Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
General discussion about Heroes of Might and Magic II.
The outcome of battles between the AI and neutral creatures, as well as the losses incurred, are determined based on the strength of the army and taking into account probabilities. Very roughly speaking, this means that the AI can attack the same army 10 times, with a 70% chance of winning each time. In this case, it will lose 3 times and win 7 times. However, this is a very rough comparison; in reality, everything is much more complex.
The AI undoubtedly gains experience from winning a battle.
We have been expecting Qwerty to provide tactics for battles with neutral creatures for the past four months in the article "Gameplay without troop deployment" from the series "Fundamentals of offline tournament gameplay." As well as the alpha version of the Heroes2Info file.