2 horse unit
later, as it turned out, our main castles were three moves away from each other, requiring a detour, which is why the game lasted so long.
thank you for the game.
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#200
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Deriel_Linch
Deriel_Linch (Castle of Valesca Valesca) def RomarioGrom (Rampart of Kirr Kirr) 2sm4d(3) 312
It happened.

There were 3 paths, 2 of them were GO (a group of hydras and a horde of ifrits):confused: Having an advantage in the 3rd week, when meeting the GG, he messed up and was torn to pieces! After that, he could have stayed at home with a bunch of elves and waited, but on day 232 he got tired of it, left the castle, and it was the same mess!

Thanks for the game.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts