Let's assume the difference between the defense of shooters and the attack of cavalry is 20 points.
The damage of 60 Isabel's knights is approximately 25*60=1500, and another *2, since the difference is 20, that is, 3000. About 200 spearman will die (I don't remember their hit points), and this doesn't take into account the spread. And if Axel is also present, my experience shows that the unit usually doesn't survive.
In any case, this is a good alternative to dwarven runes; I don't see any imbalance. Besides, dwarves have a very difficult start and city development. Well, maybe the resurrection rune combined with fighting to the last is a bit too much.
Added 8 minutes ago
I don't know, if the bears rush in on the first turn and attack the cavalry, they will probably die from the counterattack. Honestly, I haven't played in a while; it seems that the probability of fear or a claw attack depends on the soldiers' luck and the number of creatures in the enemy unit. And the number of cavalry is very large. Therefore, the cavalry can still gain momentum.
Besides, there is a chance to get teleport, as a guarantee that the cavalry won't be disabled during the battle.
You can also consider splitting the cavalry into 2 units (there will be no inquisitors left).
Posts from Haven vs. Fortress (how to play against dwarves?!)
Dwarves can be destroyed by Light Elves if you take the hero Winghael.
Dwarves can be destroyed by Mages if all creatures have level 3 miniatures (and they will, as we will play until there are 450 spear masters); the Mages will cast the Mage's Sign spell and place double stacks of mines and walls and simply shoot down the Dwarves with miniatures that have high initiative and luck.
Dwarves can be destroyed by Demons with the hero Nimue, if they are lucky with the Amulet of Mastery; on the battlefield, there can be 6 squads of Cave Lords.
Dwarves are simply killed by Dark Elves with a relentless rush. This happens on any map, as Dark Elves simply destroy neutral creatures very quickly. On the highest difficulty, their city development is not much different from the Veteran level; everything is very simple, but how are you going to find a huge number of crystals for the Dwarves? You might not be lucky with the mine.
In general, I don't see any imbalance with the Dwarves; yes, it is a very strong race, but it can be countered.
I have already tested the retraining option a long time ago; my friends don't let me play Humans on a large map; rather, training monks into Knights with Isabelle is a cheat; I advise you to try it at least once before arguing, because I am 95% sure of the Humans' victory
Orcs can effectively counter Gnomes (huge boost, rage, which many also consider to be an unfair advantage). If you adopt your approach (450 creatures of level 2), imagine the power of the "Rage of the Horde" spell. How many goblins do you think the Orcs will have?
Gnomes can be destroyed by the Light Elves, if you take the hero Wingael.
Gnomes can be destroyed by Mages, if all creatures have tier 3 miniatures (and they will, as we will play until there are 450 spear masters). The Mages will cast the Mage's Sign spell and place double stacks of mines and walls, and simply shoot down the Gnomes with miniatures that focus on initiative and luck.
Gnomes can be destroyed by Demons with the hero Nimue, if you are lucky with the Amulet of Mastery. On the battlefield, it is possible to have 6 squads of Cave Lords.
Gnomes are simply killed by Dark Elves with a relentless rush. This happens on any map, as the Dark Elves simply destroy neutral creatures very quickly. On the highest difficulty, their city development is not much different from the Veteran level; everything is very simple, but how are you going to find a huge number of crystals for the Gnomes? You might not be lucky with the mine.
In general, I don't see any imbalance with the Gnomes. Yes, it is a very strong race, but it can be countered.
I have already tested the retraining option many times. My friends don't let me play Humans on a large map. Rather, training monks into knights with Isabelle is an unfair advantage. I advise you to try it at least once before arguing, because I am 95% sure of the Humans' victory.
I only play in hotseat mode (there's a certain dynamic – they unexpectedly don't kill you =), and even then, not often.
But with Humans, I can do something incredible:
I play as Dugald, and I upgrade archers to level 4 or 5 in the city (as soon as possible) and equip them with red crossbows, and all melee creeps fall to their knees...
I cleared the gold mine on the 2nd week; its unupgraded guards were guarding it, but there was also another garrison for an army on the map – I just closed it off with slaves.
The only thing is, leveling up leadership to inspiration and frenzy in attack, and Dugald's shooting ability, retribution, and empathy are a given.
And once, I teamed up with a guy, and on the last difficulty, I took the Undead castle from the AI, and then I started converting the light creatures (squire to monk and onto the altar); the damage output was 100 per month, splash damage, it was amazing, everything died for my friend –)).
That's what I'm getting at: Humans consume all the gold on the map, it's unbearable to fight them.
Which hero is better to choose, Axel or Dugal?
I've been playing as dwarves for a while now! I can handle pretty much every faction except humans!
Of course, Axel!
If you've been playing for more than two or three months and develop to level 20-25, you'll win 100%. The tactic has been described for a long time - just churn out paladins! This is a fact, and unfortunately, it's a form of cheating!
With Dugal, you develop faster, but Axel is better in the endgame!
What skills should I choose for Axel?
Mish-gan
And which skills should Axel take?
Axel the Anti-Gnome (level 25):
Master Counter-Strike, Supervision, Experienced Commander.
1. Masterful Offense: Tactics, Battle Frenzy, Impact.
2. Persistent Luck: Soldier's Luck.
3. Masterful Leadership: Rally Troops, Inspiration, Empathy.
4. Masterful Defense.
5. Dark or Light Magic - it doesn't matter, magic is just a bonus for Axel in this case.
Artifacts: preferably a ring for initiative, and artifacts for attack.
Key perks in the build are highlighted in bold!
The tactic is simple: a critical mass of at least 100 paladins - first, we eliminate the dragons (the paladins' attack destroys any stack), preferably taking out someone else as well. If anyone dares to attack them, they will also be completely wiped out! If Battle Frenzy triggers after the first attack, the game is practically won!
As an alternative, you can split the paladins into two stacks!
Force Majeure, may happen if the Gnome is properly built (but few know about such a build), then you'll have to work a bit harder, but the odds are still 70 to 30 in Axel's favor!
Dwarves can be successfully countered by Orcs (huge growth, rage, which many also consider to be a cheat). If you accept your approach (450 creatures of level 2), then imagine the power of the "orcish rage" spell, how many goblins do you think the Orcs will have?
Brand will fix everything against the Orcs, considering that at a high level he will have infinite rune magic, so those resources are practically not needed... I played one battle for fun for about 40 minutes... in short, I used rune magic about 35-40 times, and only 5 resources were spent in total :D
And blocking Orc infantry units is not a problem, especially since the Dwarves have everything for this.
Dwarves can be destroyed by the High Elves if you take the hero Wingael.
Hmm... here again is a controversial question, but what if the Dwarven leader manages to equip his army with a lot of initiative, and then what?
Dwarves can be destroyed by mages if all creatures have tier 3 miniatures (and they will, because we will play until there are 450 spear masters), the mages will cast the "mage's sign" spell and will place double stacks of mines and walls and simply shoot down the Dwarves with miniatures for initiative and luck.
Dwarves are simply killed by Dark Elves with relentless rushing. This happens on any map, because the Dark Elves simply destroy neutral creatures very quickly. At the highest difficulty, their city development is not much different from the veteran level, everything is very simple, but how are you going to find a huge number of crystals? You might not be lucky with the mine.
Let's assume that the Dwarven hero has increased magic resistance and Dwarven luck + elemental urns, etc. Although, the advantage of the Dwarves is that the start is fast, but considering the meager growth, alas, there is little point in their army :(
I have already tested the retraining option a long time ago, my friends don't let me play as Humans on a large map, rather, training monks into knights with Isabelle is a cheat, I advise you to try it at least once before arguing, because I am 95% sure of the victory of Humans.
:smile12: that's for sure, it's actually the best solution, in fact, the most unpleasant unit against Dwarves, with its damn tournament attack :smile41: + and there are many angels + seraphs, all this will greatly strengthen the Humans faction, and there is no point in relying on the others, for example, the same griffins are not very effective against Dwarves.
Dwarves can be destroyed by Demons with the hero Nimue, if you are lucky with the amulet of mastery, there can be 6 units of cave lords on the battlefield.
The Cave Dweller is a very unpleasant creature, specifically for groups of Dwarven creatures of levels 1-2. The damage, I'm sure, will please everyone, and with it, the effectiveness.
P.S.
Once I mastered playing as Dwarves, I wondered, after level 25-30, how to fight a good Dwarven opponent who also has a large army?!
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И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Будьте осторожны со своими желаниями. Иногда они исполняются.Сервер в Discord
Стрим на twitch.tv
Стрим на GG
ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: ЛатникВступление в клан "Хранители небесных врат"