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Posts from Reports on online games and their confirmations (Winter 2009-10 season).

5.0 (1 rating)
In reply to Ivanhoj
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16 years ago
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OUTLAW (red, Castle, Valeska, Tyraxor) def Van (blue, Necropolis, Galtran), 2SM4d(3), 1-3-2
Start with speed roads, archers not built, but plenty of free stuff revealed on 111, Tyras into GG.
Starting respawn turned out huge and lots of free stuff!! Necros in the basement. 4 Griffs revealed, but only 2 nearby, the rest scattered.
Broke through the horse niche for 5-9 necro horses, 8 heroes, plenty of money objects. Painted the only secondary — Necropolis, the opponent threw the rest to the opponent...
Home — horses in the citadel, Tyras with defense and Earth.
On 121 I check the first Griffs (3-4), postpone... On free chests I level up, then break home to stables, bought a spellbook and rush to the other 2 Griffs.
Scout from the respawn entrance carefully brings a Slow scroll. The cash stack rolled through the scouts, clearing 3 crypts, a dwarf dwelling, and neutrals for free. Tyras clears +4 to attack, breaks the dwarf dwelling, leveling Earth
to expert and goes into the first Griffs (3), then (1), I crash against the medusa dwelling, buy back home and on an angel from the build start toward the 3rd Griffs. Scout hits max nagas, GG breaks Griffs (4).
Home — angels in the castle. I decide to skip the 4th Griffs — it was way too far, I'm in a hurry to the opponent...
131 — delivering half the cash stack as far as the gold allowed and delivering GG to the GO, since I'm afraid to rush)) — after all, Goshan is the opponent...
132 — full resource dump, buy the rest of the army, break through the grey bears and efreets and sit in the opponent's capital, killing 200+ gr. skeletons at the scout behind the citadel.
The opponent leaves the game...
Thank you for the game!!
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16 years ago
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OUTLAW (red, Castle, Valeska, Tyraxor) def Van (blue, Necropolis, Galtran), 2SM4d (3), 1-3-2
It was.
In reply to Van
16 years ago
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Simple (red, Barbarian, Tyraxor, Dessa) def misantrop (blue, Tower, Nella, Nella) 144, 2SM4d(3) The respawn point generated well, with 2 goblins, orcs, ogres, and 2 birds. Bears settled in the castle in the first week. In 2 conservatories, they gave 7 angels. Overall, it's decent. Thank you for the game.
In reply to Simple
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16 years ago
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Simple
Simple (Red, Barbarian, Tyraxor, Deesa) def misantrop (Blue, Tower, Nella, Nella) 144, 2SM4d(3)

It happened. Everything started so beautifully, but in the end Nella ended up without a victory again, and the opponent got more Archers from two conservatories than I did from four. There was one Dragon Utopia on the map, and that one was on a Barbarian respawn; there were Dragon Fly Hives, but nothing more, as can be seen from my stats.

Thanks for the game.
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16 years ago
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AYMAN (blue, swamp, Tiaz, Tiaz) def PtzViperPtz (red, tower, Torosar, Torosar) 2SM4d(3), 212

Thank you for the game!!!!!!!
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16 years ago
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FireToSky (red, Castle, Vale, Vale/Ciele) def wariator (blue, Dungeon, Shakti, Shakti), 2sm4d(3), 126
I took a couple of rests, the picks weren't exactly ideal (only 18 archers total, but an immediate upgrade).
113 - took a secondary Rampart
Lots of good stuff lying around, I run around with hobo heroes collecting everything...!
Nothing special, didn't even take a single crypt...
End of week - cavalry in the Castle, 8 heroes, white elves in Rampart!
2 Griffin Conservatories spotted, but never got around to them, too far...
121 - took a secondary Jungle! Ciele spotted a piece of sea...mm...nostalgia:)
123 - Medusa fountain with 8 snakes, half-crypt. Ciele gets the Log and Vale becomes a hobo!
124 - another secondary Castle, Ciele learns magic to level 2 (+Ice elemental for 140)
125 - Ciele starts speeding up on champions before the underground gates
126 - bursts in, runs to some monolith, there are 3 enemy heroes grazing there, aimed at a conservatory.
The opponent takes the conservatory on month 3, then I get a disconnect (hmm...bad timing) - bam...bam.. And then he decides not to continue anyway, since Ciele is positioned really awkwardly, blocking the entire road :wall:
Well, as the save showed, my army was stronger + Ice elemental for 140
Thanks for the game!
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16 years ago
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FireToSky (red, Castle, Valya, Valya/Ciel) def wariator (blue, Danger, Shakti, Shakti), 2sm4d(3), 126. Yes! I just need a little more time! It was tough at the beginning, but I started to get the hang of it! But... thank you for the game!
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16 years ago
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SEM_56 (blue, Dungeon, Shakti, Shakti) draw Mals (red, Castle, Valieska, Deesa) 2sm4d(3), 142
We took all the restarts, 2 restarts due to meeting on turn 116 and began. Spawned at the top, lots of gold, Shakti already has Expert Earth Magic by turn 116, 1-6 in the Citadel, secondary skills Market and +1,000. On the second turn, I got a Chain +4, freed Crag Hack level 5, by turn 124 I was already in the treasure zone, got a Shield +3 Attack, Defense from 20 Gromm birds. Scouting the treasure zone, on turn 131 I fight 100+ Snipers, 10k experience, a couple more chests for experience, on turn 134 I take a Dragon Utopia for 3 gold, no punch stacks (no Griffin Conservatories, no Hives, WTF). Troops: 13 core Minotaurs, 8 Cats, 25 Horned Demons from Pandora's Box, 47 Pikemen, 31 Evil Eyes, and 150 Troglodytes...
All cats were killed, gave a Dragon Scale Cuirass +4. Same turn, I break into a Castle, double the mana, buy more troops. I fight a GO with 120 Mighty Liches, minimal losses, and can't reach the enemy's Castle. Next turn, I sit in a Castle, take a minor Hive nearby, see an unclaimed Griffin Conservatory. I set up a chain to bring troops from two Castles by turn 141. Deesa jumped with Dimension Door and took a Griffin Conservatory on turn 137, funny, on turn 141 another Griffin Conservatory, and all this, as it turned out, was a day's travel from the Castle. Troops arrive, I attack. The opponent's stats are twice as low in Attack and Defense, but much more meat and there's Meteor Shower. In short, I retreated, offered a draw, the opponent agreed, thanks for the game!!!
In reply to SEM_56
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16 years ago
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SEM_56
SEM_56 (blue, Dungeon, Shakti, Shakti) draw Mals (red, Castle, Valeska, Dessa) 2sm4d(3), 142
I confirm, the roads are long, GG arrived at the end of the week. During the 2nd and start of the 3rd week, I built up to level 5 Mage Guild, then Dimension Door and rain arrived. After the opponent broke through GO, I thought it was the end. After taking the cons, 7 angels had accumulated. When the opp attacked, 42 mana remained. Here SEM uses a tactic of placing all their troops in one corner ;). In 2 rains, half the troops flew away. And the 7 angels held out for a long time, even though after Dragon Utopia on the 3rd week, the opp's stats were twice as high. He didn't refuse when I proposed a draw.
Thanks for the game.
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16 years ago
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FAVorite (red, Rampart, Kyrre) def Avern (blue, Dungeon, Shakti, Shakti), Balance, 133
Started without restarts... little gold and wood... on 114 I lost over half my army to 27+9 earth elementals, 6 elves and 20 Centaurs remained... on the first week horses in Citadel and 3 villages... on the second week I broke through to the treasure zone, and see Shakti breaking through there on 131... wanted to catch him on the move, but he stopped feeding the army, had to take him with full force... thanks for the game
In reply to FAVorite
16 years ago
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Report moved to the "Might & Magic" tournament thread.

Thank you for the game.
In reply to FAVorite
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16 years ago
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FAVorite
FAVorite (red, Rampart, Kirr) def Avern (blue, Dungeon, Shakti, Shakti), Balance, 133
Confirmed.
By turn 113, it becomes clear that there are no hidden reserves. Otherwise, he would have started breaking Rusty even in the second week, and then moved on to Treasure. But he didn't get lucky, he only broke it on turn 131, which is too late.
Thank you for the game.
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16 years ago
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SEM_56 (red, Bog, Vistan, Vistan) def Mals (red, Castle, Valeska, Crag Hack) 2sm4d(3), 145
Took all the resists, opponent 1. Two roads, one to ГО, the other to 30 orcs and 24 ice elementals. Off-road, I beat a pack of gold golems and by 117 I take a secondary Rampart, 1-6 in the citadel barely scratched. On the second day, I go for the resist, take a dwarf dwelling 75, 2 crypts, and beat the portal guard. From the other side, a treasure zone is visible. I break into the capital, beat the orcs and ice elementals, secondary Castle, another dwarf dwelling at 75. Vistan already has Logistics and Tactics. By the end of the week, the opponent beats the portal (meaning they are already in the treasure zone). I clear 2 medusa dwellings at my respawn, at 131 a naga dwelling with 15 nagas, and I go into the treasure zone. A box with 10k experience, 2 hives, a chain +4 attack, a necklace of dragon teeth. At 137, I take the monster dwelling and a roc (missed by 2 tiles from the monster dwelling). At 141, I take the cape of dragon wings and go to Rampart to reclaim it and grab the Air Spellbook near the portal. I managed to trick the opponent on the second try (first try sacrificed the scout), reclaimed Rampart and go to the treasure zone. There I got the Air Spellbook, and Air was granted by the way, I beat another 115 storm elementals and get +5 to the spell. I go to the opponent. The opponent decided not to continue, as they lost quite a bit. Thanks for the interesting and tense game!!!
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16 years ago
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SEM_56
SEM_56 (red, Swamp, Vistan, Vistan) def Mals (red, Castle, Valiska, Kreg Hek) 2sm4d(3), 145
Confirmed. Thanks for the game.
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16 years ago
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Evil romantic (Red, Rampart, Kirr, Kirr) def RomarioGrom (Blue, Castle, Valya, Valya) 2sm4d(3) 143
A fairly easy victory thanks to the generator. With the initial distribution of 9 elves, I built a total of 18. On turn 111, I built a mini-Necropolis, on turn 113, I built Pandora for 10,000 experience points behind the Vassals, resulting in a Logistics expert, Earth Magic 2, and something else :) ... It became easier after that - I took a couple of secondary heroes, a Consul mini-structure, a bunch of Necropolises, including 2 maxed out, and headed to the Treasure. There were also a couple of Pandoras for experience and money + 2 Angel Hideouts; there were also a lot of trees, but I decided to rush... On turn 141, I faced a Guardian of Order from the Fairy Dragon faction, and on turn 142, I stocked up for the battle with an army of 5 Angels, 30+ Elves, 11 Unicorns, Pegasi, Dryads, and 70 Dwarves. I lost 2 Angels - those bastards were targeting them precisely :mad: and a few Elves, I broke through and saw Valya with Angels, and she apparently had a cloak +2 to speed - she hit a couple of times and ran away :confused:. I ran to the castle, revealing the map along the way, and saw that the entire army was with Mullich, who managed to cut off the road to the castle. In the battle between Mullich level 1 and Kirr level 18, there was no chance...
Thanks for the game.

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