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to Avern:
Should we ban Necropolis players for using Castle? :)
New here? I'm Roha — want a quick tour?
After all, everything is interconnected; it’s a multi-parameter balance, after all... It’s easy to say – ban (reduce Shakti, Galtran, Mullich,...), but what guarantee is there that, for example, Kirya (Tazar, and who knows who else) won’t become unacceptably overpowered? And then, after... twelve weeks, we’ll reduce their stats? Has anyone calculated the consequences of reducing (banning), gathered enough game statistics, held a test tournament, and then analyzed the results of that tournament with discussion? What guarantee is there that the imbalance won’t increase with the proposed measures? If you want to experiment, create your own alternative set of rules; but no, you have to force everyone to play with little-tested solutions...
P.S. This doesn’t apply to most of the changes proposed by Pasha (he mainly doesn’t touch the gameplay, i.e., the balance) – although I would suggest (and I could suggest many things :) ) – to only play with blue Goshans (and/or the player using Goshans has only one resurrection, and/or the player against Goshans can recruit banned heroes and/or some other bonuses for the opponent). I could claim that my version is better because it doesn’t “cut into the living” according to the principle – “the best remedy for dandruff is the guillotine.” But I won’t claim it :) – because I haven’t thought everything through properly, I haven’t listened to all the pros and cons, I haven’t held a test tournament, etc...
And specifically regarding Shakti: for example, Rampart and Dungeon are quite a good pair; when playing as Dungeon, you go for a wider range of luck – bad luck (analyze the game statistics for specific cities in the season...). Yes, there are sometimes uber-builds for Shakti, like 2-3 consecutive structures next to each other, but this is a bonus, relatively infrequent... So, you reduce Shakti, Goshans, who’s next on the castration list? :) This impoverishes the essence of the game, in my firm opinion.
I've already stated my point of view: the rules should restrict as little as possible.
I've already stated my point of view: the rules should restrict as little as possible.
.... P.S. I won't play by the "banned" rules.
How about we play without any rules at all? Let's just keep the fair play rule and go for it. That's when the real fun will begin.
to Avern:
Should we ban Necromancers for playing Castle? :)
I don't see your reports, comrade Necromancer, regarding the Castle... It's not that easy...
Everything is interconnected; it's a multi-parameter balance, after all... It's easy to say – ban (nerf Shakti, Galtran, Mullich...). But what guarantee is there that, for example, Kirah (Tazar, and who knows who else) won't become unacceptably overpowered? And then, after... twelve weeks, you'll nerf them too? Has anyone calculated the consequences of a nerf (ban), gathered enough game statistics, held a test tournament, and then analyzed the results of that tournament with discussion? What guarantee is there that the imbalance won't increase with the proposed measures? If you want to experiment, create your own alternative rules project. But no, you have to force everyone to play with little-tested solutions...
P.S. This doesn't apply to most of the changes proposed by Pasha (he mainly doesn't touch the gameplay, i.e., the balance) – although I would suggest (and I have many suggestions :) ) – to only play with blue Goshans (and/or the player using Goshans has only one resurrection, and/or the player against Goshans can recruit banned heroes and/or have some other advantages). I could claim that my version is better because it doesn't "cut into the living" according to the principle – "the best remedy for dandruff is the guillotine." But I won't claim it :) – because I haven't thought everything through properly, haven't listened to all the pros and cons, haven't held a test tournament, etc...
And specifically regarding Shakti: for example, Rampart and Dungeon are quite a good pair; when playing as Dungeon, you go for a wider range of good and bad outcomes (analyze the game statistics for specific cities in a season...). Yes, there are sometimes uber-builds for Shakti, like 2-3 consecutive structures nearby, but that's a bonus, relatively infrequent... So, you nerf Shakti, Goshans, who's next on the chopping block? :) This impoverishes the essence of the game, in my firm opinion.