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Reports on online games and their confirmations (Winter 2009-10 season).

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#192
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Pit for LM (red, Tower, Solmyr, Grindan) def AYMAN (blue, Fortress, Tazar, Tazar), 2sm4d(3), 142.
After a 111 restart, we started.
Roads are average, gargoyles are not built, little gold, no ore, but there are 3 external dwellings of gremlins and 2 beehives in front of the castle — I play. On 113 I break through to the grass, but can't reach the castle — the road goes in a spiral, on it are diamond golems guarding the passage to the treasury, and troops, except for gremlins, are almost gone. Plus, I still haven't found stone. I had to turn back and take the ore mine with Solmyr, along with piles lying nearby... On 116, the observation tower showed the presence of three whole conservatories. In this regard, I decide to level Grindan. I built a Naga dwelling in the citadel.
On 121, Grindan takes a dwarf dwelling (15), but earth magic doesn't level up; I get expert wisdom. I don't want to fight a horde of iron golems on the snow for a prison with 2 nagas and 171 gremlins with basic slow, and I'm 12 experience points short of advanced. I buy another naga and gremlins and fight on 122. In the prison — Malcolm, expert wisdom, eagle eye, scouting, basic ballistics and cure. And I was hoping for a normal warrior... I'll have to play with mages. I position myself at the Rust Dragon GO to make a break for the conservatory. There — another failure: only 1 angel, I took it on 124. On 126, finally luck — the second conservatory turned out to be a maximum one. With the angels, I take the first beehive — 4 wyverns, I kill the guards of the second — -1 wyvern (too many Ruhks inside). Inside, the next day they give 8 wyverns; Solmyr loses one on empty ground, and Malcolm gets another angel. I plan an invasion through the opponent's Inferno secondary hero.
On 131, I finish building Mage Guild level 4 — and there's Town Portal. I send Ciele with a small army to my Castle, Solmyr with singles to Inferno. Grindan meanwhile takes a maximum Naga Bank and a dwarf dwelling (20). On 134, finally the first secondary town is taken (the opponent didn't have any either), Castle. Grindan portals there and takes three angels nearby. On 135, Solmyr, to whom I brought 2 mages to break through a block of a horde of spearmen, finally takes Inferno too. There's a beehive nearby, I take it too, +4 wyverns. I run Grindan into the underground treasury. It's quite good there — Pandora's Box with all earth magic, a library, +3 armor, Marius with expert earth and basic logistics in a prison, Pandora's Box with all air magic, another library, Pandora's Box with 15 gr. Minotaurs, a beehive for 4 wyverns and -1 angel (snipers shot it). Solmyr with 7 gargoyles meanwhile kills blue heroes and scouts the swamp; on 141 he positions himself to take the capital on the next turn. On 142, Grindan returns via Town Portal with his last mana to Inferno, the army goes to Solmyr, and he captures the Fortress. The new growth there is not bought. Tazar on his turn takes a Utopia, but it contains books of fire and water, and there are probably no troops left. Playing further against Grindan with full control, countless troops, and devastating magic made no sense.
Thank you for the game.