Posts from How should I develop my units to defeat a Knight?
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Leveling up for Erling:
3 spells - wisdom, secret knowledge, mana restoration, or arcane knowledge.
3 luck - soldier's luck, lucky spellcaster.
3 chaos - fire lord, pyrokinesis, secrets of chaos. If there aren't any good level 3 spells, or mana burst.
3 racial - earth rune, great rune.
3 defense - (if going above level 21) to battlefield protection if there's a resurrection rune, if not, then to healing, and as for battlefield protection, I'd also take reflection, and in both defense and luck... just in case we encounter a berserker.
3 leadership - if going for maximum, up to inspiration))
That's it...
You can use Ingvar, but why would Ingvar need Chaos and Summoning when it's better for him to level up Light, Luck, Leadership, and Attack... in general, it turns out that Orcs are the best choice in the Conflux because they don't have any problems getting those skills))
Added after 35 seconds
However, the Dwarf's Conflux is awesome!!!
Added 2 minutes later
In short, the stronger the "neighbors" standing next to your thrower, the greater the bonus to defense and attack (if there are two healing spells), ranging from 0 to 10.
How to develop and what skills to upgrade to defeat the Knight?:smile45: :smile45: :smile35: :smile15:
As practice shows, in the late game against Heaven (assuming he plays as Axel, and even more so if he goes into Darkness), any race has very few chances (10% out of 100%), and if you plan to play a very long late game, up to turn 30 and for 4-5 months, then there are absolutely no chances (0% out of 100%)!
If we talk about Dwarves, I will repeat myself!
To get into the aforementioned 10%, the following development conditions must be taken into account (against Axel with Dark magic):
Heroes: Carli, Ingvar, Helmar (leveled up to level 26)
Great Rune, Perfect Rune Knowledge
1. Leadership Basics: Rune Harmony
2. Permanent Luck: Soldier's Luck, Magic Resistance, Dwarven Luck
3. Skilled Defense: Dodge and Damage Reduction (if there is a Resurrection Rune), if not, then Endurance and Defensive Ward
4. Skilled Attack: Tactics, Attacking Ward, Retribution
5. Skilled Light: Protection Ward, Eternal Light
If he takes another hero and goes into Light, then you will have 30% chance. Then, instead of Protection Ward and Eternal Light, take Righteous Wrath and Protection Ward, and instead of Magic Resistance and Dwarven Luck, take Skilled Leadership.
Do not go into Conquest in any case; then your chances are -100%.
Why not go to Haven if we've been playing for so long... we can stock up on artifacts that reduce the opponent's luck and increase our own, and then we'll see how a knight without luck will fare...
Added 2 minutes ago
Original artifact options: a cloak that reduces defense and luck by 2, and a ring that reduces luck by 2. And for ourselves, of course, the skill itself and the lion's crown would be desirable... the main thing is that the opponent is left without luck, then even paladins will have a hard time!
Mish-gan, what about pyrokinesis + phoenix feathers + Yggdrasil + Armageddon...? Although in the late game, Chaos's chances dwindle, but maybe he doesn't know we're going for Chaos (another option)! Well, if he does know, it's better not to go for Chaos... Why not go for Earth Magic if we're playing for so long... we can stock up on artifacts that reduce the opponent's luck and increase our own, and then we'll see how the knight fares without luck.
Added 2 minutes ago
Original artifact options: a cloak with -2 to Defense and Luck, and a ring with -2 to Luck. And for ourselves, of course, the skill itself and the Lion Crown are desirable... the main thing is to leave the opponent without luck, and then even Paladins will have a hard time!
I think the "Armageddon" ability will only work if the skills are expertly developed - Chaos itself, fully developed with pyrokinesis, Leadership with Empathy, Sorcery, Education, Luck with a Lucky Mage + artifacts - Phoenix Feathers! (I just thought about it - if developed like that, it would be total chaos! - let's say Erling is level 26)
In practice, a properly developed Axel is strong even without luck, due to his Initiative and when Battle Cry triggers, the Paladins eliminate two main stacks - Jarls and Dragons - before the hero's turn, which is a terrifying sight :eek:!
I still believe that Earth Magic won't save the Dwarf.
You can't reduce Battle Cry by much with any artifacts; only a Necromancer with Earth Magic can do that!
In my opinion, only with such a build and the right runes, the chances are 40% to 60%, of course, in favor of a properly developed Haven!
To be honest, I've never been able to develop a character like that, but my friends have had such luck, and as a result, they won against the human-beast Haven :)
If anyone has defeated Haven in the late game, please share your experience!
Here's what I'll say about this battle...autobattle is just useless, the losses are too big((
A hero chosen randomly is also not an option...without a plan for the game, it's 50% chance of defeat (I read that somewhere)). Dugald was too stupidly developed...
Mish-gan is a wounded beast:) even more dangerous now:) rematch???
Added 1 minute ago
I realized that it's better not to take Logistics, as it's a completely unnecessary skill if you don't take Keen Mind or Teleport!
:smile05::smile05:I still haven't recovered from the defeat...:smile05::smile05:
Here's what I'll say about this battle...autobattle is just garbage, the losses are too great((
A random hero is also not an option...without a plan for the game, it's a 50% chance of losing (I read that somewhere)). Dugal leveled up too stupidly...
Mish-gan is a wounded beast:) even more dangerous now:) rematch???
Added 1 minute ago
I realized that it's better not to take Logistics, as it's a completely unnecessary skill if you don't take Keen Mind or Teleport!
You'll win next time, that's life, today it's me, tomorrow it's you - that's an axiom!
I completely agree with you - autobattle is complete garbage, but without it, our game would take at least a week, unless we dedicate the whole day to it!
You always need to have a plan for the game! I don't understand why you took a random hero(:smile32:
Explain why you only had 17 angels?
78 paladins is normal, they could have been enough, I don't understand why you didn't attack the dragons right away (what losses were displayed when you moved your paladins towards the dragons?)
P.S.: If you want, I can send you Axel's build (I have it, I took it from a friend), he's in first place in our Competitive matches, a very strong build, I only managed to beat him once out of 5, and that was when he was playing as Laslo?
Added 10 minutes ago
By the way, I discovered the hero Ingu! Despite all her drawbacks (weak army at the beginning and a pointless native racial skill at the beginning of the game), there is a huge plus, she has all the runes at the end of the game, the last game confirmed this! Imagine, according to my planned build, I definitely needed the Resurrection, Ethereal, and Battle Fury runes, but, according to the law of averages, none of these runes were in the castle, but at level 20 they were already learned by Ingu!
I think that Gnomes don't need magic, it's better to take something that boosts stats in battle!
By the way, I developed 70% of what I had planned, that's a good percentage, it rarely happens, but if it weren't for the huge losses, my army would have been twice as strong!
