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Mizrael(red, Tower, Aine, Tyraxor) def Psyche_7(Stronghold, Crag Hack, Crag Hack) 232
It was a long game, but let’s take it step by step. Two external dwellings of gremlins, a starting artifact +1 morale\luck, a speed pendant from a chest, and Tyraxor — I’m playing. I blundered hard the first week — extra moves here and there, and as a result I didn’t take the gloves right away, didn’t clear the dwarf dwelling (crystals were desperately needed), and consequently the mages didn’t come out: I was shocked at myself, but a fact is a fact. End of the week — golems in the castle with 2 external gremlin dwellings.
121 — secondary barbarian. 123 — dwarf dwelling, gave me archery. 125 — another dwarf dwelling, at home I hit 2000 (never regretted it afterward). By the end of the week, giants were built in the castle, Tyrex got logistics and is a day away from the native secondary town.
131 — secondary taken, found a Griffin Conservatory beneath it... I recruit gremlins from home, Aine carries slow creatures, and on 132, after buying a spell book, the old man clears a 2-level.
133 — I break the main hero to home, the army goes to a scout who clears a mini-conservatory.
134 — Having refilled mana (specially built +1 knowledge), Tyrex speeds up before GO (minimal ghost dragon stack) on master genies.
135 — 290 gremlins, 3 angels, golems and nagas as a screen take out the dragons, and the old man storms the barbarian capital; 250+ gremlins and 3 angels survive.
136 — Picking up a scholar (+1 knowledge) and a magic school (also +1 knowledge) along the way, Tyraxor camps in the capital, where I built +1 attack.
137 — After upgrading and buying 5 birds, the old man rushes home, planning to build 4 Mage Guilds, fortunately resources are plentiful.
141 — Crag comes out onto the road to his former castle, Tyrych takes out... I have decent mana, expert tactics, plenty of gremlins... I decided to attack, took one genie. Out of all possible casts on my gremlins, that creature chose Frenzy... That upset me so much that, realizing the fact they’d only have one shot (the dragons would blow through them in round 2), I blundered and instead of a rightful volley at the wyrms (would take out 1.5-2.5), I halved the orcs... The dragons, naturally, blow through the angels, all the gremlins fall... I fought off what I could and fled — badly.
142 — The old man on genies rushes to a backup conservatory; the home growth is still there, so I have something to take with. By the end of the week: +2 angels, two external devil dwellings in a treasure zone, where Tyrex met the start of month 2 with expert logistics, boots, and gloves. I missed the blue castle, didn’t buy the growth — and I should have — only managed to buy 2 creatures and a few orcs. Because of this, I didn’t clear the pandora’s box for behemoths in the treasure zone, but instead cut through the underground, taking blue’s Inferno secondary along the way. After that, it became a game of maneuvering; using Tyrex’s long movement, I kept distance from Crag while gathering the tastiest pickups. I started week 6 with stables, cleared a conservatory for 3 angels, raced through the treasure zone, where on day 6 in a pandora’s box for those same behemoths I couldn’t clear earlier, I got all level 4 spells... By then, the capital, successfully defended against blue’s scouts with mages, flies, and Lightning, had finally fallen to Crag’s hand. 226 — The old man with the army sits in my barbarian secondary, where a decent number of wolves and goblins have accumulated, refills mana, and prepares to storm the home castle.
227 — Crag reclaims his Inferno, there are no chains in the Tower, and Tyrych sails home at full sail :).
231 — The capital is mine again; Tyrex hopped through all towns, collected growth, a devil, and a portal of summoning in the dungeon. Aine carries another one from the treasure zone; the old man refills mana.
232 — Crag marches to attack, but Tyrex gathers the army, upgrades nagas, and attacks himself. I have first speed, I cast Mass Haste, and all stacks become faster than Crag’s (I specifically took minimum with 7 speed, and +1 from the pendant makes it 8) — a rush, and little remains of his army for a counterstrike; in the end, Crag dies. Thanks for the game.