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Posts from Dwarf vs. Wingayel (Lands of Outcasts)

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16 years ago
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Zombie Peasant, come on in if you have version 3.0... That is, Heronets, the password is: 12345 or 123456!!!
You shouldn't underestimate people; they are very strong in all stages of the game, especially in the late game, and even a Knight can learn Light or Darkness, so even a Necromancer won't have it easy....By the way... Leadership often drops, and if you have the chance, grab Luck....And personally, I take Lucrezia from the Necropolis because of the Sorceress at the start, and then I add buffs for vampires... then Summoning + Shield of Heaven + Vampires, and try to defeat them if you can!
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16 years ago
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Inefficient. It's easier to apply vampirism to messengers. And I think no one picks Lucretia because of her magic skills. We've already discussed that magic is useless for Necromancers, and I've started to think the same. And what's the point of giving a Knight darkness against Necropolis? Half of the spells, or rather, almost all of them, don't work, and a Knight isn't a good mage anyway. And against the Black Dragon with Naadir – you're wrong; imagine being able to kill at least a couple of stacks, and you won't be able to get rid of those visions.
I have version 3.1, so install the patch.
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16 years ago
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Too bad, but the patch won't install; I've tried everything I could...((I would have been playing 3.1 a long time ago :smile05:
Regarding the Knight, I said it's either Light or Dark, so there's a choice:)...And even if the Knight has low magic, there's a great perk: Fallen Knight +5 to magic, and also Twilight +3...so pray that the Knight doesn't find Sandro's cloak...
But all of this is only IF...in reality, of course, it's Light, and so strong that the Necromancer will have to struggle to cast spells effectively...I saw a battle where a Knight destroyed a Necromancer...the Necromancer's army was twice as large...but the Necromancer with his gigantic magic simply died from Repulsion + Skilled Light...the spells like Subjugation and Mass Slowdown worked very well...however, Antimagic and Divine Vengeance turned out to be even better + Seraphs with Divine Power (Inquisitors) simply killed everyone with their damage...
In short, this is a debate for a whole year:)...the result, of course, depends on the players' experience...
And here's another thing: vampirism looks best on Ghosts and Spirits, it's been tested:)
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16 years ago
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Usually, angels don't bother me much (not like in Heroes 3), but here there's something, a specific feature in the game's mechanics. It's that if the battle is evenly matched (and if the Necromancer has twice the army size, it means it's evenly matched), then the point of using slow and vampirism disappears. You need to focus on attack in defense, especially if the Human has Divine Retribution; then you need to eliminate everyone with Plague plus Unholy Word, otherwise, you'll lose your army quickly. And mind control is also good. Seraphs can generally be weakened by Liches; as for the Battlemage with empathy, it seems like the artifacts weren't favorable. No, of course, I'm not arguing; Humans are strong, and they rightfully lead the top three, but I wouldn't give them the title of the strongest – their magic is too weak. And imagine (this is nonsense in my opinion, but still) if the Necromancer also had Divine Retribution? That would be an interesting option. In general, then you should try not to kill everyone with one stack, but rather each one separately, and weaken the army first – then Divine Retribution won't be so scary.
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16 years ago
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Divine Retribution actually depends on your stack; it deals damage equal to the total damage inflicted by the stack throughout the game. So, if you kill a stack of 1,000 peasants with your 3,000 units, the damage of Divine Retribution will depend on the damage you dealt, and it doesn't matter how or whom you cursed. ...One could ask, who will you give first place to (perhaps the Orcs?) ...
Regarding the Order faction: it's one of the factions that can comfortably learn either Light or Dark magic, which is rare. You don't need to run around to other castles to get spells! - That's the first point. Secondly: the ARMY is the main strength of the Order hero....
I remember one Necromancer saying, "If a Necromancer manages to destroy the main, powerful stack trained over several months, victory will be ours."... How predictable you all are with your Dark magic; that's your weakness. When playing against a Necromancer, I always take Logistics; it's a very useful skill, even on medium-sized maps, and especially against a Necromancer after 3-4 months. And with the Order faction's army, a super-unit of Paladins, I go for Keen Mind... to be the first to cast a mass spell or antimagic (a lot depends on this spell + Keen Mind). And after 3-4 months, you can find it in artifact shops, etc. HERE.
It's not very beneficial for Necromancers to take Logistics because there are more important skills!
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16 years ago
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I meant that you shouldn't kill everything with a single stack, but rather use all your stacks to deal damage gradually. Also, you need to weaken them with curses and plague, while staying on the defensive. So, will you be taking Logistics, and what level do you usually reach in the late game? I think you can only reach level 19 in about 3-4 months, but you also need to develop skills in Light and Leadership, and especially Counterspell, if you want to strengthen even a single stack. Your Necromancer was right, that's how it is. Keen Mind is a good skill, I agree, but what will you cast at the beginning – Mass Haste? Regarding the first place – don't even mention Orcs, I'd give them last place. Necropolis is definitely in the lead, followed by Demons, then Mages, and finally Humans.
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16 years ago
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No, it seems you haven't played in 3-4 months... can you imagine how much that is? In just over a month, we'll finish building the entire city. The following weeks, we'll just be reinforcing our army and training paladins... and of course, we'll gain experience, even on a medium-sized map. In 3-4 months, you can reach level 20+. And on gigantic maps, they reach levels 28-30 because the monsters there are amazing, and you gain experience quickly... whew...
And yes, you can sit in defense, throw spells, and all that, but in that time, a knight will turn you into mincemeat because of empathy + a sharp mind (for rapid development of good events), and a trained stack will teleport (if it's lancers and they create such a mess...) and if it's paladins, then you understand, they'll destroy a stack or a large part of a stack, so you can't just sit and wait!
And all this time, we're training paladins not only after building the city, but much earlier!
16 years ago
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If you're talking about the "Land of Outcasts" map, you can easily reach level 20+ within the first month (with any race, any hero). In the second month, you can gain another 5-6 levels + 4 Silanna trees, resulting in a level 30+ hero. In the third and fourth months, you can run through the utopias again (for artifacts and magic), but it becomes difficult to gain levels because you've run out of neutral creatures.
On generated maps, gaining experience is easier (as Ereb correctly pointed out), and you don't necessarily have to spend 3-4 months waiting to reach level 19.
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16 years ago
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Necromancers are generally better at defending than attacking, as it's best to weaken the enemy army first, and then finish off the armored units with Berserkers or by subduing them. I've never managed to reach level 30 in online games; nowadays, few people play on giant maps. Antonag07, you regularly play on UBI, so tell me, when was the last time you managed to reach level 30?
16 years ago
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Don't confuse apples and oranges – none of my games last for 3-4 months of playtime. As a rule, local skirmishes happen around weeks 3-4 (on fast maps, and even earlier – like in "Lands of Exile"), and heroes are around levels 15-18. If it's on a generated map, the finals usually happen around the second month, and the heroes (mine and the opponent's) are around level 30. P.S. If I were to play a Ubisoft game that lasted 4 months, I'd get kicked out of Ubisoft and my job!
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16 years ago
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Guys, this isn't a Necropolis vs. Haven matchup... And if you're going to spam with music, keep in mind that if the map is small, Necropolis might have an advantage, but otherwise, Haven is stronger (and let's not make them Knights, but Incas!!!, they have plenty of resources).
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16 years ago
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Yeah, they really spammed the forum... :) So, about the topic: Dwarves and Winged Elves... oh, how much we've discussed it already??? A well-developed Dwarf hero can do anything... (I'm a supporter of Dwarves)... however, the Elf has a chance to come up with a late rush strategy (when two or one growth upgrades have been purchased, run to the Dwarf)... and there, initiative will decide a lot, as runes and mania are not very well learned, and the army is not yet fully assembled... it will get better when priest of Arcomage + jarls + lava dragons appear (when I first saw them, I was simply amazed))... 280 HP is insane + runes!
In reply to Ereb
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16 years ago
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Ereb
Yeah, they really spammed the forum... :) So, about the topic: Dwarves and Wingael... oh, how much we've discussed it already? A well-developed Dwarf hero can do anything... (I'm a supporter of Dwarves)... however, the Elf has a chance to come up with a late rush (when two or one growth upgrades have been bought, and he runs to the Dwarf)... and then initiative will decide a lot, as runes and mania are not very well learned, and the army is not yet complete... it will get better when priests of Arcomage + Jarls + Lava Dragons appear (when I saw them for the first time, I was simply amazed))... 280 HP is crazy + runes!

I agree, in a late rush, the Elf will have more chances, I've already checked!

P.S.: Let's meet on Hamachi today at 10:00 PM Moscow time!
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16 years ago
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Okay, let's try it. If something goes wrong, Hamachi will be enabled on my end.
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16 years ago
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My opinion on the topic is that Elves with Divine Retribution will defeat the Gnomish faction because they have a barrage of shots + enchanted arrow + divine retribution. This is essentially a mass divine retribution. It's unlikely that anyone can withstand that. And if they also have Combat Alchemy, then the Elves become a killing machine and can even defeat Humans with Necromancers.

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