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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#683
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Pavel Dubrovin
Ivan, I considered that it is more fair this way, because the Hero player earned the Right to pass to the respawn by breaking through the guard, regardless of where he broke it, the main thing is that he broke it for this respawn.

But if many Hero players are against this innovation, then we will keep the previous rules.

There have been cases where there was a strongly shifted GO on the fast road and a weak one in impassable terrain, which someone might not have scouted at all. And so someone breaks through this weak GO, while the opponent does not even see it and then calmly enters the castle past the shifted strong one on the fast road... I am against this... In my opinion, you can only pass through the passage where you broke the guard, otherwise if there are several passages with shifted guards, the pahan breaks through the nearest one and goes about his business, while the scout heroes rush through all the passages to collect the herd.
Всё не так плохо как Вы думаете. Всё намного хуже!