Knights struggle against a skilled Necromancer who doesn't prolong the game unnecessarily. A Peasant-ZOMBIE allows the knight to train for 3 months and then be torn apart by Necromancers at the beginning of the fourth month. This is where I (and perhaps not just me) have certain doubts about the success of this method.
Posts from Haven discussion.
Auto-translated
:smile19: :smile12: :smile19: Варвары рулят!!! :smile19: :smile12: :smile19:
1. The Humans, at the very least, have 2, and in the best case, 3 ways to cleanse (Inquisitors + you can always find them on the map, and Cavalry):smile16:
2. The Humans are very tough and resilient, unlike the Undead:cool:
3. The Humans are VERY mobile and proactive, unlike the Undead::smile13:
4. The Humans see Undead Warriors as insignificant::smile17:
5. The Humans lose against a Necromancer with an ultimate ability (at level 28-30, the chances are -100500):smile41:
An eternal debate.
Added 5 minutes later
Also, I think that due to the penalty and the lack of one in melee combat, inquisitors can be placed on the flank of a defensive formation. Also, when troops are positioned centrally, wouldn't it be beneficial to build a formation with wings (only if the "Tactics" skill is available) so that they can immediately close ranks when a mobile unit suffering losses (initiative of 7 or more) can hide inside, and the heavy and sturdy fighters (armored units) protect it from attacks. Then the hero can partially restore it, and it can go back into battle.
http://www.lki.ru/text.php?id=2047
HOW TO WIN WITH HUMANS (Build, tactics, strategy, and counters)
https://www.youtube.com/watch?v=LdxhymzRlCA