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OFFLINE Tournament "Knights of Honor"




I've been looking at various online resources for offline tournaments... IMHO, many find them inaccessible due to their complex and hard-to-execute rules, deadlines, and the difficulty of organizing and control... All these rules are necessary to avoid unfairness... I want to propose creating a tournament where fairness is established not by tedious rules, seconds, and judges, but by the Honor and Valor of the players themselves! As they say, We gentlemen take each other's word for it. :) In our case, something else will serve as the "word," but without any saves, game chronologies, or arena creation. Of course, not everyone will be able to play this way—most likely only proven forum members. The most important things in such a tournament are honesty and reliability. There will be no prize, of course, so there will be no incentive to behave dishonestly. It's like a game between two friends who are neighbors:
- Look how many points I scored on this map!
- That's nothing... Look how many I have!
- Wow! Well then, I'll beat the record!

As for the reward—that's up to the administration... Make suggestions on how to arrange it! Here is mine:

A list of players is compiled (only the most honest and fair!), the organizer selects maps, posts them one by one, players complete them and send a screenshot of the results showing the map name, player nick (must match the forum nick, and an identification mark issued by the organizer can be added), and points. Places will be awarded based on points. The system could be like this—for example, 8 players play a map, the 4 best results are chosen, those 4 players play the next map, 2 are chosen, and so on. Use of cheats, programs, and non-personal walkthroughs is prohibited. All this, of course, depends on your conscientiousness! I think using game bugs can be allowed, but then we'll need to agree on the game version—choice of SoD3.2, WoG, TE. Or we could ignore the version, since final points depend on the map and player experience! The point calculation formula shall be known to all: (200-(Days+10)/(N+5)+25+25)*difficulity :
where Days is the number of days, N is the number of towns on the map, difficulity is the difficulty level (easy=0.8, normal=1, hard=1.2 (seemingly), expert=1.6, impossible=2), first +25 points—if all enemies were killed, second +25 points—if the grail was dug up
Maximum 500 points. Something like that.

Waiting for your suggestions! Be honest!

Participant list:
Varg-Nar
Firelord
Qwerty
VDV_forever
fanat
Alex_soldier
Ta Kotoraya...
AlexeyPank
Supreme
UTER

The list continues to form, submit your applications.
Regulations of the first Tournament of Honor.
1. The tournament is conducted in three stages. The duration of each stage is 40 days. After this period, saves will not be accepted for consideration. There will be no exceptions!

2. Each stage involves three task-saves. Thus, the total number of tasks is nine, one for each race. The goal is to score the highest number of points while being guided by the SPIRIT, IDEOLOGY, and Rules of the save walkthrough.

3. Competitive events are held on maps of size M and L, with dungeons (M, L) and without them (L). Thus, 3 map size options are possible: M with dungeon, L without dungeon, L with dungeon. Computer opponents play in a union ("alliance"), their number ranging from 3 to 4 depending on the map's characteristics. The final decision regarding the number of opponents, map sizes, as well as terrain features (specifically water areas, mountains, teleports) is made by the tournament Organizers.

4. At the end of each stage, the participant sends winning saves and a screenshot of the "hall of fame." The winning save is made before the final battle. Winning saves should be named as follows: task number player nick points. For example: 1 vbs 500. In the screenshot name, put scr followed by the same as in the save name. The map should be completed under the nick registered in the tournament. Address for winning saves: TKoH@bk.ru

5. A player is entitled to send as many winning saves as they managed to complete. Thus, the number of sent saves can be from 1 to 3.

6. It is MANDATORY to save the message sent with the saves until the results are tallied. This is so that in case of email failure, the player can prove they sent the saves BEFORE the deadline.

7. Within a week after the end of each stage, results for each save are tallied.

8. After the third and final stage, general results are tallied. The results of all the player's winning saves are taken into account. Results are tallied by summing the points obtained during the walkthrough of each save. The tournament winner receives the corresponding title.

9. In case two or more participants score the same number of points, the following additional indicators apply:
1) number of days;
2) main hero's experience;
3) sum of main hero's primary skills without artifacts;
4) sum of primary skills with artifacts.

10. In case one or more players score the same number of points in the general standings, the following indicators apply:
1) "countdown" - arithmetic mean between a system fixing first and last places;
2) total number of days to complete all saves.

11. In case of doubts about the honesty of the walkthrough, the player is OBLIGED to provide a detailed report. Arguments such as "every squad had morale every turn," "all computer players entered Utopia one by one and died there," etc., will not be considered. If a player cannot provide a satisfactory report on the walkthrough, their save will be annulled. In case dishonest play is proven, the player will be excluded from the tournament without the right to participate in Tournaments of Honor for one year. In case of PROVEN use of cheat codes or other known dishonest methods in a final walkthrough, the tournament organizers will submit an ADMIN request to revoke the player's access to the site ("ban").

12. Tournament Organizers reserve the right to disqualify any participant from the tournament. They are not obliged to explain the reasons for such a step or prove that the walkthrough does not match the SPIRIT of the tournament.

Rules of the save walkthrough.
1. When completing a save, one should be guided by the SPIRIT and IDEOLOGY of the tournament and be honest.
2. Save hacking, use of third-party programs ("hero diggers" etc.), as well as the use of cheat codes is strictly prohibited.
3. Prohibited:
3.1. Dishonest play;
3.2. Use of s/l method (specifically "digging out a hero," forcing weekly/monthly growth, etc.);
3.3. Use of any cheat codes regardless of the walkthrough stage, including "map exploration";
3.4. Loading an autosave, specifically "grinding" a result through constant re-plays of each Gameplay.
4. Allowed:
4.1. Replaying the game twice FROM THE VERY beginning in case of losing the map. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt;
4.2. Replaying the map once from the very beginning without explaining reasons. However, it is strictly prohibited to use saves from previous walkthroughs during the repeat attempt.
5. The game is played as if against a live opponent, without constant saves and reloads.
6. I emphasize again specifically: LOADING AN AUTOSAVE, SAVING THE GAME BEFORE A BATTLE, LOADING ANY SAVE OTHER THAN THE STARTING ONE IS UNACCEPTABLE!, as it contradicts the SPIRIT of the Tournament. Only loading a save from a deferred game in case of interruption is allowed. Naturally, verifying this point is impossible, but the presence of Dessa, Crag Hack, Tazar, Solmyr, Cili among heroes and constant growth weeks, as well as taking griffin conservatories without losses, may lead to exclusion from the tournament.
7. In case of violation of the Rules, the player is guaranteed exclusion from the tournament and other "joys of life."

May Honor and Dignity be with you! Glorious Victories!:)


Starting saves -> Download

Deadline for sending winning saves - October 01, 2006, 22:05.
В крови Огонь, а не вода...
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Natasha, you know, all these patches are getting so annoying that I've been craving a classic experience for a long time.
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Even though I'm not an official participant, I uploaded the save file.
So, on level 3, my hero was given the Diplomacy skill. I took it. I hope this isn't against the rules of the game.
Герои - это клёво.
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No, it's not forbidden. Come on, it's time to start playing! Just one thing: when should I send the save files? Day and month!
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2 Geksorin
The deadline for submitting winning save files is October 1, 2006, 22:05.
I just didn't see you on the list of participants.

Question about the rules:
1. A unit joined my army for free. Is it permissible to use it, or is it not allowed to add units in this way?
2. The hero was offered diplomacy. Can I accept it? And can I use it?
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Qwerty,
1. Yes, you can.
2. You can use diplomacy. Whoever wants to, can take it. In online games, I always play with diplomacy (except for maps smaller than L). On L-sized maps, it won't be possible to have a War of Gods (GOD WAR, as it's known).
В крови Огонь, а не вода...
In reply to Qwerty
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Qwerty;31065
2 VDV_forever
On the third map, with the third hero (after buying the first hero), Kirr appeared.

You're lucky, my friend QWERTY, you have time, you've already completed 3 maps!
And I've only completed 2... and my vacation is over:( :( :( , now I have no time at all...

Share your impressions of the first stage of the tournament;)

Sincerely, VDV_forever
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I managed to complete one map, but I have no idea when I'll be able to play the rest. Judging by the schedule, I might even have to spend the night at the university. I don't know if I'll be able to finish everything within the allotted time, but I'll try my best.
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to nprf
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nprf;30978
A humble request to the organizers (or participants) of the tournament: please send me the save files in an unpacked format to the email address nprf@heroes.ru

Sent!!!
By the way, I also had quite a bit of trouble before I managed to open them...
The following trick helped: I saved them under a different name when downloading. :)
In reply to natasha
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Question regarding the game version: I currently have only TE 1.03 installed. As I understand it, all settings in TE are taken from the starting save file, which means that when generating a save file for SoD, there should be no differences, since all additional options specific to TE are disabled.
In reply to natasha
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natasha;31590
Sent it!!!
By the way, I also struggled quite a bit before I managed to open them...
The following trick helped: I saved them under a different name when downloading. :)

Thank you, but they haven't arrived yet. I'll try using the trick...

Added 8 minutes later
Pred;31600
Question about the game version: I currently have only TE 1.03.

As I understand it, all settings in TE are taken from the starting save, which means that when generating a save for SoD, there can be no differences, since all additional options specific to TE are disabled.

Not quite. If you remove all text documents from the DATA folder, then there will indeed be no differences.
But, for example, the city portal will become a spell of the fire school, and Armageddon will move to level 5, Slow will become more expensive at 7 mana, etc.
That is, you won't be able to use "cheating" things that might be in the save.
However, the new features of TE, such as monster upgrades, hero classes, their customization, etc., are indeed unavailable.

Conclusion: if you want to voluntarily put yourself in more difficult conditions, you can (if the organizers allow) play on TE.
In reply to Qwerty
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Qwerty;31311
... all these patches are so annoying that I've been craving for the classics for a long time.

It's a matter of taste, of course... But on what old version did they generate the saves? :confused:
I haven't seen a computer act so stupidly in a long time! :mad: :mad:
Speeding up their own archers or slowing down mine.
In reply to PALADIN
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PALADIN;31696
It’s a matter of taste, of course... But on what old version were these saves generated? :confused:
I haven't seen a computer act so stupidly in a long time! :mad: :mad:
Speeding up its own archers or slowing down mine.
I haven't seen such a circus in a long time. :eek: :eek: :eek:

Patches were made so that we wouldn't argue later about diplomacy or the use of specialists for Castle level 4. Isn't that clear?!!

I didn't understand what viewing the map in the editor was about if the maps weren't posted? :eek:
And how can you play the 2nd quest without an editor, when you need Armageddon...
In short, I played the first quest, but I won't play the rest.

And playing for points is just stupid.
We need to create normal Tournaments on playable versions. ;)

He's right about the patches... They could at least have put version 3.2!
And the lack of maps is even worse!
Playing for points isn't interesting, but if the organizers want it, what can you do... :(
Hopefully, we'll meet in an arena Tournament. :)
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I completed the first map – it was awesome! I don't know what kind of "heroic" monsters are gathered here, but I personally reloaded about 30 times. And I'm 99% sure that it's impossible to complete this map without reloading! For example: at the end of the first month, a computer-controlled hero came to me with a spellbook of air magic and boots. To defeat him, I had to pretend to be a weakling. So, that dog ran away a couple of times. And at the beginning of the second month, a second computer-controlled hero came with "angel wings" and gloves. And how can you play without reloading? I moved away from the Castle by 1.5 turns – that's it, game over – you can't fight your way back! My first hero throughout the entire game didn't go further than the hideout with the Crusaders. And in general, for the first month and a half, the main hero hung around near his city and leveled up (or was leveled up) by various wandering friends. He was only able to leave the green border after the computer-controlled hero brought him all the artifacts. But after that, literally in 2 weeks, everyone was defeated, and I didn't even know the map well, and I still don't know it completely. If anyone is interested, here are the results: Time: 66 days. Total score: 436 (If you replay the ending a bit, you can realistically finish a week earlier. Personally, before the victory, I went to loot hideouts and gather troops in the city). Hero: Sorcha, level 20 (specialization: Crusaders) (could have also explored the trees). Attack: 28 Defense: 26 Magic Power: 12 Knowledge: 17 Experience: 87058 Knowledge (listed in the order they were acquired): Leadership (3) Attack (3) Air Magic (3) Luck (3) Logistics (3) Marksman (3) Defense (3) Ballistics (1) Army (no losses in the final battle): Titan: 10 Champion: 14 Archers: 161 Archangels: 13 Core Gryphons: 97 Crusaders: 54 Fanatics: 13 Some features: I was lucky with air magic. It was offered with some junk, so I had to choose magic. That's why I was very happy when I later took the air magic spellbook! The first hero always hung around the hideout with the spearmen and didn't go anywhere else. The main hero was bought on the very first day. And no matter how hard I tried to gather more Crusaders for him, it was useless. They were taken out first. All the chests on the map were collected as money. There is a problem with money on the map! I didn't know the map, so I only used the hideout with the archangels 3 or 4 times. In general, it's a cool map. You can't just sit around and pick your nose (at the beginning, of course). Anyone who has completed it and doesn't mind writing a few lines, please share. Good luck to everyone! P.S. (This is a funny thing – I signed "Good luck to everyone!" and accidentally put a space one character earlier. It turned out to have a completely different meaning: "Everyone is a jerk!") P.P.S. I was once again convinced that the Castle is a very strong city. Probably even the strongest. (And stronger than my Barbarian city)
Герои - это клёво.
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Zingel, this is not a place to discuss playing HoMM3. Please stick to the topic – your post might be considered off-topic.
P.S.
Hero - Sorcha, level 20 (specialization: Crusaders) (could have avoided the trees)
Attack - 28
Defense - 26
Magic Power - 12
Knowledge - 17
Experience - 87058

Knowledge (listed in the order they were acquired):
Leadership (3)
Attack (3)
Air Magic (3)
Luck (3)
Logistics (3)
Marksman (3)
Defense (3)
Ballistics (1)

Not the best build... How did you even manage to complete the game with such a hero?
В крови Огонь, а не вода...
In reply to Firelord
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Firelord;31849
Zingel, this isn't a discussion about playing HoMM3. Speak to the topic—the mods might consider your post off-topic.
P.S.
Not the best build... How did you even finish with such a hero :)
Fine.
1. Let's start a thread called "Discussion of 'la-la-la' tournament results". Where else should we speak? In my opinion, it's exactly on topic. The tournament has started; what else is there to say—who got what results + sharing experience.
2. I'll tell you a secret :) the hero "obtained" the main stats only when no real opponents were left on the map. And such weak indicators are the result of HONEST play. Maybe I'm a total lamer, but could you post your own game results on this map?
I would really like to compare.
Герои - это клёво.

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