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Posts from Tactics for playing as the Dwarves.

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In reply to Ингвар Высокий
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Ingvar Vysokiy
I have a feeling that this tactic won't work – a mage can take the Light Seal and you're done + they can take fire resistance – then the House will overwhelm you. A Dwarf against a mage isn't very good...


But this is just your personal opinion...:smile17:

P.S. I didn't see it:smile40:


The tactic can always vary depending on the specific opponent, but the essence of the Dwarf perks remains! So, guessing about magic is not a worthwhile endeavor, and we can compare arguments for you and for me for an eternity!

Magic is not the main strength of the Dwarf, unlike the Mages (you should know this, as you've read my posts where I provided arguments for Dwarves), but as they say, only Orcs can compete in "hand-to-hand" combat!

Dwarves have something to counter many races, and especially Mages!

Good that you noticed! So, stick to your opinion!
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Due to the magic of chaos, it will be difficult because you have to wait for the Wizardry skill to appear, especially if you only have Erling. Even if you get this perk earlier, your army will be weak... so it's better to focus on defense and luck first, and then wizardry, but it doesn't really look good at level 15. The number of spells isn't that important; it's better to focus on luck for a rush strategy!

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The idea is that dwarves have the highest chance of getting favorable stats for a wizard's career. I mean that mainly their defense and magic skills increase. And that's very logical for a wizard (a wizard casts spells, and the units take the hits and also hold up well). Plus, the resurrection and incorporeality runes help.
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Avenger
The idea is that dwarves have the highest chance of getting favorable stats for a wizard career. I mean, their defense and magic skills mainly increase. And that's very logical for a wizard (a wizard casts spells, and the units take the hits and also hold up well). Plus, the resurrection and incorporeality runes help.

Spot on!

In ranked matches, this is a great tactic!
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Avenger
The idea is that dwarves have the highest chance of getting favorable stats for a mage career. I mean, their defense and magic skills mainly increase. And that's very logical for a mage (a mage casts spells, and units take the hit and also hold up well). Plus, the resurrection and incorporeality runes help.

I remember playing as Inga, and as you said, her defense and magic skills grew normally, but with others, I had cases where the stats were approximately like this (this is at the early levels): attack 4, defense 6, magic 4, knowledge 2, and there was an artifact that gave +2 to knowledge... honestly, the dwarves' stat distribution isn't very specific, unlike orcs. I think dwarves need to take education in many cases if we want them to become full-fledged mages:D ;) ...the hero at the start had attack (Ibba), maybe that's why attack accumulated?!

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In reply to Ereb
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Ereb
I remember playing as Inga, and as you said, defense and magic grow normally, but I had a case with others where the stats were approximately like this (this is at some early levels): attack 4, defense 6, spell power 4, knowledge 2, and there was an artifact that gave +2 to knowledge... honestly, the stats of Gnomes are not very specific, unlike Orcs... I think Gnomes need to get an education in many cases if we want them to become full-fledged mages:D ;) ...the hero at the start had attack (Ibba), maybe that's why attack accumulated?!

I agree, it often doesn't go in a specific way, but rather in a mixed manner! You can only get an education if you develop at least up to level 20, and if you rush, then definitely not, there are level-ups that are more necessary!
In my opinion, a Gnome is a versatile character and can therefore be both a full-fledged mage and a tough melee fighter!
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There was a time when playing Inga, my initial education saved me. The combination of Attraction, Stone Golem, and Soulbinder (all available from the start) was crucial. I even got lucky and found a Stone Golem in the guild... So, this Orc who wanted to rush me got stuck against stacks of Dwarf Defenders and Bear Warriors. The Priests and Throwers were dealing damage and inflicting wounds, and Inga was doing a good job taking down the Elves and Barbarians... As a result, the Orc retreated, even though he could have won...
And here's another thing: it's good to have Warriors on your side because they have a unique ability called Readiness!
I only managed to upgrade the Throwers and Priests; the others were holding a defensive position!

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In reply to Ereb
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I was practicing recently and discovered something about Warlocks – if you position your units correctly using tactics, the attack and defense increase by +8! This gave me an idea: if you cluster against Orcs and use readiness and the Rune of Invisibility to play defensively?
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I really dislike aggressive factions and mainly play to get the "Unstoppable" artifact... it's difficult for Orcs to launch an immediate attack, especially if the hero is a Pyromancer... and placing a wall of fire in the center of the battlefield will make it even harder for them. The main thing is to bring in reinforcements.

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Ereb
I really dislike aggressive factions and mainly play to get the "Uncertainty" artifact... it's difficult for Orcs to attack right away, especially if the hero is a Pyromancer... and if you place a wall of fire in the center of the battlefield, it will be difficult for them. The main thing is to bring in reinforcements.

In principle, that makes sense! I'm curious, I'll try this tactic! I understand that I need to get the second upgrade for the Priests?
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Well, a fireball will be more effective here than a wall... although a strategically placed wall is a real headache, plus harpooners :) in the end, someone will definitely get roasted :)

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Please advise, what should I choose for the last skill point: **Defense** or **Attack** (since there's no Tactics skill), and should I consider changing the skill build (Logistics, Leadership, Light, and Education are already maxed)?
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TAKE THE ATTACK, DEFINITELY. TACTICS + ATTACKING HEALER, AND IF POSSIBLE, ADD A DAMAGE-REDUCING EFFECT... THE DEFENSE WILL BE OVERWHELMED!

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I think this is incorrect reasoning. Let's assume hypothetically (since Dwarves have increasing defense, not attack) that a unit has 100 defense and 50 attack.
Which is better: increase defense to 130 or attack to 57.5? Tactics are irrelevant if you have the Energy Rune. And with defense, you have the "fight to the last" ability, which is simply amazing with the Resurrection Rune. Also, a defensive hero with Steadfastness turns Warriors and Spearmen into an invincible mass.
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Он лежит на своих сокровищах,и в сердце его зависть и злоба. Не верь, что голова его склонилась во сне, если глаза его закрыты. Дракон не спит никогда.
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If you look closely at the stats, it's hard to understand what exactly increases, but most often, defense is higher than other stats, but attack doesn't stay put, and it won't be the case that defense is 100 and attack is 50... it will be approximately (without artifacts, around level 10): and we already have a higher education, which gives +5 to basic skills. Attack is somewhere from 5 to 9. Defense is somewhere from 8 to 13. Magic is also from 5 to 9... everything seems to grow at the same time, but defense is still higher... so attack with an effect is better than a pumped-up defense, especially since we have the Dragon Form rune, which is just awesome... if you don't like the tactic, it's your choice, I would try to take everything that is needed depending on the situation; if there is no resurrection rune, then there is no point in taking a Battle Mage, but going for a defensive hero is better...

Added 1 minute ago
I remember having a situation where attack, defense, and magic were equal at an average level)) (12-15).

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