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#1250
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If most people don't have such speeds yet, they will soon. The internet is becoming increasingly global and improving. In Ukraine, with a speed of 100 Mbps, we can easily conduct broadcasts. It's a bit short for neighboring countries, but that's just a matter of time.
Ушел с героев, пока пряники)
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#1251
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I read that Mkogo supports streaming for a maximum of 10 people.
In reply to SEM_56
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#1252
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SEM_56
We in Ukraine can easily stream with a speed of 100 Mbps.
This isn't a Ukrainian innovation; it's the same in any local network. I doubt that the entire Ukraine is interconnected like that.
Всем удачи ! И Морали !
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#1253
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While testing the Berserker, I encountered an unclear situation:
Why can't I cast Mines against flies + archers + crystal dragons on grass? But I can cast it against harpies on grass?

The question has been resolved :) I already received an explanation.
In reply to AlexSpl
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#1254
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AlexSpl
While testing the Berserker, I encountered a strange situation:
Why can't I cast Mines against flies + archers + crystal dragons on grass? But I can cast it against harpies on grass?

The question is answered. They already explained it.
So, where is the explanation? :confused:
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#1255
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It's quite simple here: if the opponent's army contains at least one native unit for the type of terrain on which the battle takes place (in this case, grass - archers), then such spells as Land Mines and Quicksand cannot be cast (a message appears stating that "the spell will not affect anyone"). It all makes sense.
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#1256
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So, when playing against Dungeon in Metro mode, etc., does Berserk not work?
Ушел с героев, пока пряники)
In reply to SEM_56
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#1257
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SEM_56
So, when playing against Dungeon in Metro mode, Berserk doesn't work, right?
Did you even understand what you wrote? :D :D :D
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#1258
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what AlexSPL came up with, and why Sem is being slow :)

1 To Alex: You can use sand on grass against archers and others. There won't be any text displayed. But you can't use mines; text will appear.

2 To Sem: Alex just wrote about berserkers in a rambling way, as is his style. Berserkers have nothing to do with the topic.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#1259
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1 Alexu. You can use sand on grass against archers and Co. There will be no inscription. But with mines - you can't, there will be an inscription.
Thank you. Now I don't understand why sand is allowed, but mines are not: in both cases, the native unit sees it, which means everyone else sees it too, so, in theory, you shouldn't be able to cast either one.
Alex just wrote about berserkers like that.
I was testing berserkers and mines at the same time. If anyone is interested in berserkers, you can find more information here (it's in English, but there are many pictures).
In reply to AlexSpl
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#1260
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AlexSpl
Thank you. Now I don't understand why sand is allowed, but mines are not: both are visible to the native unit, which means they are visible to everyone else, so, in theory, you shouldn't be able to cast either one.
Mines don't hinder the attack, but sand is a force that can actually lead to victory.
A long time ago, on the Heroes portal, a monster defeated an incredible army – a hundred units of creatures – with the help of sand. It's a very powerful magic. Mines wouldn't have helped here.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#1261
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RetroFMsss
kill the guards of the Angel's Hideout, 150 upgraded harpies...
RetroFMsss
And then there were upgraded basilisks... and there were 7 stacks of 25 each...
I think that comrade Evgeny might have been mistaken; I've never encountered guards in such large numbers in hundreds of online matches, at most a little over a hundred (and this was in the 2nd or 3rd week, so they couldn't have grown that much). I can't even imagine 175 upgraded basilisks.
Всем удачи ! И Морали !
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#1262
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The maximum number of guards I've seen was 120+ Witch units, guarding a Naga lair and 3 resource piles; this happened on the second week.
In reply to Avern
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#1263
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Guys, what's up? The template has a limit on the number of creatures that can appear when generating a map (111). If I'm not mistaken, this number is 106 (Wicc, please correct me). Each week, the number of guards increases by 10%, so the final number at the time of the guard encounter depends only on the current date. You can play for so long that 175 creatures will be normal (7-8 weeks). Or you can play even longer and reach the maximum of 4000 :D
In reply to Dirty_Player
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#1264
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At the time of Evgeny's merge, when he was clearing the Angel Nyk, there were 135-140 units of Ulgarp (second week).
And there were 5x15 units of Basilisk groups (end of the 3rd week)... Here, Evgeny embellished the truth a little :D