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Posts from "Weak demons"??

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#16
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I agree that the demons are weak. Their abilities seem good, but the units, except perhaps the devils, are terrible. After the jump, the demons get pushed back hard, the succubi shoot weakly, and the centaurs and hellhounds can easily take them down. Also, the growth rate is too low, and there's never enough money. The Chaos faction and the Dark faction are also flawed. The game needs to be reworked.
Эх, опять идти за сигаретами... :smile34:
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#17
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Well, Demons have very high initiative, which, combined with their very high attack, can cause a lot of trouble. Also, for long maps, there is an excellent hero – Nimue, who can summon twice as many creatures as the initial limit. And, of course, there is a great trick with summoning reinforcements of Cave Lords from those summoned by Archdevils.
For a decisive battle, the Demons' racial ability is one of the best.

The start is difficult only at the beginning. Once the Succubus (Temptress) is built, everything becomes much easier. And even so, Cerberi + jumping Demons, taking into account the summoned creatures (which absorb retaliation!), work quite well, destroying neutrals. In some versions, there are even funny situations where reinforcements are summoned, and the AI doesn't want to spend a turn destroying the summoned creatures from the gates, resulting in a long dance around the summoned creatures, while the hero calmly shoots down the neutrals.

Another thing I like about Demons is that the hero doesn't have very high magic skills, and spellcasting rarely appears, so there's no need to overthink things – Demon heroes are simply made for general Dark Magic spells, and at the same time, the hero doesn't move too far on the initiative scale, which justifies the large amount of mana the hero has. Thus, the turns of a Demon hero are generally quite effective.
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#18
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The demons need to be reworked; the rest are fine, some are just good...
But the devils you mentioned as being the best – you're wrong. They are only good when summoned by the Lords, but they don't even come close to the crystalline, black, or lava angels, or the titans... And the cave lords and spawn – in my opinion, they are the only truly unique ones – especially because of the slashing swords and fireballs, which are quite helpful when you buy them!!!

За кланы! За кровь!
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#19
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In reality, despite a good start, attacking with demons inevitably leads to significant losses. They are generally poor at capturing castles. This isn't like the Necropolis, where capturing a castle allows them to double in size. Ereb, you're wrong about the Demons – with luck, they can crush anyone, even armored units, let alone those dogs with succubi. I would say they form the backbone of the army. Horses are also not bad in attack, but they are destroyed quickly. The Imps that you praise are a bit slow. However, a level 7 demon hero is very effective at crushing enemies, although the army is dwindling rapidly at that time.
Эх, опять идти за сигаретами... :smile34:
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#20
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For me, the backbone of an Inferno army is Nightmares and Fiends (or Overlords). Nightmares live longer if you don't immediately throw them into battle, and a clever move can scare someone. Overlords, thanks to their magic, burn quite well, and Fiends have magic resistance... they're the best unit against mages. And this unit likes to defeat numerous squads, for example, Necropolis units.
The Black Dragon looks better because of its Dragon Breath and Elemental Fury!
I upgraded Marbas's Stone Skin, so it was difficult to defeat him with cavalry... so cavalry is weak because of its lack of thick skin!

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In reply to Ereb
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#21
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Ereb
For me, the backbone of the inferno army is Nightmares and Fiends (or Overlords). Nightmares live longer if you don't immediately throw them into battle, and a clever move can scare someone. Overlords, thanks to their magic, deal good damage, and Fiends have magic resistance... they are the best unit against mages. Moreover, this unit likes to defeat numerous squads, for example, undead.
The Black Dragon's luck looks better because of its dragon breath and elemental fury!
Don't compare the dragon to Diablo in terms of damage; devils have better armor, and they can summon Cave Lords. The latter are frankly terrible because they rarely move and don't go far. Horses rarely scare anyone, and only when the computer wants them to, so it's not a tactic. And why immediately undead squads – do you mean skeletons? It's hard to reach them, especially with Fiends.
:smile15: :smile15: :smile15:
Sorry, I just played with them, and my opinion about demons has changed for the better. After they defeated the undead, I don't consider them weak anymore. The main thing I realized is never to disdain portals; this equalizes the chances in melee combat.
Эх, опять идти за сигаретами... :smile34:
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#22
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I'm talking about the offspring. And who will you send to attack the zombies? Good luck... Ghosts are effective if you hit them. It's best not to approach the offspring with skeletons at all!

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#23
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Oh, let's not even talk about ghosts... Yesterday, we were playing, and I counted about 6 misses, so they weren't defeated.
Эх, опять идти за сигаретами... :smile34:
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#24
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It's impossible to have 6 misses in a row; I've noticed that after two misses, a hit usually follows... unless it's not in a row, but even then, it might happen, perhaps only after the ghosts have moved):smile24:

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#25
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Yes, I know, but the fact is that 10 Imps couldn't defeat 100 Ghosts.
Эх, опять идти за сигаретами... :smile34:
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#26
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However, you can also use Lords against Ner'zhul... fire ball + destructive ray ---> the result is that you either destroy the Spirits or the Liches))

Added 4 minutes later
And also, if you have the hero Nimues or Marbas: Lucky Strike or Tough Skin, then most likely, under these heroes, your Spirits will be defeated)) Just imagine, the Outcasts appear, and with a high chance of Lucky Strike occurring if the Necromancer isn't Deirdre. Marbas is also a good choice against Necromancers; some mass spells simply won't work, and you'll have to resort to summoning - and the Demon himself will summon quite a few)) Plus, Marbas has defense from the start + Stone Skin or Deafening Defense)).

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#27
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Why do people here think that if Deidra is present, everything is over? It’s just -1 to luck, which doesn’t really decide anything. By the way, I think Nimue was there, if I’m not mistaken.
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
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#28
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I don't know about Necropolis, but Elves completely crush Demons.
I'm attaching a file, a map, with heroes modeled after a real game played on the "Empire" map. The level, number of units, and artifacts are as accurate as possible. The only difference is in the number of racial skills - for some reason, the editor only allows three slots for racial skills, so I had to sacrifice one skill for the super abilities.
All the Demon neutrals are placed in front of the Elf so that he can add them to his list of sworn enemies. The heroes have a limit of 999 units in their armies. All the others are in the castles.

In the final battle, the Elf, Wingael (me), attacked, and the Demon, Agrail (my friend and opponent), defended in the castle. As a result, the Elf's super ability, plus four stacks of sworn enemies, left the Demons with no chance. Even the units instantly summoned by Urgash's Call died before they could even take a turn.

If you're interested, try winning with the Demon against a human opponent, because the computer somehow managed to lose.
Attachments 1
1 file attached • Total size: 83.1 KB
Мертвые не кусаются :)
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#29
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Wow, all enemies! Well, it's obvious, there are not only demons here, but I think someone might even betray the elves!

P.S. Can you tell me how to upload a picture from my computer?
Эх, опять идти за сигаретами... :smile34:
In reply to Крестьянин-ZOMBIE
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#30
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Well, not all of them, just four. I chose devils, horses, demonesses, and dogs.

Do you mean the image? You can upload files through attachments, I think.
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