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Posts from General discussion about Heroes of Might and Magic II.

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16 years ago
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Today, on level 3 of the Road Home campaign, I was surprised that 3 black dragons and 3 red dragons + 5 hydras + 44 water elementals couldn't take a castle defended by approximately 34 hydras, 55 griffins, and a few other units, including 17 centaurs. I acquired the 3 black dragons in a somewhat unfair way, but since I'm mostly interested in the story, I often add dragons because it's only possible to complete the first missions fairly, but I don't add too many dragons... :) My mistake was that the knight had little magic, and if I waited for a more powerful mage, there would be even more hydras. The computer constantly casts Curse on the elementals, Steel Skin and Bloodlust on the hydras, and, moreover, the hydra attacks everyone around it. Even blinding it initially and dealing with all the other units didn't help; I still lost to the hydra with almost my entire army. :)
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16 years ago
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Blinding the hydras and then dealing with the rest is a good strategy. In general, fighting hydras is not easy. I recommend two spells: Dispel and Curse.
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16 years ago
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Why read spells on the hydra at the beginning? As I understand it, the Knight attacked, which means there was ballistics involved. We don't approach the hydra; the walls break down quickly, and the griffins and possibly gargoyles fly out on their own, and that's the end for them. 17 units will deal 4-5 damage per shot from the Crossbowmen, which isn't fatal. And when the hydra emerges and the walls are no longer firing, we run away from it and wait for the positive magic to end. Then we cast Blind and attack with all our armies. It would also be good to find 1 gargoyle and add it to your army, placing it in front of the Crossbowmen.
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16 years ago
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Hmm... I didn't think of that... usually, I play as mages, but in this situation, I had to attack with a Knight who had 10 mana.
And if I encounter a single strong enemy while playing as a magical faction, I usually first blind him, then bring up my entire army, and then, if I have moves left, I curse him and cast positive spells on several of my units. :)
By the way, does Bloodlust add a fixed number to the attack, or does it depend on the strength of magic?
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16 years ago
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The duration of this spell depends solely on the mage's magical power. But what are the advantages of playing as a mage? They have almost no chance against a Barbarian with dragons.
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16 years ago
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2 Drill
Bloodlust is one of the few combat spells that doesn't depend on magic power and lasts for 3 turns. I personally am very happy that this spell is available to the starting Knight/Barbarian.
In light of the above, it would be great to explore the effect of this spell on a hero with artifacts that increase the duration of spells and post the result here.
In reply to Thundax
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16 years ago
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Ergon
The duration of this spell depends solely on the power of magic used.
But what are the advantages of playing as a Mage? They have almost no chance against a Barbarian with dragons.

Not always will you encounter Barbarians with dragons :)

2qwerty
Okay, if I have the opportunity, I'll write something :)
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16 years ago
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Recently, a curious incident occurred in Heroes of Might and Magic I during an official tournament, where a computer-controlled hero was defeated by neutral creatures that were significantly weaker. It seems this is also possible in Heroes of Might and Magic II. Could you clarify this issue? About 10 years ago, I saw something similar in Heroes of Might and Magic II.
And why do computer-controlled heroes so easily and without losses defeat neutral creatures of approximately equal strength? For example, a Knight with several archers, a horde of peasants, and 5 pikemen can defeat a large group of centaurs without any losses.
Also, I would like to know about the possibility of influencing the computer's turn. For example, if it is moving to the right, and I need it to move to the left, is that possible?
Perhaps these questions have already been raised; I know that there is something about this in Heroes of Might and Magic I, but it might be different in Heroes of Might and Magic II.
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16 years ago
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Dear fans of the second installment of Heroes!
I wholeheartedly congratulate you on the upcoming New Year!
I wish you many positive experiences, both from playing the game and from life in general!
Hooray!!!
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16 years ago
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Perhaps someone could clarify something about battles between the computer and neutral creatures. By the way, if the computer doesn't lose, does it gain experience?
If a monster guards an artifact for the player, will that monster also guard it for the computer's hero? It seems not, because when the computer's hero was defeated and then resurrected, his experience turned out to be equal to the starting value.
And in general, I would like to hear from experienced fans of Heroes II about interesting tactics for battling neutral creatures.
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16 years ago
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The outcome of battles between the AI and neutral creatures, as well as the losses incurred, are determined based on the strength of the army and taking into account probabilities. Very roughly speaking, this means that the AI can attack the same army 10 times, with a 70% chance of winning each time. In this case, it will lose 3 times and win 7 times. However, this is a very rough comparison; in reality, everything is much more complex. The AI undoubtedly gains experience from winning a battle. We have been expecting Qwerty to provide tactics for battles with neutral creatures for the past four months in the article "Gameplay without troop deployment" from the series "Fundamentals of offline tournament gameplay." As well as the alpha version of the Heroes2Info file.
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15 years ago
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Hello, I have a question about creature upgrades in Heroes of Might and Magic II. If possible (if there are enough resources), should I always upgrade them? Or do some unupgraded creatures have unique abilities? (I read a thread about Heroes of Might and Magic V, and it mentioned that archers don't have a penalty when shooting through walls, while crossbowmen do. Is there anything similar in Heroes of Might and Magic II?)
In reply to Viktor92
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15 years ago
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Viktor92
Hello, I have a question about creature upgrades in the second Heroes game. If possible (if there are enough resources), should I always upgrade them?
Or do some unupgraded creatures have unique abilities? (I read a thread about the 5th Heroes game, and archers don't have a penalty when shooting through walls, but crossbowmen do). Is there anything similar in the second game?
In the second Heroes game, upgraded creatures are stronger than unupgraded ones.
I don't know of any unique positive features.
I can give three arguments against upgrading, which are more exceptions than the rule.
1. Dwarves, orcs, ogres, pikemen, swordsmen, iron golems, and in PoL, riders (5th level of knightly troops).
If there are fort buildings on a hill (dwarves, ogres, orcs), a foundry (pikemen, swordsmen, iron golems), or a stable (riders) within reach, the corresponding troops are upgraded for free. I remind you that, unlike the third Heroes game, in the second game, if an upgrade building is available, you can only recruit upgraded troops!
2. Forming a "strike force" - an invincible squad of great strength. If we see a large number of unupgraded neutral creatures, it sometimes makes sense to add them to our own unupgraded creatures. I remind you that this is an exception, not the rule.
3. Too many squads. We have 5 squads that we need, and we see a sixth squad on the map that can be recruited, consisting of unupgraded creatures.

However, practically all of this is an exception!
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15 years ago
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I couldn't understand the last point for a long time; is it about joining for money? And isn't the condition for paid joining limited from above? In the free version, everyone joins as long as there is space.
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15 years ago
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Could you suggest where I can find players for online games with 2 heroes? I tried using GameRanger, but no one joined my host... Are there any similar services with more fans of 2-hero games? Or perhaps a website where we can arrange games? I don't really feel like playing the third game, I already know a lot about the second one, but the third one requires me to learn everything again...

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