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Posts from Wizard – “The Triumvirate” [Campaign 6, Mission 3]

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The problem is that I free Godrick and go with him to the first garrison, but no one wants to join me, and Faidaen doesn't appear either... and when I freed Godrick for the sake of the mission, nothing changes. The game is patched!
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Thank you all so much for your help! I bet a lot of people had to switch keyboards while typing their answers...
In reply to serega_ast
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serega_ast
Thank you all so much for your help!!! I bet a lot of people switched keyboards while typing their answers...
Don't be upset. I completed this mission, but I don't know what's happening with you.
Sorry.:confused:
In reply to Rakir
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I'm also playing through this mission where Markel is hiding. I've already freed Godric and that elf whose name I don't remember, but I can't find Markel anywhere.
In reply to kaizer
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kaizer
I'm also playing through this mission where Markel is hiding. I've already freed Godrick and that elf, I don't remember his name, but I can't find Markel.
There's a castle in the corner of the map (Necropolis) behind the gates.
You approach it, and they ask you if you're ready to fight Markel, but there's a catch. If you attack, you're done.
In reply to Rakir
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Help me with the walkthrough for this mission. This is how I'm doing it... I free Godric and clear the Dungeon with a Mage (no video plays). After that, if any of the heroes die, you can continue the mission (although the mission conditions state that both heroes must survive). Then, I take Godric to the Garrison - nothing happens. If I attack the Garrison, Godric wins against the Garrison, and that's it... After that, a Mage arrives with a powerful army and defeats everyone... I'll also add that I was able to defeat everyone (not complete the mission, but defeat all the enemies) without freeing Godric. Faidean never appeared, and Markela didn't show up either. Also, I have a licensed Russian version of the game. The game is not
In reply to Зевс
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I'm experiencing the same glitches in this mission! Has anyone tried playing this mission on version 1.2? Perhaps if it's a bug, it has been fixed!
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I haven't tried it on version 1.2, but on version 1.0, everything worked fine, and I didn't encounter any problems!
In reply to jekat31
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jekat31;21304
I haven't tried it on 1.2, but on 1.0, everything worked fine, and I didn't encounter any problems!

And when you rescued Godric from the prison, did the game mark the quest as completed?

Added after 12 hours and 44 minutes
I finished it! I just installed patch 1.2 and completed it! I finally finished the whole game!
In reply to Rakir
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Rakir;18666
There’s a castle in the corner of the map (Necropolis) behind the gates.
You approach it, and they ask if you’re ready to fight Markel, but there’s a catch. If you agree, you’re done for.

Well, I agreed. I have a huge army, but when I agree to fight Markel, I’m left with only one warrior. What should I do?
In reply to mea
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mea;23300
Well, I'm stuck. I have a huge army, but when I agree to fight Markel, I'm left with only one warrior. What should I do?
You need to bring all the heroes to the castle with Markel. And each of them should have an adequate army. Everyone will have to fight.
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Could you please tell me where that dungeon is, where Gordik is held? I've searched the entire map. I've defeated everyone except Markel, and I'm about to defeat him too, but after that, the game crashes. Help!
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P.S. If you are not familiar with Zicher's previous missions, you might have trouble understanding the following NONSENSE... :)

Summer... Ah, how wonderful it is to sunbathe on... Hm! The goal of this mission is to reach an evil adversary named Markel and politely ask him to die in the name of humanity. Our glorious hero, Zicher, prepared ve-ry well for this event last time; he even popped into the capital library (he needed something to wrap his fish and beer in). Having liberated Al-Safir and other cities (everyone remembers for what? Of course—the HOLY!!!), Zicher decided—that's it, it's time to avenge father. Which is exactly what we will be doing.
We start in the northwest corner of the map (yes, at the start of the mission, choose genies as a gift—at least some use is better than none). Calmly, without rushing much, we follow the path and kill everyone we meet (try doing the same in real life ;)), on the way you'll encounter a small village to the south—be sure to capture it!!! (Have a heart! Zicher... mmm... trained so much in the last mission that now he's a bit... hm!... out of it... and the gremlins' bells jingle so LOUDLY!...). Immediately after the village, there will be a garrison. Don't touch it (although the armies and the hero's strength are quite enough... under wise leadership!), but keep going east and dive into the Dungeon. Specifically "dive," because no concussion or even a skull base fracture can replace the incomparable sensations and the feeling of superiority over that faceless gray mass of people who will never do this!
The Dungeon consists of a road closed in a geometric figure (I couldn't find anything like it in any geometry textbook... help me, people... what is it called?!) with a certain number of branches. You start at the western end... hm... of the figure, and at the eastern end there is a path (inside) leading to Godric's prison. Go there, taking the southern road—there is a building that allows you to replenish your army. (In principle, I wandered around the Dungeon for quite a while, mostly returning every week for troops, but essentially, it's not mandatory...)
Godric was not particularly pleased with Zicher's arrival. By that time, he had already managed to win the entire prison in cards and had become the local authority there. But cunning Zicher showed him a powerful runic spell (it had the runes "S", "H"(2 pcs), "O", "5", and "2", but in a slightly different order). In short, when Zicher and Godric crawled out from under the fence... ugh! from the Dungeon and approached the garrison, its defenders immediately joined their army. (Godric has a decent army to begin with, but I gave it to Zicher, and after the garrison troops joined, you'll have enough strength to capture any of the available cities).
From the garrison, we go down and turn left (in a good way). There is a city called Griffonhill—dealing with its guards won't be a big problem (and in general, there won't be any difficult battles in this mission). Now you can develop peacefully and capture the remaining imperial cities (this is a mandatory objective), as enemy heroes aren't roaming the map. The nearest city is behind the rocks to the south, directly below you. Two more are in the eastern part of the map (the city in the bay is Stuzhville; in my case, it was very heavily guarded).
Slightly south and west of the center of the map, there is a passage leading to the Necromancer city of Neludio to the east (what maniac came up with the names for these cities?!?!)
Right in this passage, sprawled across the road, was Faedaen with his army. But since Zicher and Godric were very absorbed in runic magic, Zicher's elephant stepped on Faedaen's ear (since then, according to elven legends, when Faedaen starts singing, dryads die in the forest). What a scream it was! About how someone eats too much and how the elephant grew such a face that it's unclear where the face is and where... the other face is, and what on earth is he scouting here with his squad, and they've ruined all the camouflage, and now his ear can be seen for a kilometer in the dark... they offered him, in general, to try runic magic as a healing remedy, but he screamed even louder...
They calmed him down by force, applied punitive runic magic, and the three of them went to cause a ruckus and riots in Neludio...
In the southwest corner is the mission goal—Markel's castle. By the time I got there, so many troops had gathered it's scary to think about. Fortunately, the situation unfolded somewhat differently: Before the castle, there is a Necromancer garrison. If you attack it prematurely (before capturing all imperial cities and meeting the other heroes of the mission), you will be politely told to get lost. Otherwise, after crushing the garrison defenders and approaching the castle, you will be asked again, this time about your readiness to kick Markel. If you are ready—the fun begins: each hero fights Markel individually (in the order Zicher-Godric-Faedaen), so distribute your forces accordingly (I didn't do this out of ignorance, and poor Godric fought a handful of gremlins). My Zicher got 25 Archangels, 53 knights, 165 bishops, and 283 crossbowmen—such an armada is enough to kill ten Markels! Godric had almost as many knights and crossbowmen, as well as griffins, etc.—he has the easiest battle. And Faedaen was left with his army, although he faces Markel's strongest army, and in the castle to boot... So, decide for yourselves (this hero of mine was simply devilishly leveled up in his campaign and was fully capable of defeating Markel almost single-handedly). And also, Markel constantly summons reinforcements—ignore them, because after the initial troops are destroyed, the summoned ones will disappear on their own...

...When the trio of heroes burst into Bel-Ziri with cheering and hooting and smashed all of Markel's artifacts, and along with them his army, he quite kindly asked them not to breathe hangover fumes and to get lost while they still could... He shouldn't have done that... ;)
In reply to MAN
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People...
where is Goodrick hiding?
I can't find him.
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In the dungeon, there are several paths; follow the one where the undead seem to be.
Убей в себе государство...
Е.Летов царство ему небесное...

Ибо во многой мудрости много печали,умножающий познание умножает скобь...
Царь Соломон

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