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Posts from - Maps for Heroes 3

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Beavisss;8636
I want to suggest a map for Heroes 3 (The Shadow of Death). It's an XL map – large, difficult, and interesting. I made it myself, and it's been thoroughly tested.

Title: New Order
Version: Heroes 3 (The Shadow of Death)
Size: XL (2 levels)
Description: In the beginning, the cruel ruler of the underworld, Moner, enslaved the entire world. The ancient gods, forgetting their disputes, united and banished Moner to his dark dungeons, securely sealing the underground gates. The thought of breaking through there and seizing untold treasures does not give you peace...
Number of players: 4 players/computer, 4 computer.
Author: Beavisss

P.S. - for those who love large, battle-heavy maps. You need to build a lot, explore, and fight very strong opponents. Those who are used to conquering everyone in a couple of weeks, fighting an army of 50 pikemen against 40 skeletons, should not download this map.


I started working on this map literally one day before I left, but I almost finished it...
Unfortunately, I didn't see anything particularly difficult:(
The most important thing is to capture the Necropolis as quickly as possible, and then it's just a matter of technique. It's pointless to play against 5-10 thousand liches.:)
P.S. It takes about 2 months to complete.

But overall, the map is not bad! I'll finish it and briefly describe the Walkthrough once I find my save files.

Sincerely, VDV_forever
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Воинственный Кот;25326
Here's something else. I think everyone knows this story, and there's no point in retelling it. XL map. And... it's not easy.
In my opinion, the only difficult thing about this map is not falling asleep while the hero runs for two weeks along the coast to descend into the Dungeon to the keymaster's tent (I didn't get a city portal in the starting Castle)... An absolutely bare map - not a single extra bush... A primitive sea with five islands, where Utopias are located - I collected a bunch of artifacts there, and when I approached Troy, covered with all sorts of Angel Alliances, I was disappointed - there was no battle for the city, I was met by some loser who didn't even have time to develop... And, what I especially liked, in the defeat conditions it says - "lose the city", but how can I lose it if the other players are sitting behind the gates, and the key tents are on my territory???

Added 6 minutes ago
Воинственный Кот;22329
Maybe you'll like it. The map is not easy. And the plot is based on the movie :D
Hmm... Definitely not easy... Rather, it's boring. You run along the path to the left, and the terrible Norrington chases you... You sail away from him on a boat, sail to the next island, where more than a hundred "pirates" join you, you wait for Norrington to land, and you just automatically defeat him, return and capture his Castle... I didn't play any further - it's some kind of nonsense...
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Warrior Cat;29102
There's something else, and if there are any more smart guys around, they might not pay attention to it, but I think the map is interesting. And if someone is fighting him on autopilot, there's nothing to talk about.
Did you read the rest? Don't you want to explain why, in the event of defeat, it says "lose a city," which is impossible – no one can reach it! And about the autopilot... If I have almost 150 "pirates," and Nottingham, who is chasing me, has a couple of archers and a dozen spearmen, is that, in your opinion, an interesting battle? And does it need to be played out yourself?

Added 46 minutes ago
Warrior Cat;24054
Here's another creation, maybe I'll get at least one review!!! XL map. Plot based on the movie. Revenge. Revenge. Revenge.
Yeah... Really a "creation"... Here's a question: when you upload maps here, do you check them beforehand? Apparently not, because there's one error after another! Take KILL BILL, load it into the editor, open Tools/Validate Map. You'll see this message: "The Fortress at (1, 142, 0) has a shipyard yet is landlocked. If a town with a shipyard is landlocked, a player will be able to purchase boats, but the boats will not appear on the map. A town must be adjacent to, but on top of, a shore tile to the left or right bottom corner of the town entrance." This means that there is a shipyard in the city, but the city has no access to water! Next, we have this: the main hero, Black Mamba, appears in the Stronghold... And what is her main skill? Snakes!!! Cool, right? Then, we slowly develop, capture all 3 castles on our island (Strongholds, so the hero's "snake" skill suggests that whoever made this map just wasn't thinking), sail out to sea in a boat, get the coveted sword (Alliance of Angels), land on an island with a teleport, and... immediately give away the sword to pass through the border guard... And then it gets even more interesting – I go through the teleport, end up on another island, build a ship, and sail across the entire map to land and get Vernita Gr. And at the same time, she's also sailing towards me in a boat. Well, I think, I'll capture her city, then come back and take it back. I capture it, sail out to sea, and she's already running around my mainland. I sail up, go through the teleport, and realize that I'm trapped – she came out of the teleport, took my boat, and sailed away, and there's no shipyard in any of the castles, no "summon boat" option... Great... I waited almost 2 months for her to sail back, because to go further, I need to give the armor to the guard, which she has! Then it's even cooler – on all these separate islands, where the villains are, there are places that only I can get to – there are border guards standing there, and they only let those with a red flag pass, but the whole trick is that whoever made this map was too lazy to check it – the guards are placed in such a way that you can just walk past them!!! That is, for a passage of two cells, the creator of this map puts a one-cell "guard" – go ahead, whoever wants! And, of course, they all wander around as they please... Well, somehow I got through everything above and went down into the Dungeon... I crawled around there for almost a month in a "very interesting" labyrinth, and in the end, I was joined by: 27,000 snakes, 18,000 centaurs, 9,000 harpies... Plus almost a thousand monsters and thunderbirds that I had. With such an army, I showed up at Bill's castle. What do you think, did he have a chance? So, before you write about "all sorts of smart guys," check the maps for functionality!!!
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I want to write about a few maps I've tried playing...

1. The map is called Troy (Here is some more. I think everyone knows this story, so there's no point in retelling it. XL map. And... it's not easy.)

In my opinion, the only difficult part of this map is trying not to fall asleep while the hero spends two weeks running along the coast just to descend into the dungeon to the key-holder's tent (the city portal in my starting Castle didn't appear)... The map is absolutely bare—not a single extra bush... A primitive sea with five islands where utopias are located—I gathered a ton of artifacts there, and when I approached Troy, decked out in various Angel Alliances, I was disappointed—there was no battle for the city; some loser was waiting for me there who hadn't even had time to develop... And, what I especially liked, the defeat condition says "lose the city," but how can I lose it if the other players are sitting behind the gates and the key tents are on my territory???

2. Pirates of the Caribbean (Check it out, maybe someone will like it. The map is not easy. The plot is based on the movie)

Well... definitely not easy... more like boring. You run along a path to the left, chased by the scary Norrington... You sail away from him in a boat, arrive at the next island where over a hundred "pirates" join you, wait for Norrington to land, and then just mechanically crush him, go back and capture his castle... I stopped playing after that—it's some kind of garbage...

3. KILL BILL (Message from War-Cat
Here is another creation, maybe I'll get at least one review!!! XL map. Plot based on the movie. Revenge. Revenge. Revenge.)

Boy... indeed a "creation"...
Here's a question—when you post maps here, do you check them beforehand? Clearly not, because it's one mistake after another!
Take KILL BILL, load it into the editor, open Tools/Validate Map (map check). There you'll see a message: "The Fortress at (1, 142, 0) has a shipyard yet is landlocked.If a town with shipyard is landlocked, a player will be able to purchase boats, but the boats will not appear on the map. A town must be adjacent to, but on top of, a shore tile to the left or right bottom corner of the town entrance." This means a shipyard is built in the city, but the city has no access to water!
Next we have this: the main hero Black Mamba appears in a Stronghold... And what is her primary skill? Serpents!!! Cool, right?
Then we slowly develop, capture all 3 castles on our island (Strongholds, which proves that whoever made this map simply wasn't thinking, given the hero's "serpents" skill), set sail in a boat, get the coveted sword (Angel Alliance), land on an island with a teleport and... immediately give the sword away just to pass the border guard...
And then it gets even more interesting—I go through the teleport, end up on another island, build a ship, and blast across the whole map just to land and crush Vernita Gr. Meanwhile, she is also blasting toward me in a boat. Well, I think I'll capture her town, then return and take back mine. I capture it, go out to sea, and she's already running around my continent. I sail up, go through the teleport, and realize I'm screwed—she came out of the teleport, took my boat and sailed away, and there's no shipyard on the shore, no "summon boat" in any castle... Great...
I waited almost 2 months for her to sail back, because to go further you need to give the armor to the guard, which happens to be with her!
Then it gets even better—on all these separate islands where the villains are, there are places where only I can enter—there are border guards who only let through someone with a red flag, but the whole joke is that whoever made this map was clearly too lazy to check it—the guards are placed such that you can just walk past them!!! I mean, for a two-cell passage, the creator of this map puts a one-cell "guard"—come on through, whoever you want! And, naturally, they are all just wandering around as they please...
Well, with some struggle, I finished everything at the top and descended into the dungeon... I crawled through a "very interesting" labyrinth there for almost a month, and in the end, I was joined by: 27000 serpents, 18000 centaurs, 9000 harpies... Plus nearly a thousand monsters and thunderbirds that I already had. With such an army, I rolled up to Billa's castle. Who thinks he had a chance?
In reply to VDV_forever
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Not all maps are successful, but some are genuinely good.
In reply to Splatt
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I'm glad to see such a resonance. And regarding "Pirates," I'm not sure if Norrington's castle needs to be captured. Moreover, this anger pleases me, if only because people remain passionate. Although Beavis is just Beavis. As for you ending up in Kill Bill—that is proof that one must play with intelligence; unlike you, I am not used to giving away towns. And all the maps have been tested by me. Regarding various "chances," he had no chances in the movie either. I tried to make the game based on the film, and a happy ending is provided there. If anyone doesn't like it, don't bother me, but I've made at least more than one map. And you should always play yourself (in my opinion) without bots—that's just stupid!

Added after 15 minutes
At least the forum has come alive; it was kind of dead before.
In reply to Beavisss
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It’s very pleasing, but in my opinion, new maps haven’t appeared here for a very long time, and if someone doesn’t like one thing, they can simply not download another, and the issue will be resolved. And how can you judge something without completing even one-twentieth of the map? Only dilettantes do that, and I don’t see the point in answering such emails.
In reply to Воинственный Кот
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Воинственный Кот;29513
It’s extremely pleasing, but, in my opinion, new maps haven’t appeared here for a very long time, and if someone doesn’t like one thing, they can simply not download another, and the issue will be resolved. And how can you judge something without having played even one-twentieth of the map? Only amateurs do that, and I don’t see the point in answering such letters.

What are you writing??? I already wrote to you how I played them! From start to finish!!! And regarding "Pirates of the Caribbean" – what’s the point of playing further if I failed that damned Norrington on the fifth turn? You could at least address the issue, apologize, like – "yes, I posted an untested map, I’ll be more careful next time..." But no, he’s all proud and says he doesn’t see the point in answering! And he still answers)))
And regarding amateurs – shut your mouth! If you play such games and don’t see that they are full of errors and incompatibilities, then you are the amateur!
Maybe you’ll also call VDV Forevera, who signed under my letter, an amateur?
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Воинственный Кот;29505
Such a response makes me happy. And regarding the "Pirates," I'm not sure if it's necessary to capture Norington Castle. Moreover, this anger pleases me because at least people are still engaged. Although Beavis is still Beavis. The fact that you ended up in Kill Bill is proof that you need to play smart and shouldn't give away cities – unlike you, I’m not used to doing that. Also, all the maps have been checked by me. As for various chances, he didn't have many chances in the movie either. And I tried to make the game based on the film, and a happy ending is provided there. If someone doesn't like it, don't complain, but I made at least one map. And you should always play yourself (in my opinion) without using auto-play; that's just stupid!

Added 15 minutes ago
At least the forum has become more active; otherwise, it was quite dead.

Naturally, why wouldn't I be indifferent if I am offered unverified maps? How did you manage to place border guards through which you can pass? How can it be that on a map where half of it is water, none of the cities have "summon boat"? And what does it mean "I'm unsure whether it's necessary to capture Norington Castle?" What do you mean? That is, simply leave this castle and run further? Why are you writing such nonsense?

Added 5 minutes ago
Now I will go through your "Skull Island." You can play this in the meantime if you haven't already - /attachments/252/>
In reply to Beavisss
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In the Norington Castle, there is no tavern, and you only need to kill the hero to prevent the castle from hindering you. I personally didn't spend any time on him. As for the border guards, it might have been an oversight on my part, and I won't deny that. The absence of spells was intentional; the boats were placed beforehand. Regarding the appearance of the Black Mamba, I thought it was simple; making the heroine look like Uma Thurman with the face of an orc or goblin would be, at the very least, inhumane. And the presence of a shipyard in a city far from water doesn't affect the gameplay in any way. I've already played your map and didn't find anything special in it. The plot could have been more diverse. Otherwise, all enemies are the same, except for the castles, which gets boring
In reply to VDV_forever
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Oh, it’s a pity that I can’t create maps.
In reply to Splatt
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And what's stopping you?
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I played "Skull Island" – it's a fun map, generally good, but it has a few flaws. First, the entire map is divided into separate territories guarded by border guards, and you have to search for tents, but... literally at the beginning of the game, in one of the Utopias, I got the "Book of Air Magic"! So after that, I used "Fly" and "Dimension Door" to bypass all the guards and various mountains with labyrinths. Therefore, when creating a map where everything depends on gradually passing through border guards, you need to remove artifacts (Angel Wings, Book of Air Magic) and spells (Fly, Dimension Door). Second, it's quite boring to walk for weeks along a narrow, spiraling path – each player's territory has one – it's not very clear why you need to just walk along the path for an entire month. And third, the balance of power hasn't been checked, or wasn't taken into account – there wasn't a single worthy opponent along the way, and when I reached the last castle, where the main villain, Satan, was waiting for me, I just laughed. Judge for yourself: I have: (skills 81/81/69/59) 610 Archangels 430 Champions 800 Fanatics 200 Horrors 320 Cyclops 550 Thunderbirds 30 Azure Dragons He has: (skills 93/92/93/94) 211 Archdevils 140 Efreet 215 Hellhounds In short – it was a complete massacre...
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Splatt;29738
Too bad I can't create maps((((
There's nothing difficult about it, the main thing is to check everything thoroughly!

Added 7 minutes later
Воинственный Кот;29732
In the Norington Castle, there is no tavern, and it's enough to kill him to prevent the Castle from being an obstacle. I personally didn't spend any time on him. As for the border guards, it might be an oversight on my part, I won't deny that. And the absence of spells was done intentionally; the boats were placed in advance. And regarding the appearance of the Black Mamba, I thought it would be simple; making Uma Thurman's heroine with the face of an orc or goblin would be, at the very least, inhumane. And the presence of a shipyard in some city far from water doesn't affect the Walkthrough in any way. And I've already played your map and didn't find anything special in it. The plot could have been more diverse. Otherwise, all the enemies are the same, except for the Castles, and it gets boring quickly.
Well, you're right here - making Mamba with the face of an orc is cool. But you messed up with O-Ren Ishii's face; she doesn't look like her at all - she has too Slavic features :D
And regarding the boats - it's better to place them not one by one, but in groups - otherwise, someone might start summoning a boat nearby, and it will disappear...
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I played another creation by Warrior Cat – the map "Retribution."
For those who have played it or are planning to play it, I want to clarify something: I discussed his previous maps here (see above), and Warrior Cat got offended like a child and created "Retribution," where he expressed his attitude towards me – specifically, half the map has huge letters that say "Beavis FACK"... Yes, that's how it's written, with the letter "A" instead of "U." Either he's illiterate, or he's still young... I don't know.
As for the map itself, it's very good, but... Warrior Cat has one quirk (those who have played his maps will understand) – long, winding, spiral-shaped paths that you can walk along for months! It's annoying – it's very monotonous! But, I got lucky again; apparently, Warrior Cat doesn't pay close attention to criticism and made another mistake – I had the "Fly" spell... And I ask myself, why bother placing all these border guards and creating these labyrinths if you couldn't even remove the spells that allow you to bypass them?
Well, since you're writing all sorts of nasty things about me... expect a response!

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