Posts from "Weak demons"??
For a decisive battle, the Demons' racial ability is one of the best.
The start is difficult only at the beginning. Once the Succubus (Temptress) is built, everything becomes much easier. And even so, Cerberi + jumping Demons, taking into account the summoned creatures (which absorb retaliation!), work quite well, destroying neutrals. In some versions, there are even funny situations where reinforcements are summoned, and the AI doesn't want to spend a turn destroying the summoned creatures from the gates, resulting in a long dance around the summoned creatures, while the hero calmly shoots down the neutrals.
Another thing I like about Demons is that the hero doesn't have very high magic skills, and spellcasting rarely appears, so there's no need to overthink things – Demon heroes are simply made for general Dark Magic spells, and at the same time, the hero doesn't move too far on the initiative scale, which justifies the large amount of mana the hero has. Thus, the turns of a Demon hero are generally quite effective.
But the devils you mentioned as being the best – you're wrong. They are only good when summoned by the Lords, but they don't even come close to the crystalline, black, or lava angels, or the titans... And the cave lords and spawn – in my opinion, they are the only truly unique ones – especially because of the slashing swords and fireballs, which are quite helpful when you buy them!!!
The Black Dragon looks better because of its Dragon Breath and Elemental Fury!
I upgraded Marbas's Stone Skin, so it was difficult to defeat him with cavalry... so cavalry is weak because of its lack of thick skin!
For me, the backbone of the inferno army is Nightmares and Fiends (or Overlords). Nightmares live longer if you don't immediately throw them into battle, and a clever move can scare someone. Overlords, thanks to their magic, deal good damage, and Fiends have magic resistance... they are the best unit against mages. Moreover, this unit likes to defeat numerous squads, for example, undead.
The Black Dragon's luck looks better because of its dragon breath and elemental fury!
:smile15: :smile15: :smile15:
Sorry, I just played with them, and my opinion about demons has changed for the better. After they defeated the undead, I don't consider them weak anymore. The main thing I realized is never to disdain portals; this equalizes the chances in melee combat.
Added 4 minutes later
And also, if you have the hero Nimues or Marbas: Lucky Strike or Tough Skin, then most likely, under these heroes, your Spirits will be defeated)) Just imagine, the Outcasts appear, and with a high chance of Lucky Strike occurring if the Necromancer isn't Deirdre. Marbas is also a good choice against Necromancers; some mass spells simply won't work, and you'll have to resort to summoning - and the Demon himself will summon quite a few)) Plus, Marbas has defense from the start + Stone Skin or Deafening Defense)).
I'm attaching a file, a map, with heroes modeled after a real game played on the "Empire" map. The level, number of units, and artifacts are as accurate as possible. The only difference is in the number of racial skills - for some reason, the editor only allows three slots for racial skills, so I had to sacrifice one skill for the super abilities.
All the Demon neutrals are placed in front of the Elf so that he can add them to his list of sworn enemies. The heroes have a limit of 999 units in their armies. All the others are in the castles.
In the final battle, the Elf, Wingael (me), attacked, and the Demon, Agrail (my friend and opponent), defended in the castle. As a result, the Elf's super ability, plus four stacks of sworn enemies, left the Demons with no chance. Even the units instantly summoned by Urgash's Call died before they could even take a turn.
If you're interested, try winning with the Demon against a human opponent, because the computer somehow managed to lose.
P.S. Can you tell me how to upload a picture from my computer?
Do you mean the image? You can upload files through attachments, I think.
