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In reply to Dirty_Player
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#1205
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Dirty_Player
It's the same as using ArtMoney to cheat and give yourself money. Luckily, no one noticed.
You know, Konstantin, until this is clearly stated in the rules, it's just your personal opinion. For example, I think it's incorrect to have a level 1 hero with no artifacts or spellbooks automatically defeat the maximum number of enemies in a Hive on auto-battle. It's the same as adding troops to yourself. Since there's nothing about this in the rules, everyone interprets these things differently – some consider it a "feature," while others consider it a bug. That's why I suggest we discuss all of this and possibly make amendments to the rules.
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In reply to Wlk777
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#1206
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Wlk777
Currently, there is nothing about this in the rules; everyone interprets such things differently – some consider them a "feature," while others consider them a bug. That's why I suggest discussing all of this and possibly making amendments to the rules.

Yes, I support the idea of adding an amendment to the Rules regarding the ban on selling Artifacts at the Maximum Price.
С истиной где-то рядом...





Лето 2010.
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#1207
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Where can I sell them – specifically, which building? I’m a newbie; I’ve never traded before, so share your secrets.
In reply to Van
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#1208
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Haven
Where can I sell them – specifically, which building???? I'm a newbie; I've never traded before. Share your secrets.
There's an artifact merchant in the Tower, Dungeon, and Conflux. There, you'll find the option: "Sell Artifacts!"
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#1209
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And you can just dump all the junk... oh, I'm such a noob :D, I've never used it, what about external markets?
In reply to Van
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#1210
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Haven
And you can just dump all the junk there, lol, I'm such a noob :D, I've never used it, what about external markets?
On external markets, you can only buy artifacts. In castles, building it costs 10,000 and it doesn't always pay off. Also, the price of artifacts is influenced by the number of markets in the castles you own; the more you have, the better the exchange rate (you sell more expensively and buy more cheaply, the situation is the same as with resource trading). Also (for those who don't know), the artifacts in castles are the same for all players (human or computer) for a month. When you buy an artifact in a castle, it is removed from the market for all players. On the first day of each month, all artifacts are updated (one of the advantages of being a red player is buying them first).
Всем удачи ! И Морали !
In reply to Wlk777
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#1211
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Rules
6. Fair Play
The most important point: players must play fairly and respect each other. It is forbidden to use cheat codes and all sorts of "bugs."
FizMiG
1.3. Selling artifacts at inflated prices

A well-known bug related to the incorrect operation of the program, where after selling an artifact, it is possible to move other artifacts in the hero's backpack using the arrow keys, while the possible selling price remains unchanged. Consequently, after selling an expensive artifact, the player has the opportunity to deliberately sell cheap artifacts at an inflated price.

Therefore: selling at an inflated price is a violation of the rules, as it is the use of a bug.
It is possible to sell at the normal price (if nothing is shuffled in the backpack), and
there is nothing else needed in the rules, otherwise you would have to do this for every bug.

However, it would be a good idea to add a link in the rules to FizMiG with a list of bugs
В дикім полі
In reply to Dirty_Player
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#1212
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Dirty_Player
Just try it, and you'll see :) Because it's much harder to sell them at a normal price than at a discounted price due to the bug :D In TE, by the way, they fixed it, but I wonder how it is in TE-Lite :confused:

By the way, all the bugs in TE have been fixed, including the sale of artifacts, viewing garrisons/number of castles, viewing other players' heroes, Monster Week, diplomacy, and necromancy, and...
In reply to Wlk777
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#1213
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Wlk777
I confess, very rarely, but I do sometimes sell art for the maximum price. I promise not to do this anymore, especially if I'm sure my opponent won't do the same. In general, it would be better to add this to the rules so there are no questions. I don't understand why everyone should decide for themselves whether or not to use bugs, especially when it's unknown how the opponent is acting...
:smile10::smile18::smile10:
In reply to bRitvo4kA
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#1214
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bRitvo4kA
From here: selling at an inflated price is a violation of the rules, as it constitutes exploiting a bug.
Selling at the normal price (if you don't shuffle items in your backpack) is allowed, and
it seems unnecessary to add anything else to the rules, otherwise you'd have to do that for every bug.

However, it would be helpful to add a link in the rules to Fizmig with a list of bugs.
You see, the thing is, I, for example, consider taking Maxus with one Hydra on auto-battle by a level 1 hero without a book or artifacts to be a bug; some call it a "feature" and apparently use it without any qualms. The same goes for selling artifacts; I repeat, until there is a clear ban in the rules for each bug, it is pointless to present one's opinion as the truth – whether it is a bug or a "feature," and it is also not worth accusing anyone of using them. IMHO.
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In reply to Wlk777
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#1215
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Hmm, exploiting the bug of selling artifacts for more than their face value has been prohibited since the Chaos League, where it was clearly stated in the rules. By the way, taking Hydra Nests is indeed a key element of quick gameplay (although I personally always do it manually, I don't like taking advantage of glitches), while selling them is a bug. Regarding how to trade correctly, artifacts should be sold in batches of no more than 5, starting from the rightmost slot. The next artifact to be sold is the one to the left of the rightmost, and so on, until you reach the leftmost position in the lineup. Since there are often more artifacts than that, to sell the rest, you need to re-enter the market and repeat the process. In this case, all artifacts will be sold at their actual value. If you always sell from the same slot, you will either make a huge profit or you might end up selling your entire inventory for a ridiculously low price :).
http://www.twitch.tv/mikevalentine/
In reply to Mizrael
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#1216
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Mizrael
Hmm, exploiting the bug of selling artifacts for more than their nominal value has been prohibited since the Chaos League, where it was clearly stated in the rules. By the way, taking over Hive units is indeed a feature of the quick start (although I always do it manually, I don't like freebies), while selling them is a bug.
Personally, I am sure that selling is just as much a bug as the quick start, and the fact that someone calls it a feature or a trick doesn't change anything. It would be reasonable to list all known bugs in the rules and prohibit them, and when new ones are discovered, add them. IMHO.
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In reply to Wlk777
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#1217
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I remember selling artifacts before. There was the Haven faction, which had a capital of 52,600, I think, and all the artifacts from the backpack were sold at that price. 2 million gold was enough for me until the end of the game :D And about the Hydra. One Hydra with a low-level Hive won't take a max-level Hive, only a pre-max one, and you can't tell them apart from the outside. That's it. And it's not that difficult to take a Hive with the Hydra and all the meat behind the swamp. Here, troops are taken from the Hive, but there, millions appear out of thin air. There's still a difference.... But I agree that Quick should be banned altogether. People should fight, not bots.
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#1218
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12 ducks can often be more useful than 2,000,000 gold. By the way, with 1 Hydra, a weak hero, and a pre-maxed Hive, you won't be able to take anything, only on quick battles. And quick battles should be banned; imagine now – let's say I have 150 Gnomes, level 1 units, and a Scroll of Earth Elementals without a Grand Mage of level 5, a Castle of 15, and 200 mana points. Do you have any doubts that I can take, for example, a Utopia with a quick battle, but not in a regular battle?
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In reply to Dirty_Player
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#1219
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Dirty_Player
I remember selling artifacts before. There was an English Alliance, with a capital of 52,600, and all the artifacts from the backpack (even scrolls) were sold at that price. 2 million gold was enough for me until the end of the game :D

And about the Hydra. One Hydra with a Rogue won't take a max-level Hive, only a pre-max one, and you can't tell them apart from the outside. Here. And it's not that difficult to take a Hive with a Hydra and all the creatures in the Swamp. Here, troops are taken from the Hive, but there, millions appear out of thin air. There is still a difference.... But I agree that Quick Battles should be banned altogether. People should fight, not bots.
We once played against Scorp, and I played as the Swamp faction for Tazar: 2 Throne Guard creatures with upgraded stats and a hidden Hydra. I only took the hidden Hydra in the early second week, so I approached the first Throne Guard with 3 Hydras and left it alone, and I didn't attack the second one with 4 on the grass either (Tazar wasn't at zero), because we agreed not to use Quick Battles. After the game, I started testing Quick Battles out of curiosity: 2 Hydras and 20 Gnolls with detached units could easily take them, losing only one Hydra: both the Tier 3 and max-level creatures, both in the Swamp and on the grass. After AlexSpl's analysis of Quick Battles, it's somewhat incorrect to consider it a feature. But any rule introduced should have a verification mechanism, and it's very difficult to verify Quick Battles.

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