Skip to content

Posts from Haven discussion.

5.0 (2 ratings)
In reply to Amko
User Avatar
Auto-translated
2 rings with -2 and dragons, plus the enemy has an army of 7 factions – then it’s easy :smile20:
Tomorrow holds no promises
Except the ones we've made
User Avatar
Auto-translated
What about astral dragons? I don't know how it was in version 3.0, but in 3.1, their attack inflicts a grief effect at the expert level. Plus, there's the banshee's scream, artifacts that reduce morale, and the poisonous aura of zombies. Let's say a dread knight has a full set of necromantic artifacts, 2 rings with -2 morale, a super ability, astral dragons, and an alternate upgrade for zombies; then the morale penalty for the enemy can be -19 (this is if the stack is affected by grief, the banshee's scream, and zombies are nearby). But this is far from the maximum penalty; in my opinion, it's possible to reduce morale even further, to 22. That is, if the enemy has a maximum morale limit, it can be reduced to -10.
In reply to KonServator
User Avatar
Auto-translated
The "Cry of Horror" is simply an improved version of the "Banshee's Cry," so it's -6. It's unknown (at least, I haven't checked) how it works for the Daedra... but the maximum is -7. Astral creatures don't count... because it's an active ability. But theoretically, anything is possible, meaning it could be another -4. = -11
Plus, rings could add another -4. Zombies are -2/-3, I don't remember.
How to get -22? Only if playing as Necromancers, and only with other units.
If you also use undead-boosting artifacts, you might be able to try for even more, but morale might still outweigh it in that case.
Tomorrow holds no promises
Except the ones we've made
User Avatar
Auto-translated
I even made a mistake; it's not -22, but -23. Here's the calculation: -8 from the banshee's scream (-6 super abilities, -1 from the dreadnought's specialty, and -1 from the set of necromantic artifacts); -6 from artifacts (2 rings and a cloak -2 luck and defense); -4 from sorrow; -5 from creature abilities (-1 phantom dragons, -1 poison aura, and -3 from nightmares); In total, it's -23, and if we exclude the nightmares, it's -20, which is also significant. However, the knight's morale bonuses won't be able to overcome this, as the maximum bonus can only be +15: +7 from artifacts (lion set, sandals of the saint, and armor of valor), +3 leadership, +2 prayer (if Godric), +2 bonus if the creatures are of the same race, +1 from archangels.
User Avatar
Auto-translated
Experienced Heroes players, please advise: is there a chance for players to win against Ossir if they train archers? Should they focus on archers because arrows are cheaper, or on Adepts because they are tougher and more powerful? We are playing as any faction except for Dugald. I await your responses.

За кланы! За кровь!
Auto-translated
Humans are the coolest race!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!:smile54: :smile54: :smile54: :smile54: What is there to discuss?
User Avatar
Auto-translated
A lot of things. For example, how to survive against hordes of Necropolis creatures with Darkness or against a Demon without anti-magic. Or, at worst, against a Dwarf. People are not perfect; I hope everyone understands this. If you can't find good artifacts or spells, you're doomed. There's also a big problem with money. So, where people have a chance is on very resource-rich maps, or... There's one trick called "Alliance Week." During the second week, people can rush without problems, but if not, then, unfortunately...
Эх, опять идти за сигаретами... :smile34:
User Avatar
Auto-translated
You're wrong! Removing the enchantment from the Paladins works (well, maybe the subjugation didn't take effect...). You can also take down the Necromancers with archers... Divide the Knights into two stacks and go for it!
Модератор
all4heroes.net/forum
Он лежит на своих сокровищах,и в сердце его зависть и злоба. Не верь, что голова его склонилась во сне, если глаза его закрыты. Дракон не спит никогда.
User Avatar
Auto-translated
Your crossbowmen will be quickly neutralized by vampires. And the knights, split into two stacks, are easy prey.
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
Auto-translated
Peasant-ZOMBIE
Your crossbowmen will be quickly neutralized by vampires.
Tell me – how does this happen? (To be clearer – the usual arrangement is: crossbowmen in the corner, next to them are adepts, above them are militia and spearmen; next to this "box" are paladins).

Added after 3 minutes
Peasant-ZOMBIE
And knights, divided into 2 stacks, are easy prey.
Are those the same vampires? ;) - I'll explain: there will be a lot of cavalry (without diplomatic help, of course), and 2 squads of 40 will cause a stir.
User Avatar
Auto-translated
As practice shows, you can't really kill anyone with just Knights, especially without Archangels. Sure, some skeletons might fall, and maybe someone else... But you can't cast Antimagic on 2 stacks at once, which means there's a risk that the Knights will destroy themselves. We place Militia, and the Archers won't be able to shoot as much anymore (at least with Naadir).
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
User Avatar
Auto-translated
Peasant-ZOMBIE
As practice shows, you won't be able to kill anyone with just Knights, especially without Archangels. Sure, some skeletons might fall, and maybe someone else... You can't cast Antimagic on 2 stacks right away, which means there's a risk that the Knights will destroy themselves. We place Militia, and the Archers won't be able to shoot as much (at least with Naadir).
Haven has a tough time against Necropolis, as do most strength-based factions, with the possible exception of the Dwarf - but he's still a Rune-based faction, so he's a MAGE. Necropolis needs to be defeated with Dungeon or Academy.
In reply to Alex_R
Auto-translated
Alex_R
Haven struggles against Necropolis, just like most factions that rely on brute force. The only exception might be Fortress, but it's still a Rune-based faction, so it's more of a Mage faction. Necropolis should be countered with Dungeon or Academy.
Knights struggle against a skilled Necromancer who doesn't drag out the game too much. A Peasant-ZOMBIE gives the Knight the opportunity to train for 3 months and be ready to crush him with Necromancers at the beginning of the fourth month. This is where I (and perhaps not just me) have certain doubts about the success of this method.
In reply to antonag07
User Avatar
Auto-translated
antonag07
I, for one (and perhaps not just me), have certain doubts about the success of this method.
Well, if we're talking about methods and generally trying to predict the outcome, we need more specific conditions – but I wouldn't definitively say that the 3rd or 4th month is not beneficial for the Necropolis, even against the Haven.
The size of the map, its density, the number of castles on the map, etc., all of this will play a role, either for better or for worse – but most often in favor of the undead.

Added after 11 minutes
People train Paladins at the expense of their own troops; I personally saw how about 60 Paladins were defeated on the 4th week by Forest Elves with full growth rates on both sides.
Yes, with the first strike and counterattack, the Paladins wiped out all the fairies and dancers – but then they were torn to shreds. The heroes were roughly equally leveled, 28 against 29, the stats were also almost the same, and both were in Light.
Dugald against Anwen
User Avatar
Auto-translated
She ate very little porridge :) Maybe that's the fashion in heaven :D
Well, you have some interesting topics here!:D

Added 2 minutes later
People are not perfect, I hope everyone understands that.

I agree. Each faction has its own advantages and disadvantages.
:smile19: Кто не с нами--тот пртив нас!А кто против нас--тот труп!:smile19:

:smile19: :smile12: :smile19: Варвары рулят!!! :smile19: :smile12: :smile19:

Statistics