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Smerti_PO
Smerti_Po (blue, elves, Ossir level 30 + Gilraen level 23) won against Bolivar (red, orcs, Tilsek level 29 + a bunch of cool roaches) 2-4-1.


I confirm.
Cool roaches are definitely a good thing. ))
But the lack of a fearsome roar and the fury of the orcish horde in the city didn't please me at all. I also wasn't happy that Haga arrived as the 8th hero. Krag was 5th, and Argath was 6th. So, due to the lack of a standard banner, we wrote on a plain one. ))
I gathered some good artifacts at the end. And I even caught the opponent's drake on an unprotected roach. I got a second shot with the catapult - with such enchantments, the gates should have been broken on the first attempt. But the Ossirian bows were, of course, awesome (even though I had Ballistics). A well-deserved victory. Thanks for the game.
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Kolobokk (Necromancer, Orson - level 30) defeated Alex_nv (Elf, Ilfina - level 25) -2-2-6

Based on the game and the build, I think it's clear that Necromancer is Necromancer. By the final stage, he had a staff and a ring with +20 initiative, a thousand skeletons, and 45 spell power. He was dealing serious damage, around 720 damage per cast.

Thanks for the game.
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Adv (Red, Humans, Axel, level 24) defeated Hero_of_heroes (Blue, Humans, Rutger, level 20) 1-4-5 From the start - Elaine, Axel, and the third Knight... in the end, the main hero was Axel. The starting zone was microscopic; for the first 2 weeks, he leveled up in the adjacent (lava) and resource (swamp) areas at a fairly moderate pace, but with a log. Elaine helped, taking control of the treasury, wearing the leader's crown and a bag of gold. And, of course, Dugald arrived during the fever week :smile14: When Axel gained inspiration and empathy (and already had a keen mind), he broke through to the center... brought in the Incas, and the pace accelerated. During the entire 3rd week, he cleared the center and acquired artifacts, but he had to choose who to attack. Because he abandoned Light in favor of Darkness and Defense, and Machines in favor of the final skill ;) It was good that he found a slowing spell along the way and finally got Darkness with Mind Control... then he bought Blindness in the shop. At the beginning of the 4th week, he returned home, learned Berserk, and went to break through the Guardian of the Grail, which was dangerously close to the city, about half a day's journey away. The guard was weak - 128 Kshatriyas on one side and the same grade on the other... and then the turn-based battle began. During this turn, the opponent broke through to the center, where some evil guard appeared... where he lost all the archers :smile34: and most of the Incas. And that's where the game ended. By this point: Axel, level 24, 21-16-14-15 2-race - Overseer, Experienced Warrior/Knight 3-logistics - Scouting + Keen Mind, Finding the Way 3-leadership - Troop Gathering + Inspiration + Empathy 3-darkness - Mind Control 3-attack - Battle Blow + (waiting for Retribution) 2-defense Thank you to the opponent for the game, even though it wasn't finished with the final skill :)
"Да, человек смертен, но это было бы еще пол беды. Плохо то, что он иногда внезапно смертен, вот в чем фокус". БУЛГАКОВ М.А.
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Kolobokk
Kolobokk (Necromancer, Orson - level 30) defeated Alex_nv (Elf, Ilfina - level 25) -2-2-6

Based on the gameplay, I think it's clear that the Necromancer is a Necromancer. By the final battle, he had a staff and a ring with +20 initiative, a thousand skeletons, and 45 spell power. He was dealing serious damage, around 720 damage per cast.

Thanks for the game.
I confirm! In the last 2-3 days before the Necromancer's attack, I collected 5 out of 6 dragon artifacts, but I didn't have time to find antimagic (I thought I would have time to put it on key stacks under Conflux), and I somehow avoided "removal" - I didn't want to get distracted. In short, I was defenseless against the Necromancer :( Although, if the Necromancer had waited a week or two, who knows, I might have been able to put up a fight (I had just started to grow, and I was taken down in the process...).
Thanks to you too!
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
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Adv
Adv (Red, Humans, Axel, lvl24) defeated Hero_of_heroes (Blue, Humans, Rutger, lvl20) 1-4-5

From the start – Ellaine, Axel, third Victor... in the end the main hero – Axel.

The starting zone was microscopic, the first 2 weeks I leveled in the adjacent zone (lava) and the resource zone (swamp) at a fairly moderate pace, but with logistics...

Ellaine helped, having taken over treasury management, equipped with the Crown of the Leader and a Bag of Gold
and... of course Dougal, who came on Fever Week :smile14:
When Axel got Encouragement and Empathy (and already had Acute Mind) – he broke through the portal to the center... brought in the Incubi and the pace quickened...
All of the 3rd week he cleared the center and gathered artifacts, though he had to choose who to attack,
because he declined Light in favor of Darkness and Defense, and declined Machines in favor of the final adventure ;)

Good thing he found Slow along the way and finally got Darkness with Mind Master... then bought Blindness at the shop...
At the start of the 4th week he recalled home, learned Berserk and went to break through the underground entrance, which was dangerously close to the town, barely half a day's march away...
The guard was shoddy – 128 Kshatriyas on one side and similar ones of another grade on the other... and then the turn-based phase began...
During that turn, the opponent was breaking through the center, where at the exit there turned out to be some nasty guard... where he lost all the shooters :smile34: and most of the Incubi...
That's where the game ended...

By that point:
Axel lvl24 21-16-14-15
2 Racial – Supervision, Veteran Warrior
3 Logistics – Scouting + Acute Mind, Pathfinding
3 Leadership – Recruitment + Encouragement + Empathy
3 Darkness – Mind Master
3 Attack – Battle Fury + (awaited Retribution)
2 Defense

Thanks to the opponent for the game, even if not finished with the final adventure :)

I confirm, in the first week there was an opportunity to buy Dougal, but I felt sorry for the money on a hero without an army, I hoped he would come the next week with an army, but as it turned out ADv came, too bad.... The second week turned out to be Fever Week, and I had only bought the shooters, so that week really messed me up... When I was breaking a passage into the adjacent zone, I didn't check the guard on the other side of the portal, and there turned out to be 22 Elven Blue Archers... That adjacent zone turned out to be a sandy one without roads... I sent a secondary hero there and went into another one, with almost every neutral encounter showing medium danger... So it's not hard to guess that I didn't go without losses, by the end of the week I found a passage into the resource zone, transferred the army and managed to break through the passage, there I found a Gold Mine, but it was guarded by Liches... I didn't risk it, but I did find a Bag and a Sack of Gold, though the Bag was guarded by Vampires and a few Druids, which caused losses again... After that, I finally went to the center, transferred the troops along with the trained Incubi and broke through the outer guard of the portal, after which the simultaneous turn phase ended. On the other side of the portal were Water Elementals, Mummies, and other minor things. I broke through with tolerable losses, but it turned out I couldn't enter the portal because there was more guard there, so I decided to break through it too. There it was a bit brutal... Phoenixes, Magi, Pikemen, Griffins, Skeletons... In this guard fight, I noticed an extremely smart computer – it broke a path to the shooters for the Phoenix and killed the single unit that could have blocked its path... once it reached the shooters, it was nothing for the Phoenix to take them down, the Incubi held out of course, but after these neutrals I no longer saw the point in continuing, so as not to waste time for either myself or ADv, given the obvious outcome...

Thanks for the game, it's a shame we didn't get to play a proper match.
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Xodyn (Red, Necropolis, Ravenna) defeated barma21 (Blue, Dungeon, Iranna) 2-3-6

The game wasn't the best, with constant crashes and other issues, but thankfully we managed to finish it.

Ravenna (10-17-33-20), level 31.
He leveled up everywhere he could without relying on logistics, and towards the end, he found the Traveler's Boots.
He cast Dark Magic spells (Berserk, Subjugate, Unholy Word). From Chaos Magic, he had Earth Shock, which his opponent later blocked; the only advantage was Mana Drain.
I don't know if it was planned or not, but Iranna settled in my castle with a small army (no Centaurs or Minotaurs), and the final battle took place there.
Magic resistance, artifacts that reduce magic attack, and a lot of undead creatures played their part.

Thanks for the game!
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I confirm – I couldn’t find the Ice Crown, Trident, or Phoenix Cloak – I was planning to use Armageddon as my last move in the final battle, but there were too many zombies for me.
In reply to barma-21
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twaryna (Blue, Necropolis, Naadir + Kaspar) defeated Vip.rus (Red, Necropolis, Orson) 2-1-7

Mega match :) In the early game, Kaspar cleared out some of the enemy's territory and opened up paths, then Naadir joined in... There's not much to write about, it was Necropolis against Necropolis... Kaspar essentially decided the game. After successfully opening a portal, he spotted the opponent's hero. Kaspar killed a couple of heroes and found Vip's starting hero - he attacked his castle and initiated a gold rush. Later, both opened gold rushes and rushed to the treasure. I sent Kaspar to the gold rush, where he leveled up to 15, collected upgrades, and ran to the opponent's starting location to attack the castle. I took the castle without any problems, killing 8+8 liches, 15 undead, and elementals. Kaspar was level 15 with mounts (ring of kinship), log and chaos (he had an ice amulet + pendant, spell 17); army: 8+8+8 alt-liches + elementals. In general, Vip was not ready for a hero war, as he himself said, and he surrendered.

Thanks for the game!

ps. Naadir was level 31 by the end (19-20-33-21). Racial, Summoning, Darkness, Log, Education, Defense.
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twaryna
twaryna (Blue, Necropolis, Naadir + Kaspar) defeated Vip.rus (Red, Necropolis, Orson) 2-1-7

Mega replay :) In the early game, Kaspar cleared out some of the enemy's territory and opened up pathways, then Naadir joined in... There's not much to write about, it was a Necropolis vs. Necropolis match. Kaspar essentially decided the game. After successfully opening a portal, he spotted the opponent's hero. Kaspar killed a couple of heroes and found the opponent's starting hero - he revealed his Castle and went for the Gold Mine. Later, both opened Gold Mines and rushed to the Treasury. I sent Kaspar to the Gold Mine, where he leveled up to 15, collected some upgrades, and then ran to the opponent's starting location and attacked the Castle. I took the Castle without any problems, killing 8+8 Liches, 15 Undeads, and Elementals. Kaspar was level 15 with machines (Ring of Kinship), Logistics, and Chaos (he had an Ice Amulet + Pendant, and 17 spell power); his army consisted of 8+8+8 Alt-Liches + Elementals. In general, Vip wasn't ready for a "roach war," as he himself said, and he surrendered.

Thanks for the game!

ps. Naadir was level 31 by the end of the game (19-20-33-21). Racial, Summoning, Darkness, Logistics, Education, Defense.

Confirmed, I'm still leveling up one hero in the old-fashioned way, I should probably stop doing that. Orson had better stats than the opponent, but he only got the "Mark" skill at level 29:eek:. There were some mana problems, which often slowed down his leveling, although a lot of wells helped. The final could have been interesting. I have Attack instead of Darkness, I wanted to get to mass production faster, but the leveling after level 24 went completely downhill, I don't know, maybe it was designed that way! Thanks for the game!
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Alex_R (Blue, Necropolis, Kaspar(29)) defeated Padme (Red, Dungeon, Sinithar) 1-4-5
Well, what can I say, Necropolis is Necropolis, he got so carried away that he didn't even have time to go home for mana, although he did get Subjugation and Weakness on the map.
He didn't find any city zones, but he did break through about 8 strong portals.
Among the artifacts, he was pleased with the Necromancer's Amulet and started collecting the Dragon Collection, getting 2 pieces and completing the set for extra experience on the 3rd week.
The game was difficult in terms of coordinating the real-time schedule, so we decided not to drag it out.
Thanks for the game.
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Alex_R
Alex_R (Blue, Necropolis, Kaspar(29)) defeated Padme (Red, Dungeon, Sinithar) 1-4-5
Well, what can I say, the Necromancer got so carried away that he didn't even have time to go home for magic, although he did get Subordination and Dispersion on the map.
He didn't find any city zones, but he did break through about 8 strong portals.
Among the artifacts, he was pleased with the Necromancer's amulet and started collecting the Dragon Collection, getting 2 pieces and completing the set for extra experience on the 3rd week.
The game was difficult in terms of coordinating in real time, so we decided not to drag it out.
Thanks for the game.
Yes, I had to surrender for the simple reason that I was incredibly unlucky with the upgrades; the randomizer was so brazen that it offered me all sorts of nonsense, like Light Magic, Leadership, etc., and nothing from the normal skills, except for Education and Wizardry! At first, everything was going well for me, but then, with such stupid upgrades and the absence of a mentor on the map, I had to accept the circumstances! (
Alex R, good luck to you)))
Клан "Хранители Небесных Врат"
Серафим клана "Хранители Небесных Врат"
Рейтинг: Грифон
In reply to Padme
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dmitrik (red, Necropolis, Zoltan) defeated Raykonnen (blue, Orcs, Krag) in week 7. I chose Zoltan as my main hero because he received a log as his second skill. Kaspar was my second choice. We played for a week, then took a short break of about a week and a half :rolleyes:, and when we continued, I looked at the map as if it were the first time. In the second week, I started to make mistakes and lost Kaspar first, and then Zoltan (going for the center with 150 wolves supported by 18 priests and 300 wolves with evasion was an overestimation of my strength). I lost Zoltan skillfully :) on the seventh day, and spent three days trying to resurrect him, but I managed to build a stronghold. The only useful unit was the berserker. I thought about giving up, but decided to keep playing, took 90 skeletons and archers for cover, and went to break through the Guardian of the Grail :smile30:. It took a long time, but I succeeded, then I went to take revenge on the wolves. I spent a week in the center, found a treasure, and spent a couple of days there, acting like an orc who just arrived. I was lucky in the treasure, and found the "Enslave" spell. The final battle took place in the castle, and I used "Enslave" on the cyclops, who then destroyed half of the enemy army. Then, just for fun, we fought in the field, and Mikhail beat me. In general, if the first "Enslave" fails, the orcs have a good chance of winning. But if my opponent had chosen Anti-Magic, he could have won even in the castle. Thank you for the game.
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I confirm Dmitrik's report. He took education as his fifth base skill instead of Anti-Magic, hoping for boots, a luck perk, and thinking he would find Forgotten Armor (but didn't). The sand map had no roads, and with clever movement and boots, he searched for a portal to Dmitry for 5 days, but in that time, Dmitry already found Subjugation. However, Krag the Vile turned out to be quite strong, reaching level 31 (2 rings for initiative, a staff for initiative, a Berserk shield, etc.). Subjugation with 9 Cyclops ultimately decided the outcome. Thank you, Dmitry, for the game!
In reply to raykkonen
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Alex_R (blue, Heaven Dugald (27)) lost to Kolobokk (red, Elves of Anven) 2.1.2
The starting area was very small, with mines and hiding spots, and the Guardian of Order was located halfway around the castle... one portal was close, the other further away. He rushed with upgrading and building the castle, and as a result, on the 5th day, he lost Dugald, level 6, with 48 archers, 10 pikemen, and peasants. He wanted to surrender immediately... but thought that wouldn't be a true semi-final... there was also Axel, and on day 121, Vittorio arrived... while he was deciding which of them to develop, he dug up his Dugald and decided to develop him after all, as there were already wasps, but he couldn't catch the machines for a very long time... then he thought for a long time whether to get Darkness or Light... as a result of these deliberations, he lost again... he attacked the Cave Lords and lost 72 red archers and half of the gremlins from Hafiz... he miscalculated their number, thinking there were 5-8, but there were 16, they formed three stacks and in 2 rounds of casting Fireball, they destroyed all his useful troops...
Dugald on the 2nd week without archers (-100 killed) looked quite bleak, but he didn't want to surrender...
In general, he finally got Darkness, and on day 137, he was given a basic one in front of the tree, and immediately took an advanced Darkness in the tree. The buildings provided Blindness, Dispel, and Slow + in the future, Vampirism, but on day 212, he saw that the Portal in the Guardian of Order suddenly became free on the other side. He decided to gather all his forces and fight in the open field, although there would have been more chances in the castle, but it still wouldn't have saved him. His opponent had significantly more developed magic, higher parameters, and apparently, stronger artifacts (he definitely had the Armor of the Forgotten)... In general, he reflected my Blindness, and he himself cast a mass speed-up and resurrection, and at the end, he also cast Divine Retribution...
And so, in the first two rounds, I almost destroyed all his knights, almost all the archers, half of the druids, and all the fairies and dancers... in short, only 7 of his dragons and 16 ents remained, but BDP + resurrection worked more effectively, especially when my archers, ballista, and almost all the knights fell.
P.S. If only I had been given a Berserk or had managed to upgrade Darkness to Artificial + Mind Lord, I might have won.
Thank you for the game.
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In reply to Alex_R
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That's how it was, but regarding the chances – it's still a debatable question. Why resurrect if there are still many armies left? And the fact that 3 stacks fell – flies, daggers, and horses – I think it's quite justified if there were 42 knights. They were the ones killing them. Moreover, the flies were simply used as bait for the first strike; otherwise, they would have taken damage in the melee. In this case, it's clear that the more they kill, the easier it will be to escape with Vengeance. Those who remained, about 10, were cut off with one cast of Vengeance. I actually thought the opponent would offer a truce, and I also expected Haven, so I aimed to deal maximum damage to Alex's army and make the knights ineffective (Vengeance would have been effective). I still had 6 dragons and trees in my arsenal. 6 dragons would definitely have been enough later. In general, the game was quite dynamic. Alex, despite losing, leveled up quite quickly. And in the final, the heroes' levels were equal. Although Anwen was running with Logistics and running into the Treasury. But I decided not to linger there – after all, it's Haven. Thank you for the game.

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