It's the same as using ArtMoney to cheat and give yourself money. Luckily, no one noticed.
Posts from Round table
Currently, there is nothing about this in the rules; everyone interprets such things differently – some consider them a "feature," while others consider them a bug. That's why I suggest discussing all of this and possibly making amendments to the rules.
Yes, I support the idea of adding an amendment to the Rules regarding the ban on selling Artifacts at the Maximum Price.
Where can I sell them – specifically, which building???? I'm a newbie; I've never traded before. Share your secrets.
And you can just dump all the junk there, lol, I'm such a noob :D, I've never used it, what about external markets?
6. Fair Play
The most important point: players must play fairly and respect each other. It is forbidden to use cheat codes and all sorts of "bugs."
1.3. Selling artifacts at inflated prices
A well-known bug related to the incorrect operation of the program, where after selling an artifact, it is possible to move other artifacts in the hero's backpack using the arrow keys, while the possible selling price remains unchanged. Consequently, after selling an expensive artifact, the player has the opportunity to deliberately sell cheap artifacts at an inflated price.
Therefore: selling at an inflated price is a violation of the rules, as it is the use of a bug.
It is possible to sell at the normal price (if nothing is shuffled in the backpack), and
there is nothing else needed in the rules, otherwise you would have to do this for every bug.
However, it would be a good idea to add a link in the rules to FizMiG with a list of bugs
Just try it, and you'll see :) Because it's much harder to sell them at a normal price than at a discounted price due to the bug :D In TE, by the way, they fixed it, but I wonder how it is in TE-Lite :confused:
By the way, all the bugs in TE have been fixed, including the sale of artifacts, viewing garrisons/number of castles, viewing other players' heroes, Monster Week, diplomacy, and necromancy, and...
I confess, very rarely, but I do sometimes sell art for the maximum price. I promise not to do this anymore, especially if I'm sure my opponent won't do the same. In general, it would be better to add this to the rules so there are no questions. I don't understand why everyone should decide for themselves whether or not to use bugs, especially when it's unknown how the opponent is acting...
From here: selling at an inflated price is a violation of the rules, as it constitutes exploiting a bug.
Selling at the normal price (if you don't shuffle items in your backpack) is allowed, and
it seems unnecessary to add anything else to the rules, otherwise you'd have to do that for every bug.
However, it would be helpful to add a link in the rules to Fizmig with a list of bugs.
Hmm, exploiting the bug of selling artifacts for more than their nominal value has been prohibited since the Chaos League, where it was clearly stated in the rules. By the way, taking over Hive units is indeed a feature of the quick start (although I always do it manually, I don't like freebies), while selling them is a bug.
I remember selling artifacts before. There was an English Alliance, with a capital of 52,600, and all the artifacts from the backpack (even scrolls) were sold at that price. 2 million gold was enough for me until the end of the game :D
And about the Hydra. One Hydra with a Rogue won't take a max-level Hive, only a pre-max one, and you can't tell them apart from the outside. Here. And it's not that difficult to take a Hive with a Hydra and all the creatures in the Swamp. Here, troops are taken from the Hive, but there, millions appear out of thin air. There is still a difference.... But I agree that Quick Battles should be banned altogether. People should fight, not bots.
