Posts from General discussion about Heroes of Might and Magic II.

Орден Феникса – харизматический :) лидер
And if I encounter a single strong enemy while playing as a magical faction, I usually first blind him, then bring up my entire army, and then, if I have moves left, I curse him and cast positive spells on several of my units. :)
By the way, does Bloodlust add a fixed number to the attack, or does it depend on the strength of magic?
Bloodlust is one of the few combat spells that doesn't depend on magic power and lasts for 3 turns. I personally am very happy that this spell is available to the starting Knight/Barbarian.
In light of the above, it would be great to explore the effect of this spell on a hero with artifacts that increase the duration of spells and post the result here.

Орден Феникса – харизматический :) лидер
The duration of this spell depends solely on the power of magic used.
But what are the advantages of playing as a Mage? They have almost no chance against a Barbarian with dragons.
Not always will you encounter Barbarians with dragons :)
2qwerty
Okay, if I have the opportunity, I'll write something :)
And why do computer-controlled heroes so easily and without losses defeat neutral creatures of approximately equal strength? For example, a Knight with several archers, a horde of peasants, and 5 pikemen can defeat a large group of centaurs without any losses.
Also, I would like to know about the possibility of influencing the computer's turn. For example, if it is moving to the right, and I need it to move to the left, is that possible?
Perhaps these questions have already been raised; I know that there is something about this in Heroes of Might and Magic I, but it might be different in Heroes of Might and Magic II.
I wholeheartedly congratulate you on the upcoming New Year!
I wish you many positive experiences, both from playing the game and from life in general!
Hooray!!!

Орден Феникса – харизматический :) лидер
If a monster guards an artifact for the player, will that monster also guard it for the computer's hero? It seems not, because when the computer's hero was defeated and then resurrected, his experience turned out to be equal to the starting value.
And in general, I would like to hear from experienced fans of Heroes II about interesting tactics for battling neutral creatures.

Орден Феникса – харизматический :) лидер
Hello, I have a question about creature upgrades in the second Heroes game. If possible (if there are enough resources), should I always upgrade them?
Or do some unupgraded creatures have unique abilities? (I read a thread about the 5th Heroes game, and archers don't have a penalty when shooting through walls, but crossbowmen do). Is there anything similar in the second game?
I don't know of any unique positive features.
I can give three arguments against upgrading, which are more exceptions than the rule.
1. Dwarves, orcs, ogres, pikemen, swordsmen, iron golems, and in PoL, riders (5th level of knightly troops).
If there are fort buildings on a hill (dwarves, ogres, orcs), a foundry (pikemen, swordsmen, iron golems), or a stable (riders) within reach, the corresponding troops are upgraded for free. I remind you that, unlike the third Heroes game, in the second game, if an upgrade building is available, you can only recruit upgraded troops!
2. Forming a "strike force" - an invincible squad of great strength. If we see a large number of unupgraded neutral creatures, it sometimes makes sense to add them to our own unupgraded creatures. I remind you that this is an exception, not the rule.
3. Too many squads. We have 5 squads that we need, and we see a sixth squad on the map that can be recruited, consisting of unupgraded creatures.
However, practically all of this is an exception!

Орден Феникса – харизматический :) лидер