So, is it possible to push through the zombies (guards at the respawn point) and run through the shifted area where the snipers are stationed? Is that what was meant?
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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Regarding our first point in the rule changes, did I understand correctly?
So, is it allowed to attack the zombies (guards at the respawn point) and run through the shifted area where the snipers are stationed? Is that what was meant?
So, you can break through the zombies (guarding the respawn point) and run through the shifted area where the snipers are stationed. Is that what you meant?
There is a suggestion regarding the ban – ban not from 9 towns, but from 18.
That is, you do not ban a town in principle, but you ban a town either for yourself or for your opponent.
The ban scheme: 1-1-1-2-2-2-2-2-2-1.
Goal:
1) To diversify the ban. Currently, there are minimal options, especially if you even slightly know the player's style. For example, recently we were banning with Dubrovin in the Degustation final, we banned for both colors at once. So, after his first two bans for blue (Necro and Conflux), I understood not only the result of the first game's ban (Stronghold-Tower), but also immediately the second one (Dungeon-Swamp). It's depressing...
2) To allow the possibility of playing with the same towns.
3) To put the squeeze on those who don't know how to play a certain town. Because they will have to ban that town not only for themselves, but also for their opponent.
Ivan, I considered that it is more fair this way, because the Hero player earned the Right to pass to the respawn by breaking through the guard, regardless of where he broke it, the main thing is that he broke it for this respawn.
But if many Hero players are against this innovation, then we will keep the previous rules.
1) Vary the bans. Right now there are very few options, especially if you even slightly know the player's style. For example, recently Durovin and I were banning for the Degustation final, we banned for both colors right away. So, after his first two bans for blue (Necropolis and Conflux) I figured out not only the result of the first game's ban (Stronghold-Tower), but also the second one right away (Dungeon-Fortress). It's depressing...
remove the restrictions on mages
all sorts of Solimirs will be running around the entire map on the 1st or 2nd week, destroying everything in their path.
by the time you reach a player, it's usually the 3rd or 4th week; a level 4 guild isn't that far-fetched + Dragon Utopia, Pandora's boxes, etc...